Summary: Measured improvements in a test scenario with 4 labels, 1M vertices for each label: Old code: ~2.5 seconds per index New code: ~1.5 seconds per index When building an index for a non-existing label the updated code is done immediately. The old code depends on the number of vertices in the database. The new code *could* be slower when building an index for a label that has a lot of vertices, and the index is not garbage collected recently and contains a lot of junk. This can be avoided by a simple check in the `BuildIndex` function (if label_index cardinality > total cardinality), if you like. Reviewers: buda, mislav.bradac, teon.banek Reviewed By: mislav.bradac Subscribers: pullbot Differential Revision: https://phabricator.memgraph.io/D767
333 lines
13 KiB
C++
333 lines
13 KiB
C++
#include "database/creation_exception.hpp"
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#include "database/graph_db_accessor.hpp"
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#include "storage/edge.hpp"
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#include "storage/edge_accessor.hpp"
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#include "storage/vertex.hpp"
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#include "storage/vertex_accessor.hpp"
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#include "utils/assert.hpp"
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#include "utils/on_scope_exit.hpp"
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GraphDbAccessor::GraphDbAccessor(GraphDb &db)
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: db_(db), transaction_(db.tx_engine_.Begin()) {}
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GraphDbAccessor::~GraphDbAccessor() {
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if (!commited_ && !aborted_) {
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this->Abort();
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}
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}
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const std::string &GraphDbAccessor::name() const { return db_.name_; }
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void GraphDbAccessor::AdvanceCommand() {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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transaction_->engine_.Advance(transaction_->id_);
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}
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void GraphDbAccessor::Commit() {
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debug_assert(!commited_ && !aborted_,
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"Already aborted or commited transaction.");
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transaction_->Commit();
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commited_ = true;
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}
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void GraphDbAccessor::Abort() {
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debug_assert(!commited_ && !aborted_,
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"Already aborted or commited transaction.");
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transaction_->Abort();
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aborted_ = true;
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}
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bool GraphDbAccessor::should_abort() const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return transaction_->should_abort();
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}
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VertexAccessor GraphDbAccessor::InsertVertex() {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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// create a vertex
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auto vertex_vlist = new mvcc::VersionList<Vertex>(*transaction_);
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bool success = db_.vertices_.access().insert(vertex_vlist).second;
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if (success) return VertexAccessor(*vertex_vlist, *this);
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throw CreationException("Unable to create a Vertex.");
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}
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void GraphDbAccessor::BuildIndex(const GraphDbTypes::Label &label,
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const GraphDbTypes::Property &property) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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const LabelPropertyIndex::Key key(label, property);
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if (db_.label_property_index_.CreateIndex(key) == false) {
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throw IndexExistsException(
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"Index is either being created by another transaction or already "
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"exists.");
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}
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{
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// switch the build_in_progress to true
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bool expected = false;
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if (!db_.index_build_in_progress_.compare_exchange_strong(expected, true))
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throw IndexBuildInProgressException();
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}
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// on function exit switch the build_in_progress to false
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utils::OnScopeExit on_exit([this] {
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bool expected = true;
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bool success =
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db_.index_build_in_progress_.compare_exchange_strong(expected, false);
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debug_assert(success, "BuildIndexInProgress flag was not set during build");
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});
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// Everything that happens after the line above ended will be added to the
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// index automatically, but we still have to add to index everything that
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// happened earlier. We have to first wait for every transaction that
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// happend before, or a bit later than CreateIndex to end.
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{
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auto wait_transaction = db_.tx_engine_.Begin();
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for (auto id : wait_transaction->snapshot()) {
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if (id == transaction_->id_) continue;
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while (wait_transaction->engine_.clog().is_active(id))
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// TODO reconsider this constant, currently rule-of-thumb chosen
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std::this_thread::sleep_for(std::chrono::microseconds(100));
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}
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wait_transaction->Commit();
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}
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// This accessor's transaction surely sees everything that happened before
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// CreateIndex.
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GraphDbAccessor dba(db_);
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for (auto vertex : dba.Vertices(label, false)) {
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db_.label_property_index_.UpdateOnLabelProperty(vertex.vlist_,
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vertex.current_);
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}
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// Commit transaction as we finished applying method on newest visible
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// records.
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dba.Commit();
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// After these two operations we are certain that everything is contained in
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// the index under the assumption that this transaction contained no
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// vertex/edge insert/update before this method was invoked.
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db_.label_property_index_.IndexFinishedBuilding(key);
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}
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void GraphDbAccessor::UpdateLabelIndices(const GraphDbTypes::Label &label,
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const VertexAccessor &vertex_accessor,
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const Vertex *const vertex) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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this->db_.labels_index_.Update(label, vertex_accessor.vlist_, vertex);
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this->db_.label_property_index_.UpdateOnLabel(label, vertex_accessor.vlist_,
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vertex);
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}
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void GraphDbAccessor::UpdatePropertyIndex(
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const GraphDbTypes::Property &property,
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const RecordAccessor<Vertex> &record_accessor, const Vertex *const vertex) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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this->db_.label_property_index_.UpdateOnProperty(
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property, record_accessor.vlist_, vertex);
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}
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int64_t GraphDbAccessor::VerticesCount() const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return db_.vertices_.access().size();
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}
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int64_t GraphDbAccessor::VerticesCount(const GraphDbTypes::Label &label) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return db_.labels_index_.Count(label);
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}
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int64_t GraphDbAccessor::VerticesCount(
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const GraphDbTypes::Label &label,
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const GraphDbTypes::Property &property) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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const LabelPropertyIndex::Key key(label, property);
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debug_assert(db_.label_property_index_.IndexExists(key),
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"Index doesn't exist.");
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return db_.label_property_index_.Count(key);
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}
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int64_t GraphDbAccessor::VerticesCount(const GraphDbTypes::Label &label,
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const GraphDbTypes::Property &property,
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const PropertyValue &value) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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const LabelPropertyIndex::Key key(label, property);
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debug_assert(db_.label_property_index_.IndexExists(key),
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"Index doesn't exist.");
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return db_.label_property_index_.PositionAndCount(key, value).second;
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}
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int64_t GraphDbAccessor::VerticesCount(
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const GraphDbTypes::Label &label, const GraphDbTypes::Property &property,
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const std::experimental::optional<utils::Bound<PropertyValue>> lower,
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const std::experimental::optional<utils::Bound<PropertyValue>> upper)
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const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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const LabelPropertyIndex::Key key(label, property);
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debug_assert(db_.label_property_index_.IndexExists(key),
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"Index doesn't exist.");
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permanent_assert(lower || upper, "At least one bound must be provided");
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permanent_assert(
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!lower || lower.value().value().type() != PropertyValue::Type::Null,
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"Null value is not a valid index bound");
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permanent_assert(
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!upper || upper.value().value().type() != PropertyValue::Type::Null,
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"Null value is not a valid index bound");
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if (!upper) {
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auto lower_pac =
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db_.label_property_index_.PositionAndCount(key, lower.value().value());
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int64_t size = db_.label_property_index_.Count(key);
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return std::max(0l,
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size - lower_pac.first -
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(lower.value().IsInclusive() ? 0l : lower_pac.second));
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} else if (!lower) {
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auto upper_pac =
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db_.label_property_index_.PositionAndCount(key, upper.value().value());
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return upper.value().IsInclusive() ? upper_pac.first + upper_pac.second
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: upper_pac.first;
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} else {
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auto lower_pac =
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db_.label_property_index_.PositionAndCount(key, lower.value().value());
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auto upper_pac =
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db_.label_property_index_.PositionAndCount(key, upper.value().value());
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auto result = upper_pac.first - lower_pac.first;
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if (lower.value().IsExclusive()) result -= lower_pac.second;
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if (upper.value().IsInclusive()) result += upper_pac.second;
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return std::max(0l, result);
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}
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}
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bool GraphDbAccessor::RemoveVertex(VertexAccessor &vertex_accessor) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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vertex_accessor.SwitchNew();
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// it's possible the vertex was removed already in this transaction
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// due to it getting matched multiple times by some patterns
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// we can only delete it once, so check if it's already deleted
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if (vertex_accessor.current_->is_deleted_by(*transaction_)) return true;
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if (vertex_accessor.out_degree() > 0 || vertex_accessor.in_degree() > 0)
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return false;
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vertex_accessor.vlist_->remove(vertex_accessor.current_, *transaction_);
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return true;
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}
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void GraphDbAccessor::DetachRemoveVertex(VertexAccessor &vertex_accessor) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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vertex_accessor.SwitchNew();
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for (auto edge_accessor : vertex_accessor.in()) RemoveEdge(edge_accessor);
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vertex_accessor.SwitchNew();
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for (auto edge_accessor : vertex_accessor.out()) RemoveEdge(edge_accessor);
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if (!RemoveVertex(vertex_accessor))
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permanent_fail("Unable to remove vertex after all edges detached");
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}
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EdgeAccessor GraphDbAccessor::InsertEdge(VertexAccessor &from,
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VertexAccessor &to,
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GraphDbTypes::EdgeType edge_type) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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// create an edge
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auto edge_vlist = new mvcc::VersionList<Edge>(*transaction_, *from.vlist_,
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*to.vlist_, edge_type);
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// ensure that the "from" accessor has the latest version
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from.SwitchNew();
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from.update().out_.emplace_back(edge_vlist);
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// ensure that the "to" accessor has the latest version
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// WARNING: must do that after the above "from.update()" for cases when
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// we are creating a cycle and "from" and "to" are the same vlist
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to.SwitchNew();
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to.update().in_.emplace_back(edge_vlist);
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bool success = db_.edges_.access().insert(edge_vlist).second;
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const auto edge_accessor = EdgeAccessor(*edge_vlist, *this);
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if (success) {
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// This has to be here because there is no additional method for setting
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// edge type.
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UpdateEdgeTypeIndex(edge_type, edge_accessor, &edge_accessor.current());
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return edge_accessor;
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}
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throw CreationException("Unable to create an Edge.");
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}
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void GraphDbAccessor::UpdateEdgeTypeIndex(
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const GraphDbTypes::EdgeType &edge_type, const EdgeAccessor &edge_accessor,
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const Edge *const edge) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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this->db_.edge_types_index_.Update(edge_type, edge_accessor.vlist_, edge);
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}
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int64_t GraphDbAccessor::EdgesCount() const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return db_.edges_.access().size();
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}
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int64_t GraphDbAccessor::EdgesCount(
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const GraphDbTypes::EdgeType &edge_type) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return db_.edge_types_index_.Count(edge_type);
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}
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/**
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* Removes the given edge pointer from a vector of pointers.
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* Does NOT maintain edge pointer ordering (for efficiency).
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*/
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void swap_out_edge(std::vector<mvcc::VersionList<Edge> *> &edges,
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mvcc::VersionList<Edge> *edge) {
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auto found = std::find(edges.begin(), edges.end(), edge);
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debug_assert(found != edges.end(), "Edge doesn't exist.");
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std::swap(*found, edges.back());
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edges.pop_back();
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}
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void GraphDbAccessor::RemoveEdge(EdgeAccessor &edge_accessor) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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// it's possible the edge was removed already in this transaction
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// due to it getting matched multiple times by some patterns
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// we can only delete it once, so check if it's already deleted
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edge_accessor.SwitchNew();
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if (edge_accessor.current_->is_deleted_by(*transaction_)) return;
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swap_out_edge(edge_accessor.from().update().out_, edge_accessor.vlist_);
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swap_out_edge(edge_accessor.to().update().in_, edge_accessor.vlist_);
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edge_accessor.vlist_->remove(edge_accessor.current_, *transaction_);
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}
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GraphDbTypes::Label GraphDbAccessor::Label(const std::string &label_name) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return &(*db_.labels_.access().insert(label_name).first);
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}
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const std::string &GraphDbAccessor::LabelName(
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const GraphDbTypes::Label label) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return *label;
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}
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GraphDbTypes::EdgeType GraphDbAccessor::EdgeType(
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const std::string &edge_type_name) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return &(*db_.edge_types_.access().insert(edge_type_name).first);
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}
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const std::string &GraphDbAccessor::EdgeTypeName(
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const GraphDbTypes::EdgeType edge_type) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return *edge_type;
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}
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GraphDbTypes::Property GraphDbAccessor::Property(
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const std::string &property_name) {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return &(*db_.properties_.access().insert(property_name).first);
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}
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const std::string &GraphDbAccessor::PropertyName(
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const GraphDbTypes::Property property) const {
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debug_assert(!commited_ && !aborted_, "Accessor committed or aborted");
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return *property;
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}
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