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@@ -182,12 +182,14 @@ Both the use and configuration of the protocol is straightforward, in most cases
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- [kcp-java](https://github.com/hkspirt/kcp-java):Implementation of Java version of KCP protocol.
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- [kcp-netty](https://github.com/szhnet/kcp-netty):Java implementation of KCP based on Netty.
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- [java-kcp](https://github.com/l42111996/java-Kcp): JAVA version KCP, based on netty implementation (including fec function)
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- [kcp.kt](https://github.com/jokelbaf/kcp.kt): A pure-Kotlin Multiplatform implementation of KCP. Supports JVM, Linux, Windows, macOS and iOS targets.
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- [csharp-kcp](https://github.com/l42111996/csharp-kcp): csharp version KCP, based on dotNetty implementation (including fec function)
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- [kcp-go](https://github.com/xtaci/kcp-go): High-security GO language implementation of kcp, including simple implementation of UDP session management, as a base library for subsequent development.
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- [kcp-csharp](https://github.com/limpo1989/kcp-csharp): The csharp migration of kcp, containing the session management, which can access the above kcp-go server.
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- [KcpTransport](https://github.com/Cysharp/KcpTransport): KcpTransport is built on top of KCP ported to Pure C#, with implementations of Syn Cookie handshake, connection management, Unreliable communication, and KeepAlive. In the future, encryption will also be supported.
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- [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp): a pure C# KCP instance callback(delegate) wrapper for (Unity/Godot/.NET)
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- [kcp2k](https://github.com/vis2k/kcp2k/): Line-by-line translation to C#, with optional Server/Client on top.
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- [KcpSharpN](https://github.com/new1271/KcpSharpN): The csharp version of KCP, translated from the original C code, includes a simple wrapper of the protocol for easy use, but also allows calling the functions of the KCP protocol directly (just like C code)
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- [kcp-rs](https://github.com/en/kcp-rs): The rust migration of KCP
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- [kcp-rust-native](https://github.com/b23r0/kcp-rust-native):KCP bindings for Rust
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- [lua-kcp](https://github.com/linxiaolong/lua-kcp): Lua extension of KCP, applicable for Lua server
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@@ -165,6 +165,7 @@ vcpkg中的kcp库由Microsoft团队成员和社区贡献者保持最新状态。
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- [kcp-java](https://github.com/hkspirt/kcp-java): Java版本 KCP协议实现。
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- [kcp-netty](https://github.com/szhnet/kcp-netty): kcp的Java语言实现,基于netty。
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- [java-kcp](https://github.com/l42111996/java-Kcp): JAVA版本KCP,基于netty实现(包含fec功能)
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- [kcp.kt](https://github.com/jokelbaf/kcp.kt): 纯 Kotlin 多平台(Kotlin Multiplatform)实现的 KCP 协议,支持 JVM、Linux、Windows、macOS 和 iOS 等目标平台。
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- [csharp-kcp](https://github.com/l42111996/csharp-kcp): csharp版本KCP,基于dotNetty实现(包含fec功能)
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- [kcp-cpp](https://github.com/Unit-X/kcp-cpp): KCP 的多平台(Windows、MacOS、Linux)C++ 实现作为应用程序中的简单库。包含适用于所有平台的套接字处理和辅助函数。
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- [kcp-perl](https://github.com/Homqyy/kcp-perl): kcp的Perl实现,其是面向对象的,Perl-Like的。
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@@ -174,6 +175,7 @@ vcpkg中的kcp库由Microsoft团队成员和社区贡献者保持最新状态。
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- [KcpTransport](https://github.com/Cysharp/KcpTransport): kcp的csharp移植,实现了 Syn Cookie 握手、连接管理、不可靠通信、KeepAlive,未来还将支持加密。
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- [Kcp-CSharp](https://github.com/Molth/Kcp-CSharp): kcp的csharp移植,非托管包装器。
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- [kcp2k](https://github.com/vis2k/kcp2k/): Line-by-line translation to C#, with optional Server/Client on top.
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- [KcpSharpN](https://github.com/new1271/KcpSharpN): 将原始 C 语言源代码复刻到 Csharp 的移植,包含一个简易的协定包装器与原始的 KCP 协定呼叫
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- [kcp-rs](https://github.com/en/kcp-rs): KCP的 rust移植
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- [kcp-rust](https://github.com/Matrix-Zhang/kcp):新版本 KCP的 rust 移植
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- [tokio-kcp](https://github.com/Matrix-Zhang/tokio_kcp):rust tokio 的 kcp 集成
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@@ -225,7 +227,7 @@ KCP 成功的运行在多个用户规模上亿的项目上,为他们提供了
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- The enet is a good choice if your game allow 2 second lag.
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- **UDT is a bad idea**. It always sink into badly situation of more than serval seconds lag. And the recovery is not expected.
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- enet has the problem of lack of doc. And it has lots of functions that you may intrest.
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- kcp's doc is chinese. Good thing is the function detail which is writen in code is english. And you can use asio_kcp which is a good wrap.
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- kcp's doc is chinese. Good thing is the function detail which is written in code is english. And you can use asio_kcp which is a good wrap.
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- The kcp is a simple thing. You will write more code if you want more feature.
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- UDT has a perfect doc. UDT may has more bug than others as I feeling.
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