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<ol class="chapter"><li class="chapter-item expanded "><a href="../intro/index.html"><strong aria-hidden="true">1.</strong> 简介</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../intro/hardware.html"><strong aria-hidden="true">1.1.</strong> 硬件</a></li><li class="chapter-item expanded "><a href="../intro/no-std.html"><strong aria-hidden="true">1.2.</strong> no_std</a></li><li class="chapter-item expanded "><a href="../intro/tooling.html"><strong aria-hidden="true">1.3.</strong> 工具</a></li><li class="chapter-item expanded "><a href="../intro/install.html"><strong aria-hidden="true">1.4.</strong> 安装</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../intro/install/linux.html"><strong aria-hidden="true">1.4.1.</strong> Linux</a></li><li class="chapter-item expanded "><a href="../intro/install/macos.html"><strong aria-hidden="true">1.4.2.</strong> MacOS</a></li><li class="chapter-item expanded "><a href="../intro/install/windows.html"><strong aria-hidden="true">1.4.3.</strong> Windows</a></li><li class="chapter-item expanded "><a href="../intro/install/verify.html"><strong aria-hidden="true">1.4.4.</strong> 验证安装</a></li></ol></li></ol></li><li class="chapter-item expanded "><a href="../start/index.html"><strong aria-hidden="true">2.</strong> 入门</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../start/qemu.html"><strong aria-hidden="true">2.1.</strong> QEMU</a></li><li class="chapter-item expanded "><a href="../start/hardware.html"><strong aria-hidden="true">2.2.</strong> 硬件</a></li><li class="chapter-item expanded "><a href="../start/registers.html"><strong aria-hidden="true">2.3.</strong> 内存映射寄存器</a></li><li class="chapter-item expanded "><a href="../start/semihosting.html"><strong aria-hidden="true">2.4.</strong> 半主机</a></li><li class="chapter-item expanded "><a href="../start/panicking.html"><strong aria-hidden="true">2.5.</strong> 恐慌</a></li><li class="chapter-item expanded "><a href="../start/exceptions.html"><strong aria-hidden="true">2.6.</strong> 异常</a></li><li class="chapter-item expanded "><a href="../start/interrupts.html"><strong aria-hidden="true">2.7.</strong> 中断</a></li><li class="chapter-item expanded "><a href="../start/io.html"><strong aria-hidden="true">2.8.</strong> IO</a></li></ol></li><li class="chapter-item expanded "><a href="../peripherals/index.html"><strong aria-hidden="true">3.</strong> 外设</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../peripherals/a-first-attempt.html"><strong aria-hidden="true">3.1.</strong> 初试Rust</a></li><li class="chapter-item expanded "><a href="../peripherals/borrowck.html"><strong aria-hidden="true">3.2.</strong> 借用检查器</a></li><li class="chapter-item expanded "><a href="../peripherals/singletons.html"><strong aria-hidden="true">3.3.</strong> 单例</a></li></ol></li><li class="chapter-item expanded "><a href="../static-guarantees/index.html"><strong aria-hidden="true">4.</strong> 静态保证</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../static-guarantees/typestate-programming.html"><strong aria-hidden="true">4.1.</strong> 类型状态机编程</a></li><li class="chapter-item expanded "><a href="../static-guarantees/state-machines.html"><strong aria-hidden="true">4.2.</strong> 外设作为状态机</a></li><li class="chapter-item expanded "><a href="../static-guarantees/design-contracts.html"><strong aria-hidden="true">4.3.</strong> 设计合约</a></li><li class="chapter-item expanded "><a href="../static-guarantees/zero-cost-abstractions.html"><strong aria-hidden="true">4.4.</strong> 零成本抽象</a></li></ol></li><li class="chapter-item expanded "><a href="../portability/index.html"><strong aria-hidden="true">5.</strong> 可移植性</a></li><li class="chapter-item expanded "><a href="../concurrency/index.html"><strong aria-hidden="true">6.</strong> 并发</a></li><li class="chapter-item expanded "><a href="../collections/index.html"><strong aria-hidden="true">7.</strong> 容器</a></li><li class="chapter-item expanded "><a href="../c-tips/index.html"><strong aria-hidden="true">8.</strong> 嵌入式C开发人员的技巧</a></li><li class="chapter-item expanded "><a href="../interoperability/index.html"><strong aria-hidden="true">9.</strong> 互操作性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../interoperability/c-with-rust.html"><strong aria-hidden="true">9.1.</strong> Rust中使用C代码</a></li><li class="chapter-item expanded "><a href="../interoperability/rust-with-c.html" class="active"><strong aria-hidden="true">9.2.</strong> C中使用Rust代码</a></li></ol></li><li class="chapter-item expanded "><a href="../unsorted/index.html"><strong aria-hidden="true">10.</strong> 其他主题</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../unsorted/speed-vs-size.html"><strong aria-hidden="true">10.1.</strong> 优化:速度大小的权衡</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../appendix/glossary.html">Appendix A: Glossary</a></li></ol>
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<main>
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<h1><a class="header" href="#c中使用rust代码" id="c中使用rust代码">C中使用Rust代码</a></h1>
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<p>在C或C++项目中使用Rust代码主要包括两部分。</p>
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<ul>
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<li>在Rust中创建C友好的API</li>
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<li>将Rust项目嵌入到外部构建系统中</li>
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</ul>
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<p>除了<code>cargo</code>和<code>meson</code>外,大多数构建系统没有本地Rust支持。因此,最有可能最好是使用<code>cargo</code>来编译crate和所有依赖项。</p>
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<h2><a class="header" href="#建立一个项目" id="建立一个项目">建立一个项目</a></h2>
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<p>照常创建一个新的<code>cargo</code>项目。</p>
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<p>通能参数可以告诉<code>cargo</code>生成一个系统库crate,而不是常规的Rust项目。您也可以为库设置不同的输出名称。</p>
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<pre><code class="language-toml">[lib]
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name = "your_crate"
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crate-type = ["cdylib"] # Creates dynamic lib
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# crate-type = ["staticlib"] # Creates static lib
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</code></pre>
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<h2><a class="header" href="#构建c-api" id="构建c-api">构建<code>C</code> API</a></h2>
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<p>由于C++没有稳定的ABI,因此我们将<code>C</code>用于不同语言之间的任何互操作。在C和C++代码中使用Rust时也不例外。</p>
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<h3><a class="header" href="#no_mangle" id="no_mangle"><code># [no_mangle]</code></a></h3>
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<p>Rust编译器处理符号名称的方式与c语言链接器期望的方式不同。因此,需要告知Rust编译器不要对要在Rust之外使用的任何函数进行改动。</p>
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<h3><a class="header" href="#extern-c" id="extern-c"><code>extern“ C”</code></a></h3>
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<p>默认情况下,您在Rust中编写的任何函数都将使用Rust ABI(它也是不稳定的)。而当构建FFI API时,我们需要告诉编译器使用系统ABI。</p>
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<p>根据您的平台,您可能要特定的ABI版本,这些在<a href="https://doc.rust-lang.org/reference/items/external-blocks.html">此处</a>中进行了说明。</p>
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<hr />
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<p>将刚刚的内容总结在一起,您将获得一个大致如下所示的函数。</p>
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<pre><code class="language-rust ignore">#[no_mangle]
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pub extern "C" fn rust_function() {
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}
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</code></pre>
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<p>就像在Rust项目中使用C代码一样,您现在需要将数据转换成其他应用程序可以理解的格式。</p>
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<h2><a class="header" href="#链接和更大的项目上下文" id="链接和更大的项目上下文">链接和更大的项目上下文。</a></h2>
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<p>因此,现在只是解决了问题的一半。您现在如何使用它?</p>
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<p><strong>这在很大程度上取决于您的项目和/或构建系统</strong></p>
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<p><code>cargo</code>将根据您的平台和设置创建一个<code>my_lib.so</code>/<code>my_lib.dll</code> / <code>my_lib.a</code> 文件。该库可以直接由您的构建系统链接。</p>
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<p>但是,从C调用Rust函数需要一个头文件来声明函数签名。</p>
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<p>Rust-ffi API中的每个函数都需要具有相应的函数声明。</p>
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<pre><code class="language-rust ignore">#[no_mangle]
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pub extern "C" fn rust_function() {}
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</code></pre>
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<p>需要这样一个声明:</p>
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<pre><code class="language-C">void rust_function();
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</code></pre>
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<p>有一个工具可以自动执行此过程,称为<a href="https://github.com/eqrion/cbindgen">cbindgen</a>,它可以分析Rust代码,然后从中生成C和C++项目的头文件。</p>
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<p>至此,在C语言中调用Rust函数只需添加头文件并调用它们!</p>
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<pre><code class="language-C">#include "my-rust-project.h"
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rust_function();
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</code></pre>
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