Alpha version of label indexes.

Squashed messages from 9 commits:

9.
Properties now uses PropertyFamily and contained classes.
Fetching,seting,clearing properties can be done with PropertyFamilyKey or PropertyTypeKey.
Hierarchy of newly added clases is:
Vertices -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags}
Edges -n-> PropertyFamily {name: String} <-1-n-> PropertyType {type: Property::Flags}

PropertyFamilyKey -> PropertyType
PropertyTypeKey -> PropertyType

PropertyType t0,t1;
let t0!=t1 be true
let t0.family==t1.family be true

then next is true
PropertyTypeKey{&t0}!=PropertyTypeKey{&t1}
PropertyFamilyKey{&t0}==PropertyFamilyKey{&t1}
PropertyFamilyKey{&t0}==PropertyTypeKey{&t1}
PropertyTypeKey{&t0}==PropertyFamilyKey{&t1}

8.
Intermedate commit.
Noticed that integration queries throw SEGFAULT.

7.
Defined interface for indexes.
Fixed three memory leaks.
Fixed integration_queries test which now passes.

6.
Commit which return Xorshift128plus to valid shape.

5.
Tmp commit.

4.
Label Index is compiling.

3.
tmp

2.
Vertex::Accessor now updates Label index.

1.
Applied changes for code review.
This commit is contained in:
Kruno Tomola Fabro
2016-08-18 15:34:36 +01:00
parent 530be96b36
commit 5a42e15c4a
60 changed files with 1791 additions and 574 deletions

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@@ -1,13 +1,17 @@
#pragma once
#include <string>
#include "data_structures/concurrent/concurrent_map.hpp"
#include "mvcc/version_list.hpp"
#include "storage/common.hpp"
#include "storage/edge_accessor.hpp"
#include "storage/model/properties/property_family.hpp"
#include "utils/option.hpp"
class Edges
{
using prop_familys_t = ConcurrentMap<std::string, PropertyFamily *>;
public:
Option<const Edge::Accessor> find(DbTransaction &t, const Id &id);
@@ -15,7 +19,15 @@ public:
Edge::Accessor insert(DbTransaction &t, VertexRecord *from,
VertexRecord *to);
// auto property_family_access();
PropertyFamily &property_family_find_or_create(const std::string &name);
private:
ConcurrentMap<uint64_t, EdgeRecord> edges;
// TODO: Because familys wont be removed this could be done with more
// efficent
// data structure.
prop_familys_t prop_familys;
AtomicCounter<uint64_t> counter;
};

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@@ -0,0 +1,38 @@
#pragma once
#include "storage/indexes/index_base.hpp"
#include "storage/indexes/index_record.hpp"
#include "data_structures/concurrent/concurrent_list.hpp"
template <class T, class K>
class NonUniqueUnorderedIndex : public IndexBase<T, K>
{
public:
typedef T value_type;
typedef K key_type;
NonUniqueUnorderedIndex();
// Insert's value.
// nonunique => always succeds.
bool insert(IndexRecord<T, K> &&value) final;
// Returns iterator which returns valid records in range.
// ordered==None => doesn't guarantee any order of submitting records.
std::unique_ptr<IteratorBase<const typename T::Accessor>>
for_range(DbAccessor &t, Border<K> from = Border<K>(),
Border<K> to = Border<K>()) final;
// Same as for_range just whit known returned iterator.
auto for_range_exact(DbAccessor &t, Border<K> from = Border<K>(),
Border<K> to = Border<K>());
// Removes for all transactions obsolete Records.
// Cleaner has to call this method when he decideds that it is time for
// cleaning.
void clean(DbTransaction &) final;
private:
List<IndexRecord<T, K>> list;
};

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@@ -1,44 +1,44 @@
#pragma once
#include <memory>
#include "data_structures/concurrent/concurrent_map.hpp"
#include "storage/indexes/index_record.hpp"
#include "storage/indexes/index_record_collection.hpp"
#include "storage/label/label.hpp"
template <class Key, class Item>
class Index
{
public:
using container_t = ConcurrentMap<Key, Item>;
Index() : index(std::make_unique<container_t>()) {}
auto update(const Label &label, VertexIndexRecord &&index_record)
{
auto accessor = index->access();
auto label_ref = label_ref_t(label);
// create Index Record Collection if it doesn't exist
if (!accessor.contains(label_ref)) {
accessor.insert(label_ref, std::move(VertexIndexRecordCollection()));
}
// add Vertex Index Record to the Record Collection
auto &record_collection = (*accessor.find(label_ref)).second;
record_collection.add(std::forward<VertexIndexRecord>(index_record));
}
VertexIndexRecordCollection &find(const Label &label)
{
// TODO: accessor should be outside?
// bacause otherwise GC could delete record that has just be returned
auto label_ref = label_ref_t(label);
auto accessor = index->access();
return (*accessor.find(label_ref)).second;
}
private:
std::unique_ptr<container_t> index;
};
// #pragma once
//
// #include <memory>
//
// #include "data_structures/concurrent/concurrent_map.hpp"
// #include "storage/indexes/index_record.hpp"
// #include "storage/indexes/index_record_collection.hpp"
// #include "storage/label/label.hpp"
//
// template <class Key, class Item>
// class Index
// {
// public:
// using container_t = ConcurrentMap<Key, Item>;
//
// Index() : index(std::make_unique<container_t>()) {}
//
// auto update(const Label &label, VertexIndexRecord &&index_record)
// {
// auto accessor = index->access();
// auto label_ref = label_ref_t(label);
//
// // create Index Record Collection if it doesn't exist
// if (!accessor.contains(label_ref)) {
// accessor.insert(label_ref, std::move(VertexIndexRecordCollection()));
// }
//
// // add Vertex Index Record to the Record Collection
// auto &record_collection = (*accessor.find(label_ref)).second;
// record_collection.add(std::forward<VertexIndexRecord>(index_record));
// }
//
// VertexIndexRecordCollection &find(const Label &label)
// {
// // TODO: accessor should be outside?
// // bacause otherwise GC could delete record that has just be returned
// auto label_ref = label_ref_t(label);
// auto accessor = index->access();
// return (*accessor.find(label_ref)).second;
// }
//
// private:
// std::unique_ptr<container_t> index;
// };

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@@ -0,0 +1,60 @@
#pragma once
// #include "storage/indexes/index_record.hpp"
#include <functional>
#include <memory>
#include "utils/border.hpp"
#include "utils/iterator/iterator_base.hpp"
class DbTransaction;
class DbAccessor;
template <class T, class K>
class IndexRecord;
// Defines ordering of data
enum Order
{
None = 0,
Ascending = 1,
Descending = 2,
};
// Interface for all indexes.
// T type of record.
// K type of key on which records are ordered
template <class T, class K>
class IndexBase
{
public:
typedef T value_type;
typedef K key_type;
IndexBase(bool unique, Order order) : unique(unique), order(order) {}
// Insert's value.
// unique => returns false if there is already valid equal value.
// nonunique => always succeds.
virtual bool insert(IndexRecord<T, K> &&value) = 0;
// Returns iterator which returns valid records in range.
// order==noe => doesn't guarantee any order of returned records.
// order==Ascending => guarantees order of returnd records will be from
// smallest to largest.
// order==Descending => guarantees order of returned records will be from
// largest to smallest.
// Range must be from<=to
virtual std::unique_ptr<IteratorBase<const typename T::Accessor>>
for_range(DbAccessor &, Border<K> from = Border<K>(),
Border<K> to = Border<K>()) = 0;
// Removes for all transactions obsolete Records.
// Cleaner has to call this method when he decideds that it is time for
// cleaning.
virtual void clean(DbTransaction &) = 0;
// Are the records unique
const bool unique;
// Ordering of the records.
const Order order;
};

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@@ -1,46 +1,67 @@
#pragma once
#include "database/db_transaction.hpp"
#include "mvcc/version_list.hpp"
#include "utils/total_ordering.hpp"
template <class T>
class IndexRecord : TotalOrdering<IndexRecord<T>>
// class DbTransaction;
// namespace tx
// {
// class Transaction;
// }
// T type of record.
// K key on which record is ordered.
template <class T, class K>
class IndexRecord : public TotalOrdering<IndexRecord<T, K>>
{
public:
using vlist_t = mvcc::VersionList<T>;
IndexRecord() = default;
IndexRecord(T *record, vlist_t *vlist) : record(record), vlist(vlist)
IndexRecord(K key, T *record, vlist_t *vlist)
: key(std::move(key)), record(record), vlist(vlist)
{
assert(record != nullptr);
assert(vlist != nullptr);
}
friend bool operator<(const IndexRecord& lhs, const IndexRecord& rhs)
friend bool operator<(const IndexRecord &lhs, const IndexRecord &rhs)
{
return lhs.record < rhs.record;
return lhs.key < rhs.key ||
(lhs.key == rhs.key && lhs.vlist == rhs.vlist &&
lhs.record < rhs.record);
}
friend bool operator==(const IndexRecord& lhs, const IndexRecord& rhs)
friend bool operator==(const IndexRecord &lhs, const IndexRecord &rhs)
{
return lhs.record == rhs.record;
return lhs.key == rhs.key &&
(lhs.vlist != rhs.vlist || lhs.record == rhs.record);
}
bool empty() const { return record == nullptr; }
// const typename T::Accessor get()
// {
// // TODO: if somebody wants to read T content
// // const T::Accessor has to be returned from here
// // the problem is that here we don't have pointer to store
// // TODO: figure it out
// }
bool is_valid(tx::Transaction &t) const
{
assert(!empty());
return record == vlist->find(t);
}
// private:
const auto access(DbTransaction &db) const
{
return T::Accessor::create(record, vlist, db);
}
const K key;
private:
T *const record{nullptr};
vlist_t *const vlist{nullptr};
};
using VertexIndexRecord = IndexRecord<Vertex>;
using EdgeIndexRecord = IndexRecord<Edge>;
template <class K>
using VertexIndexRecord = IndexRecord<Vertex, K>;
template <class K>
using EdgeIndexRecord = IndexRecord<Edge, K>;

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@@ -1,38 +1,38 @@
#pragma once
#include <memory>
#include "data_structures/concurrent/concurrent_set.hpp"
#include "storage/indexes/index_record.hpp"
template <class T>
class IndexRecordCollection
{
public:
using index_record_t = IndexRecord<T>;
using index_record_collection_t = ConcurrentSet<index_record_t>;
IndexRecordCollection()
: records(std::make_unique<index_record_collection_t>())
{
}
void add(index_record_t &&record)
{
auto accessor = records->access();
accessor.insert(std::forward<index_record_t>(record));
}
auto access()
{
return records->access();
}
// TODO: iterator and proxy
private:
std::unique_ptr<index_record_collection_t> records;
};
using VertexIndexRecordCollection = IndexRecordCollection<Vertex>;
using EdgeIndexRecordCollection = IndexRecordCollection<Edge>;
// #pragma once
//
// #include <memory>
//
// #include "data_structures/concurrent/concurrent_set.hpp"
// #include "storage/indexes/index_record.hpp"
//
// template <class T>
// class IndexRecordCollection
// {
// public:
// using index_record_t = IndexRecord<T>;
// using index_record_collection_t = ConcurrentSet<index_record_t>;
//
// IndexRecordCollection()
// : records(std::make_unique<index_record_collection_t>())
// {
// }
//
// void add(index_record_t &&record)
// {
// auto accessor = records->access();
// accessor.insert(std::forward<index_record_t>(record));
// }
//
// auto access()
// {
// return records->access();
// }
//
// // TODO: iterator and proxy
//
// private:
// std::unique_ptr<index_record_collection_t> records;
// };
//
// using VertexIndexRecordCollection = IndexRecordCollection<Vertex>;
// using EdgeIndexRecordCollection = IndexRecordCollection<Edge>;

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@@ -3,7 +3,7 @@
template <class T>
struct Ascending
{
constexpr bool operator()(const T& lhs, const T& rhs) const
constexpr bool operator()(const T &lhs, const T &rhs) const
{
return lhs < rhs;
}
@@ -12,7 +12,7 @@ struct Ascending
template <class T>
struct Descending
{
constexpr bool operator()(const T& lhs, const T& rhs) const
constexpr bool operator()(const T &lhs, const T &rhs) const
{
return lhs > rhs;
}

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@@ -1,27 +1,39 @@
#pragma once
#include <stdint.h>
#include <ostream>
#include <stdint.h>
#include "utils/total_ordering.hpp"
#include "storage/indexes/impl/nonunique_unordered_index.hpp"
#include "storage/vertex.hpp"
#include "storage/vertex_accessor.hpp"
#include "utils/reference_wrapper.hpp"
#include "utils/total_ordering.hpp"
#include "utils/void.hpp"
using LabelIndexRecord = VertexIndexRecord<std::nullptr_t>;
class Label : public TotalOrdering<Label>
{
public:
Label(const std::string& name);
Label(std::string&& name);
using label_index_t = NonUniqueUnorderedIndex<Vertex, std::nullptr_t>;
Label(const Label&) = default;
Label(Label&&) = default;
Label() = delete;
friend bool operator<(const Label& lhs, const Label& rhs);
Label(const std::string &name);
Label(std::string &&name);
friend bool operator==(const Label& lhs, const Label& rhs);
Label(const Label &) = delete;
Label(Label &&other) = default;
friend std::ostream& operator<<(std::ostream& stream, const Label& label);
friend bool operator<(const Label &lhs, const Label &rhs);
operator const std::string&() const;
friend bool operator==(const Label &lhs, const Label &rhs);
friend std::ostream &operator<<(std::ostream &stream, const Label &label);
operator const std::string &() const;
std::unique_ptr<label_index_t> index;
private:
std::string name;

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@@ -2,7 +2,11 @@
#include <set>
#include "storage/label/label.hpp"
// #include "storage/label/label.hpp"
#include "utils/reference_wrapper.hpp"
class Label;
using label_ref_t = ReferenceWrapper<const Label>;
class LabelCollection
{
@@ -15,12 +19,12 @@ public:
auto end() const;
auto cend() const;
bool add(const Label& label);
bool has(const Label& label) const;
bool add(const Label &label);
bool has(const Label &label) const;
size_t count() const;
bool remove(const Label& label);
bool remove(const Label &label);
void clear();
const std::set<label_ref_t>& operator()() const;
const std::set<label_ref_t> &operator()() const;
private:
std::set<label_ref_t> _labels;

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@@ -6,4 +6,3 @@
#include "storage/model/properties/int32.hpp"
#include "storage/model/properties/int64.hpp"
#include "storage/model/properties/string.hpp"

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@@ -0,0 +1,45 @@
#pragma once
enum class Flags : unsigned
{
// Type | Mask
// -----------+----------------------------------------
// Null | 0000 0000 0000 0000 0000 0000 0000 0000
// -----------+----------------------------------------
// Bool | 0000 0000 0000 0000 0000 0000 0000 0001
// + True | 0000 0000 0000 0000 0000 0000 0000 0011
// + False | 0000 0000 0000 0000 0000 0000 0000 0101
// -----------+----------------------------------------
// String | 0000 0000 0000 0000 0000 0000 0000 1000
// -----------+----------------------------------------
// Number | 0000 0000 0000 0000 0000 0000 0001 0000
// + Integral | 0000 0000 0000 0000 0000 0000 0011 0000
// + Int32 | 0000 0000 0000 0000 0000 0000 0111 0000
// + Int64 | 0000 0000 0000 0000 0000 0000 1011 0000
// + Floating | 0000 0000 0000 0000 0000 0001 0001 0000
// + Float | 0000 0000 0000 0000 0000 0011 0001 0000
// + Double | 0000 0000 0000 0000 0000 0101 0001 0000
// -----------+----------------------------------------
// Array | 0000 0000 0000 0000 0001 0000 0000 0000
// -----------+----------------------------------------
Null = 0x0,
Bool = 0x1,
True = 0x2 | Bool,
False = 0x4 | Bool,
String = 0x8,
Number = 0x10,
Integral = 0x20 | Number,
Int32 = 0x40 | Integral,
Int64 = 0x80 | Integral,
Floating = 0x100 | Number,
Float = 0x200 | Floating,
Double = 0x400 | Floating,
Array = 0x1000,
type_mask = 0xFFF
};

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@@ -1,35 +1,35 @@
#pragma once
#include "storage/model/properties/property.hpp"
#include "storage/model/properties/all.hpp"
#include "storage/model/properties/property.hpp"
template <class Handler>
void accept(const Property &property, Handler &h)
{
switch (property.flags) {
case Property::Flags::True:
return h.handle(static_cast<const Bool &>(property));
case Flags::True:
return h.handle(static_cast<const Bool &>(property));
case Property::Flags::False:
return h.handle(static_cast<const Bool &>(property));
case Flags::False:
return h.handle(static_cast<const Bool &>(property));
case Property::Flags::String:
return h.handle(static_cast<const String &>(property));
case Flags::String:
return h.handle(static_cast<const String &>(property));
case Property::Flags::Int32:
return h.handle(static_cast<const Int32 &>(property));
case Flags::Int32:
return h.handle(static_cast<const Int32 &>(property));
case Property::Flags::Int64:
return h.handle(static_cast<const Int64 &>(property));
case Flags::Int64:
return h.handle(static_cast<const Int64 &>(property));
case Property::Flags::Float:
return h.handle(static_cast<const Float &>(property));
case Flags::Float:
return h.handle(static_cast<const Float &>(property));
case Property::Flags::Double:
return h.handle(static_cast<const Double &>(property));
case Flags::Double:
return h.handle(static_cast<const Double &>(property));
default:
return;
default:
return;
}
}

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@@ -3,42 +3,49 @@
#include <map>
#include "storage/model/properties/property.hpp"
#include "storage/model/properties/property_family.hpp"
#include "utils/option.hpp"
using prop_key_t = PropertyFamily::PropertyType::PropertyFamilyKey;
template <class T>
using type_key_t = PropertyFamily::PropertyType::PropertyTypeKey<T>;
class Properties
{
public:
using sptr = std::shared_ptr<Properties>;
auto begin() const { return props.begin(); }
auto begin() const { return props.begin(); }
auto cbegin() const { return props.cbegin(); }
auto end() const { return props.end(); }
auto end() const { return props.end(); }
auto cend() const { return props.cend(); }
size_t size() const
{
return props.size();
}
size_t size() const { return props.size(); }
const Property& at(const std::string& key) const;
const Property &at(prop_key_t &key) const;
template <class T>
auto at(type_key_t<T> &key) const;
template <class T, class... Args>
void set(const std::string& key, Args&&... args);
void set(type_key_t<T> &key, Args &&... args);
void set(const std::string& key, Property::sptr value);
void set(prop_key_t &key, Property::sptr value);
void clear(const std::string& key);
void clear(prop_key_t &key);
template <class Handler>
void accept(Handler& handler) const
void accept(Handler &handler) const
{
for(auto& kv : props)
for (auto &kv : props)
handler.handle(kv.first, *kv.second);
handler.finish();
}
private:
using props_t = std::map<std::string, Property::sptr>;
using props_t = std::map<prop_key_t, Property::sptr>;
props_t props;
};

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@@ -1,11 +1,12 @@
#pragma once
#include <memory>
#include <string>
#include <cassert>
#include <memory>
#include <ostream>
#include <string>
#include <vector>
#include "storage/model/properties/flags.hpp"
#include "utils/underlying_cast.hpp"
class Null;
@@ -15,57 +16,13 @@ class Property
public:
using sptr = std::shared_ptr<Property>;
enum class Flags : unsigned
{
// Type | Mask
// -----------+----------------------------------------
// Null | 0000 0000 0000 0000 0000 0000 0000 0000
// -----------+----------------------------------------
// Bool | 0000 0000 0000 0000 0000 0000 0000 0001
// + True | 0000 0000 0000 0000 0000 0000 0000 0011
// + False | 0000 0000 0000 0000 0000 0000 0000 0101
// -----------+----------------------------------------
// String | 0000 0000 0000 0000 0000 0000 0000 1000
// -----------+----------------------------------------
// Number | 0000 0000 0000 0000 0000 0000 0001 0000
// + Integral | 0000 0000 0000 0000 0000 0000 0011 0000
// + Int32 | 0000 0000 0000 0000 0000 0000 0111 0000
// + Int64 | 0000 0000 0000 0000 0000 0000 1011 0000
// + Floating | 0000 0000 0000 0000 0000 0001 0001 0000
// + Float | 0000 0000 0000 0000 0000 0011 0001 0000
// + Double | 0000 0000 0000 0000 0000 0101 0001 0000
// -----------+----------------------------------------
// Array | 0000 0000 0000 0000 0001 0000 0000 0000
// -----------+----------------------------------------
Null = 0x0,
Bool = 0x1,
True = 0x2 | Bool,
False = 0x4 | Bool,
String = 0x8,
Number = 0x10,
Integral = 0x20 | Number,
Int32 = 0x40 | Integral,
Int64 = 0x80 | Integral,
Floating = 0x100 | Number,
Float = 0x200 | Floating,
Double = 0x400 | Floating,
Array = 0x1000,
type_mask = 0xFFF
};
static const Null Null;
Property(Flags flags);
virtual bool operator==(const Property& other) const = 0;
virtual bool operator==(const Property &other) const = 0;
bool operator!=(const Property& other) const;
bool operator!=(const Property &other) const;
template <class T>
bool is() const
@@ -74,22 +31,22 @@ public:
}
template <class T>
T& as()
T &as()
{
assert(this->is<T>());
return *static_cast<T*>(this);
return *static_cast<T *>(this);
}
template <class T>
const T& as() const
const T &as() const
{
assert(this->is<T>());
return *static_cast<const T*>(this);
return *static_cast<const T *>(this);
}
virtual std::ostream& print(std::ostream& stream) const = 0;
virtual std::ostream &print(std::ostream &stream) const = 0;
friend std::ostream& operator<<(std::ostream& stream, const Property& prop);
friend std::ostream &operator<<(std::ostream &stream, const Property &prop);
const Flags flags;
};

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@@ -0,0 +1,181 @@
#pragma once
#include <memory>
#include "data_structures/concurrent/concurrent_map.hpp"
#include "storage/model/properties/flags.hpp"
#include "utils/option.hpp"
#include "utils/total_ordering.hpp"
#include "utils/underlying_cast.hpp"
typedef Flags Type;
// Family of properties with the same name but different types.
// Ordered on name.
class PropertyFamily : public TotalOrdering<PropertyFamily>
{
friend class PropertyType;
friend class PropertyFamilyKey;
friend class PropertyTypeKey;
public:
// Type of property defined with his family and his type.
// Ordered on PropertyFamily and Type.
class PropertyType : public TotalOrdering<PropertyType>
{
friend class PropertyFamilyKey;
friend class PropertyTypeKey;
friend class PropertyFamily;
public:
// Ordered on POINTERS to PropertyFamily
class PropertyFamilyKey : public TotalOrdering<PropertyFamilyKey>
{
friend class PropertyType;
friend class PropertyTypeKey;
PropertyFamilyKey(const PropertyType &type) : type(&type) {}
public:
friend bool operator==(const PropertyFamilyKey &lhs,
const PropertyFamilyKey &rhs)
{
return &(lhs.type->family) == &(rhs.type->family);
}
friend bool operator<(const PropertyFamilyKey &lhs,
const PropertyFamilyKey &rhs)
{
return &(lhs.type->family) < &(rhs.type->family);
}
Type prop_type() const { return type->type; }
std::string const &family_name() const
{
return type->family.name();
}
private:
const PropertyType *type;
};
// Ordered on POINTERS to PropertyType.
// When compared with PropertyFamilyKey behaves as PropertyFamilyKey.
template <class T>
class PropertyTypeKey
: public TotalOrdering<PropertyTypeKey<T>>,
public TotalOrdering<PropertyFamilyKey, PropertyTypeKey<T>>,
public TotalOrdering<PropertyTypeKey<T>, PropertyFamilyKey>
{
friend class PropertyType;
PropertyTypeKey(const PropertyType &type) : type(type) {}
public:
PropertyFamilyKey family_key() { return PropertyFamilyKey(type); }
Type prop_type() const { return type.type; }
friend bool operator==(const PropertyTypeKey &lhs,
const PropertyTypeKey &rhs)
{
return &(lhs.type) == &(rhs.type);
}
friend bool operator<(const PropertyTypeKey &lhs,
const PropertyTypeKey &rhs)
{
return &(lhs.type) < &(rhs.type);
}
friend bool operator==(const PropertyFamilyKey &lhs,
const PropertyTypeKey &rhs)
{
return &(lhs.type->family) == &(rhs.type.family);
}
friend bool operator<(const PropertyFamilyKey &lhs,
const PropertyTypeKey &rhs)
{
return &(lhs.type->family) < &(rhs.type.family);
}
friend bool operator==(const PropertyTypeKey &lhs,
const PropertyFamilyKey &rhs)
{
return &(lhs.type.family) == &(rhs.type->family);
}
friend bool operator<(const PropertyTypeKey &lhs,
const PropertyFamilyKey &rhs)
{
return &(lhs.type.family) < &(rhs.type->family);
}
private:
const PropertyType &type;
};
private:
PropertyType(PropertyFamily &family, Type type);
PropertyType(PropertyFamily &other) = delete;
PropertyType(PropertyFamily &&other) = delete;
public:
template <class T>
bool is() const
{
return underlying_cast(type) & underlying_cast(T::type);
}
bool is(Type &t) const;
// Returns key ordered on POINTERS to PropertyType.
// When compared with PropertyFamilyKey behaves as PropertyFamilyKey.
template <class T>
PropertyTypeKey<T> type_key()
{
assert(this->is<T>());
return PropertyTypeKey<T>(*this);
}
// Returns key ordered on POINTERS to PropertyFamily
PropertyFamilyKey family_key();
friend bool operator<(const PropertyType &lhs, const PropertyType &rhs)
{
return lhs.family < rhs.family ||
(lhs.family == rhs.family && lhs.type < rhs.type);
}
friend bool operator==(const PropertyType &lhs, const PropertyType &rhs)
{
return lhs.family == rhs.family && lhs.type == rhs.type;
}
private:
const PropertyFamily &family;
const Type type;
};
PropertyFamily(std::string const &name_v);
PropertyFamily(std::string &&name_v);
PropertyFamily(PropertyFamily &other) = delete;
PropertyFamily(PropertyFamily &&other) = delete;
std::string const &name() const;
// Returns type if it exists otherwise creates it.
PropertyType &get(Type type);
friend bool operator<(const PropertyFamily &lhs, const PropertyFamily &rhs);
friend bool operator==(const PropertyFamily &lhs,
const PropertyFamily &rhs);
private:
const std::string name_v;
// TODO: Because types wont be removed this could be done with more efficent
// data structure.
ConcurrentMap<Type, std::unique_ptr<PropertyType>> types;
};

View File

@@ -2,8 +2,8 @@
#include <iostream>
#include "storage/model/properties/properties.hpp"
#include "storage/model/properties/handler.hpp"
#include "storage/model/properties/properties.hpp"
using std::cout;
using std::endl;
@@ -13,12 +13,12 @@ class ConsoleWriter
public:
ConsoleWriter() {}
void handle(const std::string &key, const Property &value)
void handle(const prop_key_t &key, const Property &value)
{
cout << "KEY: " << key << "; VALUE: ";
cout << "KEY: " << key.family_name() << "; VALUE: ";
accept(value, *this);
// value.accept(*this);
cout << endl;

View File

@@ -1,7 +1,7 @@
#pragma once
#include "storage/model/properties/properties.hpp"
#include "storage/model/properties/handler.hpp"
#include "storage/model/properties/properties.hpp"
template <class Buffer>
struct JsonWriter
@@ -9,13 +9,13 @@ struct JsonWriter
public:
JsonWriter(Buffer &buffer) : buffer(buffer) { buffer << '{'; };
void handle(const std::string &key, const Property &value)
void handle(const prop_key_t &key, const Property &value)
{
if (!first) buffer << ',';
if (first) first = false;
buffer << '"' << key << "\":";
buffer << '"' << key.family_name() << "\":";
// value.accept(*this);
accept(value, *this);
}

View File

@@ -2,8 +2,10 @@
#include "database/db_transaction.hpp"
#include "mvcc/version_list.hpp"
#include "storage/indexes/index_record.hpp"
#include "storage/model/properties/properties.hpp"
#include "storage/model/properties/property.hpp"
#include "storage/model/properties/property_family.hpp"
#include "transactions/transaction.hpp"
template <class T, class Derived, class vlist_t = mvcc::VersionList<T>>
@@ -57,30 +59,32 @@ public:
return vlist->remove(record, db.trans);
}
const Property &property(const std::string &key) const
{
return record->data.props.at(key);
}
const Property &at(prop_key_t &key) const { return properties().at(key); }
template <class V>
auto at(type_key_t<V> &key) const;
template <class V, class... Args>
void property(const std::string &key, Args &&... args)
void set(type_key_t<V> &key, Args &&... args)
{
record->data.props.template set<V>(key, std::forward<Args>(args)...);
properties().template set<V>(key, std::forward<Args>(args)...);
}
void property(const std::string &key, Property::sptr value)
void set(prop_key_t &key, Property::sptr value)
{
record->data.props.set(key, std::move(value));
properties().set(key, std::move(value));
}
void clear(prop_key_t &key) { properties().clear(key); }
template <class Handler>
void accept(Handler &handler) const
{
properties().template accept<Handler>(handler);
}
Properties &properties() const { return record->data.props; }
template <class V>
auto at(const std::string &key) const
{
return properties().at(key).template as<V>().value_ref();
}
explicit operator bool() const { return record != nullptr; }
T const *operator->() const { return record; }
@@ -99,6 +103,12 @@ public:
}
protected:
template <class K>
IndexRecord<T, K> create_ir(K &&key)
{
return IndexRecord<T, K>(std::move(key), record, vlist);
}
T *record{nullptr};
vlist_t *const vlist;
DbTransaction &db;

View File

@@ -10,13 +10,23 @@ class Vertex::Accessor : public RecordAccessor<Vertex, Vertex::Accessor>
public:
using RecordAccessor::RecordAccessor;
static Vertex::Accessor create(Vertex *t, mvcc::VersionList<Vertex> *vlist,
DbTransaction &db)
{
return Vertex::Accessor(t, vlist, db);
}
size_t out_degree() const;
size_t in_degree() const;
size_t degree() const;
void add_label(const Label &label);
// False if it's label with it already.
bool add_label(const Label &label);
// False if it doesn't have label.
bool remove_label(const Label &label);
bool has_label(const Label &label) const;

View File

@@ -1,17 +1,24 @@
#pragma once
#include <memory>
#include <string>
#include "data_structures/concurrent/concurrent_map.hpp"
#include "database/db_transaction.hpp"
// #include "database/db_transaction.hpp"
#include "storage/common.hpp"
#include "storage/indexes/index.hpp"
#include "storage/indexes/index_record_collection.hpp"
// #include "storage/indexes/index.hpp"
// #include "storage/indexes/index_record_collection.hpp"
#include "storage/model/properties/property_family.hpp"
#include "storage/vertex_accessor.hpp"
#include "utils/option.hpp"
class DbTransaction;
class Vertices
{
public:
using vertices_t = ConcurrentMap<uint64_t, VertexRecord>;
using prop_familys_t =
ConcurrentMap<std::string, std::unique_ptr<PropertyFamily>>;
vertices_t::Accessor access();
@@ -20,13 +27,15 @@ public:
// Creates new Vertex and returns filled Vertex::Accessor.
Vertex::Accessor insert(DbTransaction &t);
void update_label_index(const Label &label,
VertexIndexRecord &&index_record);
PropertyFamily &property_family_find_or_create(const std::string &name);
VertexIndexRecordCollection &find_label_index(const Label &label);
// prop_familys_t::Accessor property_family_access();
private:
vertices_t vertices;
Index<label_ref_t, VertexIndexRecordCollection> label_index;
// TODO: Because familys wont be removed this could be done with more
// efficent
// data structure.
prop_familys_t prop_familys;
AtomicCounter<uint64_t> counter;
};