Added methods to deal with Steam group join requests

This commit is contained in:
Alexander Corn
2017-08-06 19:08:45 -04:00
parent 7beef548dc
commit 96d87ee8e6
8 changed files with 420 additions and 33 deletions

View File

@@ -1,32 +1,9 @@
var SteamCommunity = require('../index.js');
var SteamID = require('steamid');
SteamCommunity.ChatState = {
"Offline": 0,
"LoggingOn": 1,
"LogOnFailed": 2,
"LoggedOn": 3
};
SteamCommunity.PersonaState = {
"Offline": 0,
"Online": 1,
"Busy": 2,
"Away": 3,
"Snooze": 4,
"LookingToTrade": 5,
"LookingToPlay": 6,
"Max": 7
};
SteamCommunity.PersonaStateFlag = {
"HasRichPresence": 1,
"InJoinableGame": 2,
"OnlineUsingWeb": 256,
"OnlineUsingMobile": 512,
"OnlineUsingBigPicture": 1024
};
SteamCommunity.ChatState = require('../resources/EChatState.js');
SteamCommunity.PersonaState = require('../resources/EPersonaState.js');
SteamCommunity.PersonaStateFlag = require('../resources/EPersonaStateFlag.js');
SteamCommunity.prototype.chatLogon = function(interval, uiMode) {
if(this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) {

View File

@@ -2,6 +2,7 @@ var SteamCommunity = require('../index.js');
var SteamID = require('steamid');
var xml2js = require('xml2js');
var Cheerio = require('cheerio');
var EResult = SteamCommunity.EResult;
SteamCommunity.prototype.getGroupMembers = function(gid, callback, members, link, addresses, addressIdx) {
members = members || [];
@@ -152,7 +153,7 @@ SteamCommunity.prototype.getAllGroupAnnouncements = function(gid, time, callback
return callback(null, announcements);
});
}, "steamcommunity");
}
};
SteamCommunity.prototype.postGroupAnnouncement = function(gid, headline, content, callback) {
if(typeof gid === 'string') {
@@ -517,3 +518,108 @@ SteamCommunity.prototype.getGroupHistory = function(gid, page, callback) {
callback(null, output);
}, "steamcommunity");
};
/**
* Get requests to join a restricted group.
* @param {SteamID|string} gid - The SteamID of the group you want to manage
* @param {function} callback - First argument is null/Error, second is array of SteamID objects
*/
SteamCommunity.prototype.getGroupJoinRequests = function(gid, callback) {
if (typeof gid === 'string') {
gid = new SteamID(gid);
}
this.httpRequestGet("https://steamcommunity.com/gid/" + gid.getSteamID64() + "/joinRequestsManage", (err, res, body) => {
if (!body) {
callback(new Error("Malformed response"));
return;
}
var matches = body.match(/JoinRequests_ApproveDenyUser\(\W*['"](\d+)['"],\W0\W\)/g);
if (!matches) {
// no pending requests
callback(null, []);
return;
}
var requests = [];
for (var i = 0; i < matches.length; i++) {
requests.push(new SteamID("[U:1:" + matches[i].match(/JoinRequests_ApproveDenyUser\(\W*['"](\d+)['"],\W0\W\)/)[1] + "]"));
}
callback(null, requests);
}, "steamcommunity");
};
/**
* Respond to one or more join requests to a restricted group.
* @param {SteamID|string} gid - The SteamID of the group you want to manage
* @param {SteamID|string|SteamID[]|string[]} steamIDs - The SteamIDs of the users you want to approve or deny membership for (or a single value)
* @param {boolean} approve - True to put them in the group, false to deny their membership
* @param {function} callback - Takes only an Error object/null as the first argument
*/
SteamCommunity.prototype.respondToGroupJoinRequests = function(gid, steamIDs, approve, callback) {
if (typeof gid === 'string') {
gid = new SteamID(gid);
}
var rgAccounts = (!Array.isArray(steamIDs) ? [steamIDs] : steamIDs).map(sid => sid.toString());
this.httpRequestPost({
"uri": "https://steamcommunity.com/gid/" + gid.getSteamID64() + "/joinRequestsManage",
"form": {
"rgAccounts": rgAccounts,
"bapprove": approve ? "1" : "0",
"json": "1",
"sessionID": this.getSessionID()
},
"json": true
}, (err, res, body) => {
if (!callback) {
return;
}
if (body != EResult.OK) {
var err = new Error(EResult[body] || ("Error " + body));
err.eresult = body;
callback(err);
} else {
callback(null);
}
}, "steamcommunity");
};
/**
* Respond to *ALL* pending group-join requests for a particular group.
* @param {SteamID|string} gid - The SteamID of the group you want to manage
* @param {boolean} approve - True to allow everyone who requested into the group, false to not
* @param {function} callback - Takes only an Error object/null as the first argument
*/
SteamCommunity.prototype.respondToAllGroupJoinRequests = function(gid, approve, callback) {
if (typeof gid === 'string') {
gid = new SteamID(gid);
}
this.httpRequestPost({
"uri": "https://steamcommunity.com/gid/" + gid.getSteamID64() + "/joinRequestsManage",
"form": {
"bapprove": approve ? "1" : "0",
"json": "1",
"action": "bulkrespond",
"sessionID": this.getSessionID()
},
"json": true
}, (err, res, body) => {
if (!callback) {
return;
}
if (body != EResult.OK) {
var err = new Error(EResult[body] || ("Error " + body));
err.eresult = body;
callback(err);
} else {
callback(null);
}
}, "steamcommunity");
};