diff --git a/sources/tech/20230410.0 ⭐️⭐️ Rust Basics Series 3 Data Types in Rust.md b/sources/tech/20230410.0 ⭐️⭐️ Rust Basics Series 3 Data Types in Rust.md
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-[#]: subject: "Rust Basics Series #3: Data Types in Rust"
-[#]: via: "https://itsfoss.com/rust-data-types/"
-[#]: author: "Pratham Patel https://itsfoss.com/author/pratham/"
-[#]: collector: "lkxed"
-[#]: translator: "Cubik65536"
-[#]: reviewer: " "
-[#]: publisher: " "
-[#]: url: " "
-
-Rust Basics Series #3: Data Types in Rust
-======
-
-![][1]
-
-In the [previous post][2] about the Rust programming language, we looked at variables, constants and shadowing.
-
-It is only natural to cover data types now.
-
-### What are data types?
-
-Change the order of these words and you get your answer; "data types" -> "type of data".
-
-The computer stores data as `0`s and `1`s but to make sense of it when reading, we use data type to say what those `0`s and `1`s mean.
-
-Rust has two types of data types:
-
-- **Scalar data type**: Types that store only a single value.
-- **Compound data type**: Types that store multiple values, even values of different types.
-
-In this article, I shall cover scalar data types. I will go through the second category in the next article.
-
-Following is a brief overview of the four main categories of Scalar data types in Rust:
-
-- **Integers**: Stores whole numbers. Has sub-types for each specific use case.
-- **Floats**: Stores numbers with a fractional value. Has two sub-types based on size.
-- **Characters**: Stores a single character of UTF-8 encoding. (Yes, you can store an emoji* in a character.)
-- **Booleans**: Stores either a `true` or a `false`. (For developers who can't agree if `0` is `true` or if `0` means `false`.)
-
-### Integers
-
-An integer in the context of a programming language refers to whole numbers. Integers in Rust are either **Signed** or **Unsigned**. Unsigned integers store only 0 and positive numbers, while Signed integers can store negative numbers, 0 and positive numbers.
-
-> 💡 The range of Signed integers begins from `-(2n-1)` and this range ends with `(2n-1)-1`. Likewise, the range for Unsigned integers starts at `0` and ends with `(2n)-1`.
-
-Following are the available Integer types based on the sign and length:
-
-![Integer data types in Rust][3]
-
-As you can see, Rust has Signed and Unsigned integers of length 8, 16, 32, 64 and even 128!
-
-The integers with `*size` vary based on the architecture of the computer. On 8-bit micro-controllers, it is `*8`, on 32-bit legacy computers, it is `*32` and on modern 64-bit systems, it is `*64`.
-
-The use of `*size` is to store data that is mostly related to memory (which is machine dependent), like pointers, offsets, etc.
-
-> 💡 When you do not explicitly specify a subset of the Integer type, the Rust compiler will infer it's type to be `i32` by default. Obviously, if the value is bigger or smaller than what `i32` can hold, the Rust compiler will politely error out and ask you to manually annotate the type.
-
-Rust not only allows you to store integers in their decimal form but also in the binary, octal and hex forms too.
-
-For better readability, you can use underscore `_` as a replacement for commas in writing/reading big numbers.
-
-```
-fn main() {
- let bin_value = 0b100_0101; // use prefix '0b' for Binary representation
- let oct_value = 0o105; // use prefix '0o' for Octals
- let hex_value = 0x45; // use prefix '0x' for Hexadecimals
- let dec_value = 1_00_00_000; // same as writing 1 Crore (1,00,00,000)
-
- println!("bin_value: {bin_value}");
- println!("oct_value: {oct_value}");
- println!("hex_value: {hex_value}");
- println!("dec_value: {dec_value}");
-}
-```
-
-I have stored the decimal number 69 in binary form, octal form and hexadecimal form in the variables `bin_value`, `oct_value` and `hex_value` respectively. In the variable `dec_value`, I have stored the number [1 Crore][4] (10 million) and have commas with underscores, as per the Indian numbering system. For those more familiar with the International numbering system, you may write this as `10_000_000`.
-
-Upon compiling and running this binary, I get the following output:
-
-```
-bin_value: 69
-oct_value: 69
-hex_value: 69
-dec_value: 10000000
-```
-
-### Floating point numbers
-
-Floating point numbers, or more commonly known as "float(s)" is a data type that holds numbers that have a fractional value (something after the decimal point).
-
-Unlike the Integer type in Rust, Floating point numbers have only two subset types:
-
-- `f32`: Single precision floating point type
-- `f64`: Double precision floating point type
-
-Like the Integer type in Rust, when Rust infers the type of a variable that seems like a float, it is assigned the `f64` type. This is because the `f64` type has more precision than the `f32` type and is almost as fast as the `f32` type in most computational operations. Please note that _both the floating point data types (`f32` and `f64`) are **Signed**_.
-
-> 📋 The Rust programming language stores the floating point numbers as per the [IEEE 754][5] standard of floating point number representation and arithmetic.
-
-```
-fn main() {
- let pi: f32 = 3.1400; // f32
- let golden_ratio = 1.610000; // f64
- let five = 5.00; // decimal point indicates that it must be inferred as a float
- let six: f64 = 6.; // even the though type is annotated, a decimal point is still
- // **necessary**
-
- println!("pi: {pi}");
- println!("golden_ratio: {golden_ratio}");
- println!("five: {five}");
- println!("six: {six}");
-}
-```
-
-Look closely at the 5th line. Even though I have annotated the type for the variable `six`, I **need** to at least use the decimal point. If you have something _after_ the decimal point is up to you.
-
-The output of this program is pretty predictable... Or is it?
-
-```
-pi: 3.14
-golden_ratio: 1.61
-five: 5
-six: 6
-```
-
-In the above output, you might have noticed that while displaying the value stored inside variables `pi`, `golden_ratio` and `five`, the trailing zeros that I specified at the time of variable declaration, are missing.
-
-While those zeros are not _removed_, they are omitted while outputting the values via the `println` macro. So no, Rust did not tamper with your variable's values.
-
-### Characters
-
-You can store a single character in a variable and the type is simply `char`. Like traditional programming languages of the '80s, you can store an [ASCII][6] character. But Rust also extends the character type to store a valid UTF-8 character. This means that you can store an emoji in a single character 😉
-
-> 💡 Some emojis are a mix of two existing emojis. A good example is the 'Fiery Heart' emoji: ❤️🔥. This emoji is constructed by combining two emojis using a [zero width joiner][7]: ❤️ + 🔥 = ❤️🔥
->
-> Storing such emojis in a single Rust variable of the character type is not possible.
-
-```
-fn main() {
- let a = 'a';
- let p: char = 'p'; // with explicit type annotation
- let crab = '🦀';
-
- println!("Oh look, {} {}! :{}", a, crab, p);
-}
-```
-
-As you can see, I have stored the ASCII characters 'a' and 'p' inside variables `a` and `p`. I also store a valid UTF-8 character, the crab emoji, in the variable `crab`. I then print the characters stored in each of these variables.
-
-Following is the output:
-
-```
-Oh look, a 🦀! :p
-```
-
-### Booleans
-
-The boolean type in Rust stores only one of two possible values: either `true` or `false`. If you wish to annotate the type, use `bool` to indicate the type.
-
-```
-fn main() {
- let val_t: bool = true;
- let val_f = false;
-
- println!("val_t: {val_t}");
- println!("val_f: {val_f}");
-}
-```
-
-The above code, when compiled and executed results in the following output:
-
-```
-val_t: true
-val_f: false
-```
-
-### Bonus: Explicit typecasting
-
-In the previous article about Variables in the Rust programming language, I showed a very basic [temperature conversion program][8]. In there, I mentioned that Rust does not allow implicit typecasting.
-
-But that doesn't mean that Rust does not allow _explicit_ typecasting either ;)
-
-To perform explicit type casting, the `as` keyword is used and followed by the data type to which the value should be cast in.
-
-Following is a demo program:
-
-```
-fn main() {
- let a = 3 as f64; // f64
- let b = 3.14159265359 as i32; // i32
-
- println!("a: {a}");
- println!("b: {b}");
-}
-```
-
-On line 2, instead of using '3.0', I follow the '3' with `as f64` to denote that I want the compiler to handle type casting of '3' (an Integer) into a 64-bit float. Same with the 3rd line. But here, the type casting is **lossy**. Meaning, that the fractional element is _completely gone_. Instead of storing `3.14159265359`, it is stored as simply `3`.
-
-This can be verified from the program's output:
-
-```
-a: 3
-b: 3
-```
-
-### Conclusion
-
-This article covers the Primitive/Scalar data types in Rust. There are primarily four such data types: Integers, Floating point numbers, Characters and Booleans.
-
-Integers are used to store whole numbers and they have several sub-types based on either they are signed or unsigned and the length. Floating point numbers are used to store numbers with some fractional values and have two sub-types based on length. The character data type is used to store a single, valid UTF-8 encoded character. Finally, booleans are used to store either a `true` or `false` value.
-
-In the next chapter, I'll discuss compound data types like arrays and tuples. Stay tuned.
-
---------------------------------------------------------------------------------
-
-via: https://itsfoss.com/rust-data-types/
-
-作者:[Pratham Patel][a]
-选题:[lkxed][b]
-译者:[Cubik65536](https://github.com/Cubik65536)
-校对:[Cubik65536](https://github.com/Cubik65536)
-
-本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
-
-[a]: https://itsfoss.com/author/pratham/
-[b]: https://github.com/lkxed/
-[1]: https://itsfoss.com/content/images/2023/04/humble-bundle-packt-offer.webp
-[2]: https://itsfoss.com/rust-variables
-[3]: https://media.discordapp.net/attachments/1001332168506753024/1062952929734164540/data-type-table1.png
-[4]: https://en.wikipedia.org/wiki/Crore?ref=itsfoss.com
-[5]: https://en.wikipedia.org/wiki/IEEE_754?ref=itsfoss.com
-[6]: https://www.ascii-code.com/?ref=itsfoss.com
-[7]: https://unicode-table.com/en/200D/?ref=itsfoss.com
-[8]: https://itsfoss.com/rust-variables/#a-rusty-thermometer
diff --git a/translated/tech/20230410.0 ⭐️⭐️ Rust Basics Series 3 Data Types in Rust.md b/translated/tech/20230410.0 ⭐️⭐️ Rust Basics Series 3 Data Types in Rust.md
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index 0000000000..aa32407cf5
--- /dev/null
+++ b/translated/tech/20230410.0 ⭐️⭐️ Rust Basics Series 3 Data Types in Rust.md
@@ -0,0 +1,232 @@
+[#]: subject: "Rust Basics Series #3: Data Types in Rust"
+[#]: via: "https://itsfoss.com/rust-data-types/"
+[#]: author: "Pratham Patel https://itsfoss.com/author/pratham/"
+[#]: collector: "lkxed"
+[#]: translator: "Cubik65536"
+[#]: reviewer: " "
+[#]: publisher: " "
+[#]: url: " "
+
+Rust 基础系列 #3: Rust 中的数据类型
+======
+
+![][1]
+
+在 [上一篇](https://linux.cn/article-15771-1.html) 关于 Rust 编程语言的文章中,我们提到了变量、常量和 遮蔽 。
+
+现在来讲解数据类型是再自然不过的了。
+
+### 数据类型是什么?
+
+将这些单词的顺序改变一下你就会得到答案了;“数据类型” -> “数据的类型”。
+
+计算机使用 `0` 和 `1` 来存储数据,但是为了让数据在读取时有意义,我们使用数据类型来表示这些 `0` 和 `1` 的含义。
+
+Rust 有两种数据类型:
+
+- **标量数据类型**:只能存储单个值的类型。
+- **复合数据类型**:可以存储多个值,甚至是不同类型的值。
+
+在本文中,我将讲解标量数据类型。我将在下一篇文章中讲解第二类数据类型。
+
+接下来是 Rust 中四种主要标量数据类型的简要概述:
+
+- **整数**:存储整数。有每种特定情况下使用的子类型。
+- **浮点数**:存储带有小数部分的数字。有两种基于大小的子类型。
+- **字符**:使用 UTF-8 编码存储单个字符。(是的,你可以在字符中存储表情符号*。)
+- **布尔值**: 存储 `true` 或 `false`。(给那些无法就 `0` 是 `true` 还是 `0` 是 `false` 达成一致的开发者。)
+
+### 整型
+
+在编程语言中,整型指的是一个整数。Rust 中的整型要么是**有符号**的,要么是**无符号**的。无符号整型只能存储 0 和正数,而有符号整型可以存储负数、0 和正数。
+
+> 💡 一个有符号整型的范围从 -(2n-1) 开始,以 (2n-1)-1 结束。同样,无符号整型的范围从 `0` 开始,以 (2n)-1 结束。
+
+这是根据符号和长度可用的整型:
+
+![Rust 中的整型数据类型][3]
+
+正如你所见,Rust 有 8、16、32、64 甚至 128 位的有符号和无符号整型!
+
+使用 `*size` 的整型根据计算机的架构而变化。在 8 位微控制器上,它是 `*8`,在 32 位的旧计算机上,它是 `*32`,在现代 64 位系统上,它是 `*64`。
+
+使用 `*size` 是为了存储与内存(这与裸机相关)有关的数据,比如指针、偏移量等。
+
+> 💡 当你没有显式地指定整型的子类型时,Rust 编译器会默认推断为 `i32`。显然,如果值比 `i32` 能存储的值大或小,Rust 编译器会礼貌地报错并要求你手动指定类型。
+
+Rust 不仅允许你以十进制形式存储整数,还允许你以二进制、八进制和十六进制形式存储整数。
+
+为了更好的可读性,你可以使用下划线 `_` 来代替逗号来书写/读取大数。
+
+```
+fn main() {
+ let bin_value = 0b100_0101; // 使用前缀“0b”表示二进制
+ let oct_value = 0o105; // 使用前缀“0o”表示八进制
+ let hex_value = 0x45; // 使用前缀“0x”表示十六进制
+ let dec_value = 1_00_00_000; // 跟写一克若 (1,00,00,000) 一样
+
+ println!("二进制值: {bin_value}");
+ println!("八进制值: {oct_value}");
+ println!("十六进制值: {hex_value}");
+ println!("十进制值: {dec_value}");
+}
+```
+
+我使用二进制、八进制和十六进制分别将十进制数 69 存储在变量 `bin_value`、`oct_value` 和 `hex_value` 中。在变量 `dec_value` 中,我存储了数字 [1 克若][4](一千万),并且使用了下划线替代逗号,这是印度的书写系统。对于那些更熟悉国际计数系统的人来说,你可以将其写成 `10_000_000`。
+
+在编译并运行这个二进制文件后,我得到了如下输出:
+
+```
+二进制值: 69
+八进制值: 69
+十六进制值: 69
+十进制值: 10000000
+```
+
+### 浮点数
+
+浮点数是一种存储带有小数部分的数字的数据类型。
+
+与 Rust 中的整型不同,浮点数只有两种子类型:
+
+- `f32`: 单精度浮点数类型
+- `f64`: 双精度浮点数类型
+
+和 Rust 中的整型一样,当 Rust 推断一个变量的类型时,如果它看起来像一个浮点数,那么它就会被赋予 `f64` 类型。这是因为 `f64` 类型比 `f32` 类型有更高的精度,并且在大多数计算操作中几乎和 `f32` 类型一样快。请注意,_浮点数据类型(`f32` 和 `f64`)都是**有符号**的_。
+
+> 📋 Rust 编程语言按照 [IEEE 754][5] 二进制浮点数表示与算术标准存储浮点数。
+
+```
+fn main() {
+ let pi: f32 = 3.1400; // f32
+ let golden_ratio = 1.610000; // f64
+ let five = 5.00; // 小数点表示它必须被推断为浮点数
+ let six: f64 = 6.; // 尽管类型说明被显式的添加了,小数点也是**必须**的
+
+ println!("pi: {pi}");
+ println!("黄金比例: {golden_ratio}");
+ println!("五: {five}");
+ println!("六: {six}");
+}
+```
+
+仔细看第 5 行。尽管我已经为变量 `six` 指定了类型,但我**必须**至少加上一个小数点。小数点之后有什么就由你决定了。
+
+程序的输出是相当可预测的... 吗?
+
+```
+pi: 3.14
+黄金比例: 1.61
+五: 5
+六: 6
+```
+
+在上面的输出中,你可能已经注意到,当显示变量 `pi`、`golden_ratio` 和 `five` 中存储的值时,我在变量声明时在结尾增加的零已经消失了。
+
+就算这些零没有被 _移除_,它们也会在通过 `println` 宏输出值时被省略。所以,不,Rust 没有篡改你的变量值。
+
+### 字符
+
+你可以在一个变量中存储一个字符,类型是 `char`。像 80 年代的传统编程语言一样,你可以存储一个 [ASCII][6] 字符。但是 Rust 还扩展了字符类型,以存储一个有效的 UTF-8 字符。这意味着你可以在一个字符中存储一个表情符号 😉
+
+> 💡 一些表情符号实际上是两个已有表情符号的组合。一个很好的例子是“燃烧的心”表情符号:❤️🔥。这个表情符号是通过使用 [零宽度连接器][7] 来组合两个表情符号构成的:❤️ + 🔥 = ❤️🔥
+>
+> Rust 的字符类型无法存储这样的表情符号。
+
+```
+fn main() {
+ let a = 'a';
+ let p: char = 'p'; // 带有显性类型说明
+ let crab = '🦀';
+
+ println!("Oh look, {} {}! :{}", a, crab, p);
+}
+```
+
+正如你所见,我已经将 ASCII 字符 'a' 和 'p' 存储在变量 `a` 和 `p` 中。我还在变量 `crab` 中存储了一个有效的 UTF-8 字符,即螃蟹表情符号。然后我打印了存储在每个变量中的字符。
+
+这是输出:
+
+```
+Oh look, a 🦀! :p
+```
+
+### 布尔值
+
+在 Rust 中,布尔值类型只存储两个可能的值之一:`true` 或 `false`。如果你想显性指定类型,请使用 `bool`。
+
+```
+fn main() {
+ let val_t: bool = true;
+ let val_f = false;
+
+ println!("val_t: {val_t}");
+ println!("val_f: {val_f}");
+}
+```
+
+编译并执行上述代码后,结果如下:
+
+```
+val_t: true
+val_f: false
+```
+
+### 额外内容:显性类型转换
+
+在上一篇讲述 Rust 编程语言中的变量的文章中,我展示了一个非常基础的[温度转换程序][8]。在那里,我提到 Rust 不允许隐式类型转换。
+
+但这不代表 Rust 也不允许 _显性_ 类型转换 ;)
+
+要进行显性类型转换,使用 `as` 关键字,后面跟着要转换的数据类型。
+
+这是一个示例程序:
+
+```
+fn main() {
+ let a = 3 as f64; // f64
+ let b = 3.14159265359 as i32; // i32
+
+ println!("a: {a}");
+ println!("b: {b}");
+}
+```
+
+在第二行,我没有使用 '3.0',而是在 '3' 后面写上 `as f64`,以表示我希望编译器将 '3'(一个整数)转换为 64 位浮点数的类型转换。第三行也是一样。但是这里,类型转换是**有损的**。这意味着小数部分 _完全消失_。它不是存储为 `3.14159265359`,而是存储为简单的 `3`。
+
+程序的输出可以验证这一点:
+
+```
+a: 3
+b: 3
+```
+
+### 总结
+
+本文介绍了 Rust 中的原始/标量数据类型。主要有四种这样的数据类型:整数、浮点数、字符和布尔值。
+
+整型用于存储整数,它们有几种子类型,基于它们是有符号还是无符号以及长度。浮点数用于存储带有小数的数字,根据长度有两种子类型。字符数据类型用于存储单个有效的 UTF-8 编码字符。最后,布尔值用于存储 `true` 或 `false` 值。
+
+在下一章中,我将讨论数组和元组等复合数据类型。敬请关注。
+
+--------------------------------------------------------------------------------
+
+via: https://itsfoss.com/rust-data-types/
+
+作者:[Pratham Patel][a]
+选题:[lkxed][b]
+译者:[Cubik65536](https://github.com/Cubik65536)
+校对:[Cubik65536](https://github.com/Cubik65536)
+
+本文由 [LCTT](https://github.com/LCTT/TranslateProject) 原创编译,[Linux中国](https://linux.cn/) 荣誉推出
+
+[a]: https://itsfoss.com/author/pratham/
+[b]: https://github.com/lkxed/
+[1]: https://itsfoss.com/content/images/2023/04/humble-bundle-packt-offer.webp
+[2]: https://itsfoss.com/rust-variables
+[3]: https://media.discordapp.net/attachments/1001332168506753024/1062952929734164540/data-type-table1.png
+[4]: https://zh.wikipedia.org/zh-cn/克若
+[5]: https://zh.wikipedia.org/zh-cn/IEEE_754
+[6]: https://www.ascii-code.com/?ref=itsfoss.com
+[7]: https://unicode-table.com/en/200D/?ref=itsfoss.com
+[8]: https://linux.cn/article-15771-1.html