mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 13:13:28 +08:00
Added methods to deal with Steam group join requests
This commit is contained in:
@@ -1,32 +1,9 @@
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var SteamCommunity = require('../index.js');
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var SteamID = require('steamid');
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SteamCommunity.ChatState = {
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"Offline": 0,
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"LoggingOn": 1,
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"LogOnFailed": 2,
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"LoggedOn": 3
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};
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SteamCommunity.PersonaState = {
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"Offline": 0,
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"Online": 1,
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"Busy": 2,
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"Away": 3,
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"Snooze": 4,
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"LookingToTrade": 5,
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"LookingToPlay": 6,
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"Max": 7
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};
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SteamCommunity.PersonaStateFlag = {
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"HasRichPresence": 1,
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"InJoinableGame": 2,
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"OnlineUsingWeb": 256,
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"OnlineUsingMobile": 512,
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"OnlineUsingBigPicture": 1024
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};
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SteamCommunity.ChatState = require('../resources/EChatState.js');
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SteamCommunity.PersonaState = require('../resources/EPersonaState.js');
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SteamCommunity.PersonaStateFlag = require('../resources/EPersonaStateFlag.js');
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SteamCommunity.prototype.chatLogon = function(interval, uiMode) {
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if(this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) {
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@@ -2,6 +2,7 @@ var SteamCommunity = require('../index.js');
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var SteamID = require('steamid');
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var xml2js = require('xml2js');
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var Cheerio = require('cheerio');
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var EResult = SteamCommunity.EResult;
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SteamCommunity.prototype.getGroupMembers = function(gid, callback, members, link, addresses, addressIdx) {
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members = members || [];
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@@ -152,7 +153,7 @@ SteamCommunity.prototype.getAllGroupAnnouncements = function(gid, time, callback
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return callback(null, announcements);
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});
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}, "steamcommunity");
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}
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};
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SteamCommunity.prototype.postGroupAnnouncement = function(gid, headline, content, callback) {
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if(typeof gid === 'string') {
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@@ -517,3 +518,108 @@ SteamCommunity.prototype.getGroupHistory = function(gid, page, callback) {
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callback(null, output);
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}, "steamcommunity");
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};
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/**
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* Get requests to join a restricted group.
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* @param {SteamID|string} gid - The SteamID of the group you want to manage
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* @param {function} callback - First argument is null/Error, second is array of SteamID objects
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*/
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SteamCommunity.prototype.getGroupJoinRequests = function(gid, callback) {
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if (typeof gid === 'string') {
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gid = new SteamID(gid);
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}
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this.httpRequestGet("https://steamcommunity.com/gid/" + gid.getSteamID64() + "/joinRequestsManage", (err, res, body) => {
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if (!body) {
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callback(new Error("Malformed response"));
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return;
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}
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var matches = body.match(/JoinRequests_ApproveDenyUser\(\W*['"](\d+)['"],\W0\W\)/g);
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if (!matches) {
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// no pending requests
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callback(null, []);
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return;
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}
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var requests = [];
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for (var i = 0; i < matches.length; i++) {
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requests.push(new SteamID("[U:1:" + matches[i].match(/JoinRequests_ApproveDenyUser\(\W*['"](\d+)['"],\W0\W\)/)[1] + "]"));
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}
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callback(null, requests);
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}, "steamcommunity");
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};
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/**
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* Respond to one or more join requests to a restricted group.
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* @param {SteamID|string} gid - The SteamID of the group you want to manage
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* @param {SteamID|string|SteamID[]|string[]} steamIDs - The SteamIDs of the users you want to approve or deny membership for (or a single value)
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* @param {boolean} approve - True to put them in the group, false to deny their membership
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* @param {function} callback - Takes only an Error object/null as the first argument
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*/
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SteamCommunity.prototype.respondToGroupJoinRequests = function(gid, steamIDs, approve, callback) {
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if (typeof gid === 'string') {
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gid = new SteamID(gid);
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}
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var rgAccounts = (!Array.isArray(steamIDs) ? [steamIDs] : steamIDs).map(sid => sid.toString());
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/gid/" + gid.getSteamID64() + "/joinRequestsManage",
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"form": {
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"rgAccounts": rgAccounts,
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"bapprove": approve ? "1" : "0",
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"json": "1",
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"sessionID": this.getSessionID()
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},
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"json": true
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}, (err, res, body) => {
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if (!callback) {
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return;
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}
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if (body != EResult.OK) {
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var err = new Error(EResult[body] || ("Error " + body));
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err.eresult = body;
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callback(err);
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} else {
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callback(null);
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}
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}, "steamcommunity");
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};
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/**
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* Respond to *ALL* pending group-join requests for a particular group.
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* @param {SteamID|string} gid - The SteamID of the group you want to manage
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* @param {boolean} approve - True to allow everyone who requested into the group, false to not
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* @param {function} callback - Takes only an Error object/null as the first argument
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*/
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SteamCommunity.prototype.respondToAllGroupJoinRequests = function(gid, approve, callback) {
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if (typeof gid === 'string') {
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gid = new SteamID(gid);
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}
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/gid/" + gid.getSteamID64() + "/joinRequestsManage",
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"form": {
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"bapprove": approve ? "1" : "0",
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"json": "1",
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"action": "bulkrespond",
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"sessionID": this.getSessionID()
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},
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"json": true
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}, (err, res, body) => {
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if (!callback) {
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return;
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}
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if (body != EResult.OK) {
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var err = new Error(EResult[body] || ("Error " + body));
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err.eresult = body;
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callback(err);
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} else {
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callback(null);
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}
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}, "steamcommunity");
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};
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