Files
leveldb/include/leveldb/write_batch.h
costan 74f032ff6f leveldb: Require C++11.
This CL switches the public headers to C++11 default and deleted constructors, and adds override to the relevant leveldb::EnvWrapper methods. This should be a good test for C++11 compiler support.

Once this CL settles, the rest of the codebase can be safely modernized to C++11.

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=189873212
2018-03-21 01:17:59 -07:00

75 lines
2.2 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// WriteBatch holds a collection of updates to apply atomically to a DB.
//
// The updates are applied in the order in which they are added
// to the WriteBatch. For example, the value of "key" will be "v3"
// after the following batch is written:
//
// batch.Put("key", "v1");
// batch.Delete("key");
// batch.Put("key", "v2");
// batch.Put("key", "v3");
//
// Multiple threads can invoke const methods on a WriteBatch without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same WriteBatch must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#include <string>
#include "leveldb/export.h"
#include "leveldb/status.h"
namespace leveldb {
class Slice;
class LEVELDB_EXPORT WriteBatch {
public:
WriteBatch();
// Intentionally copyable.
WriteBatch(const WriteBatch&) = default;
WriteBatch& operator =(const WriteBatch&) = default;
~WriteBatch();
// Store the mapping "key->value" in the database.
void Put(const Slice& key, const Slice& value);
// If the database contains a mapping for "key", erase it. Else do nothing.
void Delete(const Slice& key);
// Clear all updates buffered in this batch.
void Clear();
// The size of the database changes caused by this batch.
//
// This number is tied to implementation details, and may change across
// releases. It is intended for LevelDB usage metrics.
size_t ApproximateSize();
// Support for iterating over the contents of a batch.
class Handler {
public:
virtual ~Handler();
virtual void Put(const Slice& key, const Slice& value) = 0;
virtual void Delete(const Slice& key) = 0;
};
Status Iterate(Handler* handler) const;
private:
friend class WriteBatchInternal;
std::string rep_; // See comment in write_batch.cc for the format of rep_
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_