diff --git a/published/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md b/published/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md new file mode 100644 index 0000000000..4aae8e7a2a --- /dev/null +++ b/published/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md @@ -0,0 +1,137 @@ +[#]: subject: "Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades" +[#]: via: "https://news.itsfoss.com/blender-4-0-release/" +[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/" +[#]: collector: "lujun9972/lctt-scripts-1693450080" +[#]: translator: "ChatGPT" +[#]: reviewer: "wxy" +[#]: publisher: "wxy" +[#]: url: "https://linux.cn/article-16388-1.html" + +Blender 4.0 版本发布,引领了渲染升级的新趋势 +====== + +![][0] + +> Blender 4.0 的发布使其成为图形设计从业者和艺术家们极度期待的工具。 + +Blender 是**一款极受欢迎的开源 3D 计算机图形软件套件**,它广泛应用于动画电影制作、动态图形、视觉特效等多个领域。 + +最近,Blender 基金会公布了**Blender 4.0 的发布**,这一版本“为渲染、创建工具以及更多内容打开了新的可能性,让你的创造自由提升到新的水平。” + +接下来,让我们一起探索一下此版本带来的新视野。 + +### 🆕 Blender 4.0:有哪些新特性? + +![][1] + +作为一个重要的版本更新,Blender 4.0 提供了丰富的新功能。然而,我们只针对一些核心的亮点进行介绍: + + * 用户界面改进 + * 光线与阴影链接 + * 改良的 Principled BSDF + * 更优化的人物绑定 + +在我们详述一些细节之际,下面是一则官方视频,总结了主要的变更事项: + +![][1A] + +#### 用户界面改进 + +![][2] + +在 Blender 中,最重要且直接面向用户的部分无疑就是它的界面。界面的字体已经改变为 [Inter][3],**此举旨在改进应用内的文字可读性**,使它不受显示器大小影响。 + +此外,用户还可以通过在常规下拉菜单或者右键菜单上按空格键,使用**新增的搜索功能**。同时,一份调整过的启动画面,使得用户在旧版 Blender 中**迁移保存的设置**变得更为简单。 + +![][4] + +我们在文件菜单中添加了一项新的 “增量保存Save Incremental”选项。这个选项可以保存当前的 `.blender` 文件,并给文件名添加一个递增的数字。 + +#### 光线与阴影链接 + +![][5] + +它被开发团队称为最受期待的功能,Blender 4.0 新增了光线与阴影链接功能。这些功能使设计师可以**设置灯光以影响场景中特定的物体**,甚至可**控制哪些物体可以挡住光源**,充当阴影的遮挡体。 + +关于这些功能的更多详情,可以参考 [官方文档][6]。 + +#### 改良的 Principled BSDF + +![][7] + +Blender 的 [Principled BSDF][8] 系统在本次更新中进行了大规模的改良,现在此系统提供了**支持更广泛的材料类型,并且工作更加高效**。 + +改良亮点包括: + + * 涂层Coat,这个特性可以模拟例如手机显示屏后的玻璃表面等效果,它被放置在所有的基层之上。 + * 光泽感Sheen,现在它使用新的微纤维渲染模型,成为排列在发射和涂层之上的最高层,从而控制表面反光。 + * 实现了多散射 GGX 策略,以在 Cycles 渲染器中提高渲染效率,使得**渲染过程中消耗的电力更少**。 + * **金属表面的边缘着色**,这项新特性提供了一种装饰金属表面的艺术友好方式。它可以渲染基于 F82 着色模型的复杂折射系数。 + +以下的插图更好地展示了 Principled BSDF 的改善状况: + +![][9] + +#### 绑定优化 + +![][10] + +Blender 4.0 的特性之一就是为 [Armature][11] 骨骼添加了 骨骼集合Bone Collections。此设定继承了现有对象物体的实现方式。 + +它**替代了传统的编号层和骨骼组特性**,以吸取组合选择操作符来按骨骼颜色/集合来选择分组,设定 Armature 骨骼的颜色等等。 + +同时,**姿势库也得到了更新**,新引入的资产架使得姿势资产在 3D 视口中可见。 + +#### 🛠️ 更多改进和优化 + +一些其他值得注意的变化还包括: + + * **停止支持英特尔 HD4000 系列的 GPU**。 + * 实施了新的 [blendfile 兼容性政策][12]。 + * **吸附功能得到改善**,变得更快,定位更精准。 + * 对于 Linux 和 Windows 用户,现在 **OpenGL 的最小版本要求** 是 4.3。 + * **Filmic 已被 AgX 视图转换所替代**,以更好地处理过度曝光区域的颜色。 + +你还可以参考 [官方发布说明][13] 来获取更多的更新详情。 + +### 📥 下载 Blender 4.0 + +你可以从 [官方网站][14] 下载 Blender 的最新 tar 包,支持 **Linux**、 **Windows**, 和 **macOS**等平台。 + +当然如果你有特殊需求,你也可以在 [Snap 商店][15] 或是 [Steam][16] 中下载。 + +> **[Blender][14]** + +💬 准备好使用 Blender 4.0 开启你的创造之旅了吗?还是你有其他的首选项?欢迎在评论区分享你的想法! + +-------------------------------------------------------------------------------- + +via: https://news.itsfoss.com/blender-4-0-release/ + +作者:[Sourav Rudra][a] +选题:[lujun9972][b] +译者:[ChatGPT](https://linux.cn/lctt/ChatGPT) +校对:[wxy](https://github.com/wxy) + +本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出 + +[a]: https://news.itsfoss.com/author/sourav/ +[b]: https://github.com/lujun9972 +[1]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0.png +[1A]: https://youtu.be/LcQkk7NbOoY +[2]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2.png +[3]: https://rsms.me/inter/ +[4]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2b.png +[5]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_3.png +[6]: https://docs.blender.org/manual/en/4.0/render/cycles/object_settings/light_linking.html +[7]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4.png +[8]: https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html +[9]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4b.png +[10]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_5.png +[11]: https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html +[12]: https://wiki.blender.org/wiki/Process/Compatibility_Handling +[13]: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0 +[14]: https://www.blender.org/download/ +[15]: https://snapcraft.io/blender +[16]: https://store.steampowered.com/app/365670/Blender/ +[0]: https://img.linux.net.cn/data/attachment/album/202311/16/155543ys6vz9tu2uzqw97v.jpg \ No newline at end of file diff --git a/sources/news/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md b/sources/news/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md deleted file mode 100644 index 03ac4767a3..0000000000 --- a/sources/news/20231115 Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades.md +++ /dev/null @@ -1,138 +0,0 @@ -[#]: subject: "Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades" -[#]: via: "https://news.itsfoss.com/blender-4-0-release/" -[#]: author: "Sourav Rudra https://news.itsfoss.com/author/sourav/" -[#]: collector: "lujun9972/lctt-scripts-1693450080" -[#]: translator: " " -[#]: reviewer: " " -[#]: publisher: " " -[#]: url: " " - -Blender 4.0 Release Arrives With Game-Changing Rendering Upgrades -====== -Blender 4.0 release makes it an exciting program for all kinds of -graphics professionals and artists. -Blender is **a very popular open-source 3D computer graphics suite** that has a vast variety of use cases, ranging from the creation of animated films, all the way to motion graphics, visual effects, and more. - -With a recent announcement, the Blender Foundation revealed the **Blender 4.0 release** , that represents “a major leap for rendering, creating tools, and more to take your Freedom to Create to new heights.” - -So, let's look at what's behind this release. - -## 🆕 Blender 4.0: What's New? - -![][1] - -Being a major release, Blender 4.0 has plenty to offer. However, we will be only taking a look at some of the key highlights: - - * **User Interface Improvements** - * **Light and Shadow Linking** - * **Revamped Principled BSDF** - * **Better Rigging** - - - -While we mention some details as you read on, here is the official video to sum up the major changes: - -### User Interface Improvements - -![][2] - -The most important user-facing thing on Blender, the interface font, has been changed to “[Inter][3]”. This **move was made in a bid to improve text readability** across the application, irrespective of the display size. - -Then there's the **newly added ability to search** for stuff by pressing the space bar on regular dropdown/context menus, and a tweaked splash screen which now makes it easier to **carry over saved settings** from older Blender installs. - -![][4] - -Even a new “ **Save Incremental** ” option was added to the File menu that saves the current _.blender_ file with a numerically incremented name. - -### Light and Shadow Linking - -![][5] - -Dubbed by the devs as their most awaited feature, Blender 4.0 features Light and Shadow Linking. With these features, a designer could **set lights to affect specific objects** in a scene, and even **have control over which objects can block light** , acting as shadow blockers. - -For more details on how these work, you can refer to the [official documentation][6]. - -### Revamped Principled BSDF - -![][7] - -Blender's [Principled BSDF][8] system has seen a big revamp with the upgrade, it now features **support for a larger variety of material types and is more efficient**. - -Some highlights of the revamp include: - - * **Coat** , it is placed above all the base layers, including the emission layer, to simulate things like a phone display behind a glass surface. - * **Sheen** , it now uses a new microfiber shading model, and acts as the top layer above emission and coat. - * Implementation of Multiple scattering GGX **** for more efficient rendering in Cycles, resulting in **less power being used while rendering**. - * **Edge tinting for metallic surfaces** , allowing for an artist-friendly way to render complex index of refraction, based on the F82 tint model. - - - -The illustration below should give you a better look at how things are with this revamp of Principled BSDF: - -![][9] - -### Better Rigging - -![][10] - -Blender 4.0 features a dedicated “ **Bone Collections** ” for [Armature][11] Bones, this implementation is carried over from the existing implementation for objects. - -It **replaces both the legacy numbered layers and bone groups feature** , allowing for the Select Grouped operator to select by bone color/collection, setting bone colors on armature bones, and more. - -Even the **pose library sees an update** with the recently introduced asset shelf that makes pose assets available in the 3D viewport. - -### 🛠️ Other Changes and Improvements - -There's more. Some other noteworthy changes include: - - * Support for **Intel HD4000 series GPUs** has been dropped. - * A new [blendfile compatibility policy][12] has been implemented. - * **Snapping has been improved** , allowing for faster and more precise snaps. - * The **minimum required OpenGL version** for Linux and Windows is now 4.3. - * **Filmic has been replaced** by AgX view transform for better handling of colors in over-exposed areas. - - - -You may also refer to the [official release notes][13] for more details of this Blender release. - -## 📥 Download Blender 4.0 - -You can get the latest tar package of Blender from the [official website][14] for **Linux** , **Windows** , and **macOS**. - -But, if you were looking for something different, then you could also get it from the [Snap store][15] and [Steam][16]. - -[Blender][14] - -_💬 Ready to start creating with Blender 4.0? Prefer something else? Let us know below!_ - -* * * - --------------------------------------------------------------------------------- - -via: https://news.itsfoss.com/blender-4-0-release/ - -作者:[Sourav Rudra][a] -选题:[lujun9972][b] -译者:[译者ID](https://github.com/译者ID) -校对:[校对者ID](https://github.com/校对者ID) - -本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出 - -[a]: https://news.itsfoss.com/author/sourav/ -[b]: https://github.com/lujun9972 -[1]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0.png -[2]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2.png -[3]: https://rsms.me/inter/ -[4]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_2b.png -[5]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_3.png -[6]: https://docs.blender.org/manual/en/4.0/render/cycles/object_settings/light_linking.html -[7]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4.png -[8]: https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html -[9]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_4b.png -[10]: https://news.itsfoss.com/content/images/2023/11/Blender_4.0_5.png -[11]: https://docs.blender.org/manual/en/latest/animation/armatures/introduction.html -[12]: https://wiki.blender.org/wiki/Process/Compatibility_Handling -[13]: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0 -[14]: https://www.blender.org/download/ -[15]: https://snapcraft.io/blender -[16]: https://store.steampowered.com/app/365670/Blender/