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synced 2026-08-18 10:33:27 +08:00
A number of smaller fixes and performance improvements:
- Implemented Get() directly instead of building on top of a full merging iterator stack. This speeds up the "readrandom" benchmark by up to 15-30%. - Fixed an opensource compilation problem. Added --db=<name> flag to control where the database is placed. - Automatically compact a file when we have done enough overlapping seeks to that file. - Fixed a performance bug where we would read from at least one file in a level even if none of the files overlapped the key being read. - Makefile fix for Mac OSX installations that have XCode 4 without XCode 3. - Unified the two occurrences of binary search in a file-list into one routine. - Found and fixed a bug where we would unnecessarily search the last file when looking for a key larger than all data in the level. - A fix to avoid the need for trivial move compactions and therefore gets rid of two out of five syncs in "fillseq". - Removed the MANIFEST file write when switching to a new memtable/log-file for a 10-20% improvement on fill speed on ext4. - Adding a SNAPPY setting in the Makefile for folks who have Snappy installed. Snappy compresses values and speeds up writes. git-svn-id: https://leveldb.googlecode.com/svn/trunk@32 62dab493-f737-651d-591e-8d6aee1b9529
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@@ -212,14 +212,12 @@ class Repairer {
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}
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delete lfile;
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// We ignore any version edits generated by the conversion to a Table
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// Do not record a version edit for this conversion to a Table
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// since ExtractMetaData() will also generate edits.
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VersionEdit skipped;
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FileMetaData meta;
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meta.number = next_file_number_++;
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Iterator* iter = mem->NewIterator();
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status = BuildTable(dbname_, env_, options_, table_cache_, iter,
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&meta, &skipped);
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status = BuildTable(dbname_, env_, options_, table_cache_, iter, &meta);
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delete iter;
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mem->Unref();
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mem = NULL;
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