Summary:
This change introduces a pure virtual initial implementation of the transaction
engine which is then implemented in two versions: single node and distributed.
The interface classes now have the following hierarchy:
```
Engine (pure interface)
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+----+---------- EngineDistributed (common logic)
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EngineSingleNode +-------+--------+
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EngineMaster EngineWorker
```
In addition to this layout the `EngineMaster` uses `EngineSingleNode` as its
underlying storage engine and only changes the necessary functions to make
them work with the `EngineWorker`.
After this change I recommend that you delete the following leftover files:
```
rm src/distributed/transactional_cache_cleaner_rpc_messages.*
rm src/transactions/common.*
rm src/transactions/engine_rpc_messages.*
```
Reviewers: teon.banek, msantl, buda
Reviewed By: teon.banek
Subscribers: pullbot
Differential Revision: https://phabricator.memgraph.io/D1589
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include <thread>
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#include <vector>
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#include <glog/logging.h>
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#include "transactions/single_node/engine_single_node.hpp"
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#include "utils/timer.hpp"
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void Benchmark(int64_t num_threads, int64_t num_transactions) {
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LOG(INFO) << "Testing with " << num_threads << " threads and "
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<< num_transactions << " transactions per thread...";
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tx::EngineSingleNode engine;
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std::vector<std::thread> threads;
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utils::Timer timer;
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for (int i = 0; i < num_threads; ++i) {
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threads.emplace_back([num_transactions, &engine]() {
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for (int j = 0; j < num_transactions; ++j) {
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auto *tx = engine.Begin();
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engine.Commit(*tx);
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}
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});
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}
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for (auto &t : threads) t.join();
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int64_t tx_count = engine.GlobalGcSnapshot().front() - 1;
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CHECK(tx_count == num_threads * num_transactions)
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<< "Got a bad number of transactions: " << tx_count;
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auto tps = (double)(tx_count) / timer.Elapsed().count();
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LOG(INFO) << "Result (millions of transactions per second) " << tps / 1000000;
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}
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int main(int, char **argv) {
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google::InitGoogleLogging(argv[0]);
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for (int thread_count : {1, 2, 4, 8, 16}) {
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Benchmark(thread_count, 100000);
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}
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return 0;
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}
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