mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 13:13:28 +08:00
Removed deprecated confirmation checker
This commit is contained in:
@@ -1,7 +1,6 @@
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var SteamCommunity = require('../index.js');
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var Cheerio = require('cheerio');
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var SteamTotp = require('steam-totp');
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var Async = require('async');
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var CConfirmation = require('../classes/CConfirmation.js');
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@@ -276,150 +275,3 @@ function request(community, url, key, time, tag, params, json, callback) {
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callback(null, body);
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}, "steamcommunity");
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}
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// Confirmation checker
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/**
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* Start automatically polling our confirmations for new ones. The `confKeyNeeded` event will be emitted when we need a confirmation key, or `newConfirmation` when we get a new confirmation
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* @param {int} pollInterval - The interval, in milliseconds, at which we will poll for confirmations. This should probably be at least 10,000 to avoid rate-limits.
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* @param {Buffer|string|null} [identitySecret=null] - Your identity_secret. If passed, all confirmations will be automatically accepted and nothing will be emitted.
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*/
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SteamCommunity.prototype.startConfirmationChecker = function(pollInterval, identitySecret) {
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this._confirmationPollInterval = pollInterval;
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this._knownConfirmations = this._knownConfirmations || {};
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this._confirmationKeys = this._confirmationKeys || {};
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this._identitySecret = identitySecret;
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if(this._confirmationTimer) {
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clearTimeout(this._confirmationTimer);
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}
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setTimeout(this.checkConfirmations.bind(this), 500);
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};
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/**
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* Stop automatically polling our confirmations.
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*/
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SteamCommunity.prototype.stopConfirmationChecker = function() {
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if(this._confirmationPollInterval) {
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delete this._confirmationPollInterval;
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}
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if(this._identitySecret) {
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delete this._identitySecret;
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}
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if(this._confirmationTimer) {
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clearTimeout(this._confirmationTimer);
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delete this._confirmationTimer;
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}
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};
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/**
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* Run the confirmation checker right now instead of waiting for the next poll.
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* Useful to call right after you send/accept an offer that needs confirmation.
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*/
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SteamCommunity.prototype.checkConfirmations = function() {
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if(this._confirmationTimer) {
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clearTimeout(this._confirmationTimer);
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delete this._confirmationTimer;
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}
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var self = this;
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if(!this._confirmationQueue) {
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this._confirmationQueue = Async.queue(function(conf, callback) {
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// Worker to process new confirmations
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if(self._identitySecret) {
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// We should accept this
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self.emit('debug', "Accepting confirmation #" + conf.id);
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var time = Math.floor(Date.now() / 1000);
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conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
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// If there was an error and it wasn't actually accepted, we'll pick it up again
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if (!err) self.emit('confirmationAccepted', conf);
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delete self._knownConfirmations[conf.id];
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setTimeout(callback, 1000); // Call the callback in 1 second, to make sure the time changes
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});
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} else {
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self.emit('newConfirmation', conf);
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setTimeout(callback, 1000); // Call the callback in 1 second, to make sure the time changes
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}
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}, 1);
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}
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this.emit('debug', 'Checking confirmations');
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this._confirmationCheckerGetKey('conf', function(err, key) {
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if(err) {
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resetTimer();
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return;
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}
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self.getConfirmations(key.time, key.key, function(err, confirmations) {
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if(err) {
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self.emit('debug', "Can't check confirmations: " + err.message);
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resetTimer();
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return;
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}
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var known = self._knownConfirmations;
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var newOnes = confirmations.filter(function(conf) {
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return !known[conf.id];
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});
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if(newOnes.length < 1) {
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resetTimer();
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return; // No new ones
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}
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// We have new confirmations!
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newOnes.forEach(function(conf) {
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self._knownConfirmations[conf.id] = conf; // Add it to our list of known confirmations
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self._confirmationQueue.push(conf);
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});
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resetTimer();
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});
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});
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function resetTimer() {
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if(self._confirmationPollInterval) {
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self._confirmationTimer = setTimeout(self.checkConfirmations.bind(self), self._confirmationPollInterval);
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}
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}
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};
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SteamCommunity.prototype._confirmationCheckerGetKey = function(tag, callback) {
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if(this._identitySecret) {
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if(tag == 'details') {
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// We don't care about details
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callback(new Error("Disabled"));
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return;
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}
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var time = Math.floor(Date.now() / 1000);
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callback(null, {"time": time, "key": SteamTotp.getConfirmationKey(this._identitySecret, time, tag)});
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return;
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}
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var existing = this._confirmationKeys[tag];
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var reusable = ['conf', 'details'];
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// See if we already have a key that we can reuse.
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if(reusable.indexOf(tag) != -1 && existing && (Date.now() - (existing.time * 1000) < (1000 * 60 * 5))) {
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callback(null, existing);
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return;
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}
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// We need a fresh one
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var self = this;
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this.emit('confKeyNeeded', tag, function(err, time, key) {
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if(err) {
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callback(err);
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return;
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}
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self._confirmationKeys[tag] = {"time": time, "key": key};
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callback(null, {"time": time, "key": key});
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});
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};
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