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43 Commits
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b863377c87 |
@@ -1,31 +1,40 @@
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||||
module.exports = CEconItem;
|
||||
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||||
function CEconItem(item, descriptions, contextID) {
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function CEconItem(item, description, contextID) {
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var thing;
|
||||
for(thing in item) {
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||||
if(item.hasOwnProperty(thing)) {
|
||||
for (thing in item) {
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||||
if (item.hasOwnProperty(thing)) {
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this[thing] = item[thing];
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}
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||||
}
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||||
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this.assetid = this.id = (this.id || this.assetid);
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var isCurrency = !!(this.is_currency || this.currency) || typeof this.currencyid !== 'undefined'; // I don't want to put this on the object yet; it's nice to have the ids at the top of printed output
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||||
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if (isCurrency) {
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this.currencyid = this.id = (this.id || this.currencyid);
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} else {
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this.assetid = this.id = (this.id || this.assetid);
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}
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||||
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||||
this.instanceid = this.instanceid || '0';
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this.amount = parseInt(this.amount, 10);
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this.contextid = this.contextid || contextID.toString();
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// Merge the description
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if(descriptions) {
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var description = descriptions[this.classid + '_' + this.instanceid];
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if(description) {
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||||
for(thing in description) {
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||||
if(description.hasOwnProperty(thing)) {
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this[thing] = description[thing];
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||||
}
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||||
if (description) {
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||||
// Is this a listing of descriptions?
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if (description[this.classid + '_' + this.instanceid]) {
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description = description[this.classid + '_' + this.instanceid];
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||||
}
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for (thing in description) {
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if (description.hasOwnProperty(thing)) {
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this[thing] = description[thing];
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}
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||||
}
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}
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this.is_currency = !!this.is_currency;
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this.is_currency = isCurrency;
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this.tradable = !!this.tradable;
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this.marketable = !!this.marketable;
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this.commodity = !!this.commodity;
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@@ -34,9 +43,34 @@ function CEconItem(item, descriptions, contextID) {
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this.fraudwarnings = this.fraudwarnings || [];
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this.descriptions = this.descriptions || [];
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if(this.owner && JSON.stringify(this.owner) == '{}') {
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if (this.owner && JSON.stringify(this.owner) == '{}') {
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this.owner = null;
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}
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||||
// Restore old property names of tags
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if (this.tags) {
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this.tags = this.tags.map(function(tag) {
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return {
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"internal_name": tag.internal_name,
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"name": tag.localized_tag_name || tag.name,
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"category": tag.category,
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"color": tag.color || "",
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"category_name": tag.localized_category_name || tag.category_name
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};
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||||
});
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}
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||||
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||||
// Restore market_fee_app, if applicable
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var match;
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if (this.appid == 753 && this.contextid == 6 && this.market_hash_name && (match = this.market_hash_name.match(/^(\d+)\-/))) {
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this.market_fee_app = parseInt(match[1], 10);
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||||
}
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||||
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||||
if (this.actions === "") {
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||||
this.actions = [];
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||||
}
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||||
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delete this.currency;
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}
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||||
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CEconItem.prototype.getImageURL = function() {
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||||
@@ -52,12 +86,12 @@ CEconItem.prototype.getLargeImageURL = function() {
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};
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||||
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||||
CEconItem.prototype.getTag = function(category) {
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if(!this.tags) {
|
||||
if (!this.tags) {
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||||
return null;
|
||||
}
|
||||
|
||||
for(var i = 0; i < this.tags.length; i++) {
|
||||
if(this.tags[i].category == category) {
|
||||
for (var i = 0; i < this.tags.length; i++) {
|
||||
if (this.tags[i].category == category) {
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||||
return this.tags[i];
|
||||
}
|
||||
}
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||||
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||||
@@ -108,6 +108,8 @@ function CSteamUser(community, userData, customurl) {
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CSteamUser.getAvatarURL = function(hash, size, protocol) {
|
||||
size = size || '';
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protocol = protocol || 'http://';
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||||
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||||
hash = hash || "72f78b4c8cc1f62323f8a33f6d53e27db57c2252"; // The default "?" avatar
|
||||
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var url = protocol + "steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + hash.substring(0, 2) + "/" + hash;
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if(size == 'full' || size == 'medium') {
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||||
@@ -158,6 +160,25 @@ CSteamUser.prototype.getInventoryContexts = function(callback) {
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||||
this._community.getUserInventoryContexts(this.steamID, callback);
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the contents of a user's inventory context.
|
||||
* @deprecated Use CSteamUser#getInventoryContents instead
|
||||
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||
* @param callback
|
||||
*/
|
||||
CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) {
|
||||
this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback);
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the contents of a user's inventory context.
|
||||
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||
* @param callback
|
||||
*/
|
||||
CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, callback) {
|
||||
this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, callback);
|
||||
};
|
||||
|
||||
@@ -113,7 +113,7 @@ SteamCommunity.prototype.getConfirmationOfferID = function(confID, time, key, ca
|
||||
* @param {int|int[]} confID - The ID of the confirmation in question, or an array of confirmation IDs
|
||||
* @param {string|string[]} confKey - The confirmation key associated with the confirmation in question (or an array of them) (not a TOTP key, the `key` property of CConfirmation)
|
||||
* @param {int} time - The unix timestamp with which the following key was generated
|
||||
* @param {string} key - The confirmation key that was generated using the preceeding time and the tag "allow" (if accepting) or "cancel" (if not accepting)
|
||||
* @param {string} key - The confirmation key that was generated using the preceding time and the tag "allow" (if accepting) or "cancel" (if not accepting)
|
||||
* @param {boolean} accept - true if you want to accept the confirmation, false if you want to cancel it
|
||||
* @param {SteamCommunity~genericErrorCallback} callback - Called when the request is complete
|
||||
*/
|
||||
@@ -146,6 +146,77 @@ SteamCommunity.prototype.respondToConfirmation = function(confID, confKey, time,
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Accept a confirmation for a given object (trade offer or market listing) automatically.
|
||||
* @param {string} identitySecret
|
||||
* @param {number|string} objectID
|
||||
* @param {SteamCommunity~genericErrorCallback} callback
|
||||
*/
|
||||
SteamCommunity.prototype.acceptConfirmationForObject = function(identitySecret, objectID, callback) {
|
||||
var self = this;
|
||||
this._usedConfTimes = this._usedConfTimes || [];
|
||||
|
||||
if (typeof this._timeOffset !== 'undefined') {
|
||||
// time offset is already known and saved
|
||||
doConfirmation();
|
||||
} else {
|
||||
SteamTotp.getTimeOffset(function(err, offset) {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
self._timeOffset = offset;
|
||||
doConfirmation();
|
||||
|
||||
setTimeout(function() {
|
||||
// Delete the saved time offset after 12 hours because why not
|
||||
delete self._timeOffset;
|
||||
}, 1000 * 60 * 60 * 12);
|
||||
});
|
||||
}
|
||||
|
||||
function doConfirmation() {
|
||||
var offset = self._timeOffset;
|
||||
var time = SteamTotp.time(offset);
|
||||
self.getConfirmations(time, SteamTotp.getConfirmationKey(identitySecret, time, "conf"), function(err, confs) {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
var conf = confs.filter(function(conf) { return conf.creator == objectID; });
|
||||
if (conf.length == 0) {
|
||||
callback(new Error("Could not find confirmation for object " + objectID));
|
||||
return;
|
||||
}
|
||||
|
||||
conf = conf[0];
|
||||
|
||||
// make sure we don't reuse the same time
|
||||
var localOffset = 0;
|
||||
do {
|
||||
time = SteamTotp.time(offset) + localOffset++;
|
||||
} while (self._usedConfTimes.indexOf(time) != -1);
|
||||
|
||||
self._usedConfTimes.push(time);
|
||||
if (self._usedConfTimes.length > 60) {
|
||||
self._usedConfTimes.splice(0, self._usedConfTimes.length - 60); // we don't need to save more than 60 entries
|
||||
}
|
||||
|
||||
conf.respond(time, SteamTotp.getConfirmationKey(identitySecret, time, "allow"), true, callback);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Send a single request to Steam to accept all outstanding confirmations (after loading the list). If one fails, the
|
||||
* entire request will fail and there will be no way to know which failed without loading the list again.
|
||||
* @param {number} time
|
||||
* @param {string} confKey
|
||||
* @param {string} allowKey
|
||||
* @param {function} callback
|
||||
*/
|
||||
SteamCommunity.prototype.acceptAllConfirmations = function(time, confKey, allowKey, callback) {
|
||||
var self = this;
|
||||
|
||||
@@ -258,8 +329,9 @@ SteamCommunity.prototype.checkConfirmations = function() {
|
||||
// We should accept this
|
||||
self.emit('debug', "Accepting confirmation #" + conf.id);
|
||||
var time = Math.floor(Date.now() / 1000);
|
||||
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function() {
|
||||
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
|
||||
// If there was an error and it wasn't actually accepted, we'll pick it up again
|
||||
if (!err) self.emit('confirmationAccepted', conf);
|
||||
delete self._knownConfirmations[conf.id];
|
||||
setTimeout(callback, 1000); // Call the callback in 1 second, to make sure the time changes
|
||||
});
|
||||
@@ -311,28 +383,6 @@ SteamCommunity.prototype.checkConfirmations = function() {
|
||||
self._confirmationTimer = setTimeout(self.checkConfirmations.bind(self), self._confirmationPollInterval);
|
||||
}
|
||||
}
|
||||
|
||||
function handleNewConfirmation(conf, handleNumber) {
|
||||
self._knownConfirmations[conf.id] = conf;
|
||||
|
||||
// Delay them by 1 second per new confirmation that we see, so that keys won't be the same.
|
||||
setTimeout(function() {
|
||||
if(self._identitySecret) {
|
||||
self.emit('debug', 'Accepting confirmation #' + conf.id);
|
||||
var time = Math.floor(Date.now() / 1000);
|
||||
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
|
||||
if (err) {
|
||||
self.emit('debug', "Can't accept confirmation #" + conf.id + ": " + err.message);
|
||||
}
|
||||
|
||||
// We'll just retry next time we poll
|
||||
delete self._knownConfirmations[conf.id];
|
||||
});
|
||||
} else {
|
||||
self.emit('newConfirmation', conf);
|
||||
}
|
||||
}, handleNumber * 1000);
|
||||
}
|
||||
};
|
||||
|
||||
SteamCommunity.prototype._confirmationCheckerGetKey = function(tag, callback) {
|
||||
|
||||
@@ -47,10 +47,10 @@ SteamCommunity.prototype.httpRequest = function(uri, options, callback, source)
|
||||
|
||||
self.request(options, function (err, response, body) {
|
||||
var hasCallback = !!callback;
|
||||
var httpError = options.checkHttpError !== false && self._checkHttpError(err, response, callback);
|
||||
var httpError = options.checkHttpError !== false && self._checkHttpError(err, response, callback, body);
|
||||
var communityError = !options.json && options.checkCommunityError !== false && self._checkCommunityError(body, httpError ? function () {} : callback); // don't fire the callback if hasHttpError did it already
|
||||
var tradeError = !options.json && options.checkTradeError !== false && self._checkTradeError(body, httpError || communityError ? function () {} : callback); // don't fire the callback if either of the previous already did
|
||||
var jsonError = options.json && !body ? new Error("Malformed JSON response") : null;
|
||||
var jsonError = options.json && options.checkJsonError !== false && !body ? new Error("Malformed JSON response") : null;
|
||||
|
||||
self.emit('postHttpRequest', requestID, source, options, httpError || communityError || tradeError || jsonError || null, response, body, {
|
||||
"hasCallback": hasCallback,
|
||||
@@ -85,29 +85,29 @@ SteamCommunity.prototype._notifySessionExpired = function(err) {
|
||||
this.emit('sessionExpired', err);
|
||||
};
|
||||
|
||||
SteamCommunity.prototype._checkHttpError = function(err, response, callback) {
|
||||
SteamCommunity.prototype._checkHttpError = function(err, response, callback, body) {
|
||||
if (err) {
|
||||
callback(err);
|
||||
callback(err, response, body);
|
||||
return err;
|
||||
}
|
||||
|
||||
if (response.statusCode >= 300 && response.statusCode <= 399 && response.headers.location.indexOf('/login') != -1) {
|
||||
err = new Error("Not Logged In");
|
||||
callback(err);
|
||||
callback(err, response, body);
|
||||
this._notifySessionExpired(err);
|
||||
return err;
|
||||
}
|
||||
|
||||
if (response.statusCode == 403 && response.body && response.body.match(/<div id="parental_notice_instructions">Enter your PIN below to exit Family View.<\/div>/)) {
|
||||
err = new Error("Family View Restricted");
|
||||
callback(err);
|
||||
callback(err, response, body);
|
||||
return err;
|
||||
}
|
||||
|
||||
if (response.statusCode >= 400) {
|
||||
err = new Error("HTTP error " + response.statusCode);
|
||||
err.code = response.statusCode;
|
||||
callback(err);
|
||||
callback(err, response, body);
|
||||
return err;
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ SteamCommunity.prototype.getInventoryHistory = function(options, callback) {
|
||||
|
||||
var $ = Cheerio.load(body);
|
||||
if (!$('.inventory_history_pagingrow').html()) {
|
||||
callback("Malformed page: no paging row found");
|
||||
callback(new Error("Malformed page: no paging row found"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -257,10 +257,19 @@ SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
|
||||
}, "steamcommunity");
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the contents of a user's inventory context.
|
||||
* @deprecated Use getUserInventoryContents instead
|
||||
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
|
||||
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||
* @param {function} callback
|
||||
*/
|
||||
SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, tradableOnly, callback) {
|
||||
var self = this;
|
||||
|
||||
if(typeof userID === 'string') {
|
||||
if (typeof userID === 'string') {
|
||||
userID = new SteamID(userID);
|
||||
}
|
||||
|
||||
@@ -270,6 +279,9 @@ SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, t
|
||||
function get(inventory, currency, start) {
|
||||
self.httpRequest({
|
||||
"uri": "https://steamcommunity.com" + endpoint + "/inventory/json/" + appID + "/" + contextID,
|
||||
"headers": {
|
||||
"Referer": "https://steamcommunity.com" + endpoint + "/inventory"
|
||||
},
|
||||
"qs": {
|
||||
"start": start,
|
||||
"trading": tradableOnly ? 1 : undefined
|
||||
@@ -281,34 +293,34 @@ SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, t
|
||||
return;
|
||||
}
|
||||
|
||||
if(!body || !body.success || !body.rgInventory || !body.rgDescriptions || !body.rgCurrency) {
|
||||
if(body) {
|
||||
if (!body || !body.success || !body.rgInventory || !body.rgDescriptions || !body.rgCurrency) {
|
||||
if (body) {
|
||||
callback(new Error(body.Error || "Malformed response"));
|
||||
} else {
|
||||
callback(new Error("Malformed response"));
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var i;
|
||||
for(i in body.rgInventory) {
|
||||
if(!body.rgInventory.hasOwnProperty(i)) {
|
||||
for (i in body.rgInventory) {
|
||||
if (!body.rgInventory.hasOwnProperty(i)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
inventory.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
|
||||
}
|
||||
|
||||
for(i in body.rgCurrency) {
|
||||
if(!body.rgCurrency.hasOwnProperty(i)) {
|
||||
for (i in body.rgCurrency) {
|
||||
if (!body.rgCurrency.hasOwnProperty(i)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
currency.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
|
||||
}
|
||||
|
||||
if(body.more) {
|
||||
if (body.more) {
|
||||
var match = response.request.uri.href.match(/\/(profiles|id)\/([^\/]+)\//);
|
||||
if(match) {
|
||||
endpoint = "/" + match[1] + "/" + match[2];
|
||||
@@ -321,3 +333,118 @@ SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, t
|
||||
}, "steamcommunity");
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the contents of a user's inventory context.
|
||||
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
|
||||
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||
* @param {function} callback
|
||||
*/
|
||||
SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, contextID, tradableOnly, callback) {
|
||||
var self = this;
|
||||
|
||||
if(typeof userID === 'string') {
|
||||
userID = new SteamID(userID);
|
||||
}
|
||||
|
||||
var pos = 1;
|
||||
get([], []);
|
||||
|
||||
function get(inventory, currency, start) {
|
||||
self.httpRequest({
|
||||
"uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID,
|
||||
"headers": {
|
||||
"Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory"
|
||||
},
|
||||
"qs": {
|
||||
"l": "english", // Default language
|
||||
"count": 5000, // Max items per 'page'
|
||||
"start_assetid": start
|
||||
},
|
||||
"json": true
|
||||
}, function(err, response, body) {
|
||||
if (err) {
|
||||
if (err.message == "HTTP error 403" && body === null) {
|
||||
// 403 with a body of "null" means the inventory/profile is private.
|
||||
if(userID.getSteamID64() == self.steamID.getSteamID64()) {
|
||||
// We can never get private profile error for our own inventory!
|
||||
self._notifySessionExpired(err);
|
||||
}
|
||||
|
||||
callback(new Error("This profile is private."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (err.message == "HTTP error 500" && body && body.error) {
|
||||
err = new Error(body.error);
|
||||
|
||||
var match = body.error.match(/^(.+) \((\d+)\)$/);
|
||||
if (match) {
|
||||
err.message = match[1];
|
||||
err.eresult = match[2];
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
if (body && body.success && body.total_inventory_count === 0) {
|
||||
// Empty inventory
|
||||
callback(null, [], [], 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!body || !body.success || !body.assets || !body.descriptions) {
|
||||
if (body) {
|
||||
// Dunno if the error/Error property even exists on this new endpoint
|
||||
callback(new Error(body.error || body.Error || "Malformed response"));
|
||||
} else {
|
||||
callback(new Error("Malformed response"));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < body.assets.length; i++) {
|
||||
var description = getDescription(body.descriptions, body.assets[i].classid, body.assets[i].instanceid);
|
||||
|
||||
if (!tradableOnly || (description && description.tradable)) {
|
||||
body.assets[i].pos = pos++;
|
||||
(body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID));
|
||||
}
|
||||
}
|
||||
|
||||
if (body.more_items) {
|
||||
get(inventory, currency, body.last_assetid);
|
||||
} else {
|
||||
callback(null, inventory, currency, body.total_inventory_count);
|
||||
}
|
||||
}, "steamcommunity");
|
||||
}
|
||||
|
||||
// A bit of optimization; objects are hash tables so it's more efficient to look up by key than to iterate an array
|
||||
var quickDescriptionLookup = {};
|
||||
|
||||
function getDescription(descriptions, classID, instanceID) {
|
||||
instanceID = instanceID || '0'; // instanceID can be undefined, in which case it's 0.
|
||||
|
||||
var key = classID + '_' + instanceID;
|
||||
|
||||
if (quickDescriptionLookup[key]) {
|
||||
return quickDescriptionLookup[key];
|
||||
}
|
||||
|
||||
for (var i = 0; i < descriptions.length; i++) {
|
||||
quickDescriptionLookup[key] = descriptions[i];
|
||||
|
||||
if (descriptions[i].classid == classID && descriptions[i].instanceid == instanceID) {
|
||||
return descriptions[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@ var SteamCommunity = require('../index.js');
|
||||
SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
|
||||
var self = this;
|
||||
this.httpRequest({
|
||||
"uri": "https://steamcommunity.com/dev/apikey",
|
||||
"uri": "https://steamcommunity.com/dev/apikey?l=english",
|
||||
"followRedirect": false
|
||||
}, function(err, response, body) {
|
||||
if (err) {
|
||||
@@ -21,7 +21,7 @@ SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
|
||||
callback(null, match[1]);
|
||||
} else {
|
||||
// We need to register a new API key
|
||||
self.httpRequestPost('https://steamcommunity.com/dev/registerkey', {
|
||||
self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
|
||||
"form": {
|
||||
"domain": domain,
|
||||
"agreeToTerms": "agreed",
|
||||
|
||||
16
index.js
16
index.js
@@ -56,13 +56,20 @@ function SteamCommunity(options) {
|
||||
}
|
||||
|
||||
SteamCommunity.prototype.login = function(details, callback) {
|
||||
if(details.steamguard) {
|
||||
if (!details.accountName || !details.password) {
|
||||
throw new Error("Missing either accountName or password to login; both are needed");
|
||||
}
|
||||
|
||||
if (details.steamguard) {
|
||||
var parts = details.steamguard.split('||');
|
||||
this._setCookie(Request.cookie('steamMachineAuth' + parts[0] + '=' + encodeURIComponent(parts[1])), true);
|
||||
}
|
||||
|
||||
var self = this;
|
||||
|
||||
// Delete the cache
|
||||
delete self._profileURL;
|
||||
|
||||
// headers required to convince steam that we're logging in from a mobile device so that we can get the oAuth data
|
||||
var mobileHeaders = {
|
||||
"X-Requested-With": "com.valvesoftware.android.steam.community",
|
||||
@@ -164,6 +171,8 @@ SteamCommunity.prototype.login = function(details, callback) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
self.setCookies(cookies);
|
||||
|
||||
callback(null, sessionID, cookies, steamguard, oAuth.oauth_token);
|
||||
}
|
||||
@@ -217,6 +226,7 @@ SteamCommunity.prototype.oAuthLogin = function(steamguard, token, callback) {
|
||||
|
||||
SteamCommunity.prototype._setCookie = function(cookie, secure) {
|
||||
var protocol = secure ? "https" : "http";
|
||||
cookie.secure = !!secure;
|
||||
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
|
||||
@@ -311,8 +321,8 @@ SteamCommunity.prototype.getNotifications = function(callback) {
|
||||
// dunno about 7
|
||||
"gifts": body.notifications[8] || 0,
|
||||
"chat": body.notifications[9] || 0,
|
||||
"helpRequestReplies": body.notifications[10] || 0
|
||||
// dunno about 11
|
||||
"helpRequestReplies": body.notifications[10] || 0,
|
||||
"accountAlerts": body.notifications[11] || 0
|
||||
};
|
||||
|
||||
callback(null, notifications);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "steamcommunity",
|
||||
"version": "3.26.0",
|
||||
"version": "3.30.4",
|
||||
"description": "Provides an interface for logging into and interacting with the Steam Community website",
|
||||
"keywords": ["steam", "steam community"],
|
||||
"homepage": "https://github.com/DoctorMcKay/node-steamcommunity",
|
||||
@@ -17,8 +17,8 @@
|
||||
"node-bignumber": "^1.2.1",
|
||||
"steamid": "^1.0.0",
|
||||
"xml2js": "^0.4.11",
|
||||
"cheerio": "0.19.0",
|
||||
"async": "^1.4.2",
|
||||
"cheerio": "0.22.0",
|
||||
"async": "^2.1.4",
|
||||
"steam-totp": "^1.3.0"
|
||||
},
|
||||
"engines": {
|
||||
|
||||
Reference in New Issue
Block a user