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14 Commits

Author SHA1 Message Date
Alexander Corn
ec60e1b73e 3.30.2 2016-12-30 17:11:12 -05:00
Alexander Corn
a22a75d4e1 Merge pull request #150 from Vankxr/master
Check if requested inventory is ours.
2016-12-30 17:06:21 -05:00
Vankxr
313753bb05 Check if requested inventory is ours.
Should fix https://github.com/DoctorMcKay/node-steamcommunity/issues/149
2016-12-30 21:24:53 +00:00
Alexander Corn
459fe4d8b1 3.30.1 2016-12-15 00:53:46 -05:00
Alexander Corn
489c0441a5 Restore market_fee_app property to CEconItem for Steam Community items 2016-12-15 00:53:26 -05:00
Alexander Corn
d91e74d02a 3.30.0 2016-12-13 01:53:57 -05:00
Alexander Corn
d120d09970 Fixed tag data to be identical to old endpoint 2016-12-13 01:53:30 -05:00
Alexander Corn
84ce979a78 Fixed new inventory loading not working properly 2016-12-13 01:52:52 -05:00
Alexander Corn
88b0495386 Renamed getUserInventory, added back old one and marked it as deprecated 2016-12-13 01:32:17 -05:00
Alexander Corn
d367e8eae4 Added better paging controls for new inventory endpoint 2016-12-13 01:29:06 -05:00
Alexander Corn
9a3cf927c0 Fixed some more currency detection 2016-12-13 01:28:48 -05:00
Alexander Corn
56cdfff672 3.29.1 2016-12-13 01:07:12 -05:00
Alexander Corn
35e6dd16e7 Re-add "pos" property to inventory items for backwards compatibility 2016-12-13 01:07:00 -05:00
Alexander Corn
d0af8584c1 Send referer when fetching inventories 2016-12-13 00:50:29 -05:00
4 changed files with 159 additions and 15 deletions

View File

@@ -1,6 +1,6 @@
module.exports = CEconItem;
function CEconItem(item, descriptions, contextID) {
function CEconItem(item, description, contextID) {
var thing;
for (thing in item) {
if (item.hasOwnProperty(thing)) {
@@ -8,7 +8,7 @@ function CEconItem(item, descriptions, contextID) {
}
}
var isCurrency = (typeof this.is_currency !== 'undefined') ? (!!this.is_currency) : (typeof this.currencyid !== 'undefined'); // I don't want to put this on the object yet; it's nice to have the ids at the top of printed output
var isCurrency = !!(this.is_currency || this.currency) || typeof this.currencyid !== 'undefined'; // I don't want to put this on the object yet; it's nice to have the ids at the top of printed output
if (isCurrency) {
this.currencyid = this.id = (this.id || this.currencyid);
@@ -21,10 +21,15 @@ function CEconItem(item, descriptions, contextID) {
this.contextid = this.contextid || contextID.toString();
// Merge the description
if (descriptions) {
for (thing in descriptions) {
if (descriptions.hasOwnProperty(thing)) {
this[thing] = descriptions[thing];
if (description) {
// Is this a listing of descriptions?
if (description[this.classid + '_' + this.instanceid]) {
description = description[this.classid + '_' + this.instanceid];
}
for (thing in description) {
if (description.hasOwnProperty(thing)) {
this[thing] = description[thing];
}
}
}
@@ -41,6 +46,31 @@ function CEconItem(item, descriptions, contextID) {
if (this.owner && JSON.stringify(this.owner) == '{}') {
this.owner = null;
}
// Restore old property names of tags
if (this.tags) {
this.tags = this.tags.map(function(tag) {
return {
"internal_name": tag.internal_name,
"name": tag.localized_tag_name || tag.name,
"category": tag.category,
"color": tag.color || "",
"category_name": tag.localized_category_name || tag.category_name
};
});
}
// Restore market_fee_app, if applicable
var match;
if (this.appid == 753 && this.contextid == 6 && this.market_hash_name && (match = this.market_hash_name.match(/^(\d+)\-/))) {
this.market_fee_app = parseInt(match[1], 10);
}
if (this.actions === "") {
this.actions = [];
}
delete this.currency;
}
CEconItem.prototype.getImageURL = function() {
@@ -56,12 +86,12 @@ CEconItem.prototype.getLargeImageURL = function() {
};
CEconItem.prototype.getTag = function(category) {
if(!this.tags) {
if (!this.tags) {
return null;
}
for(var i = 0; i < this.tags.length; i++) {
if(this.tags[i].category == category) {
for (var i = 0; i < this.tags.length; i++) {
if (this.tags[i].category == category) {
return this.tags[i];
}
}

View File

@@ -158,6 +158,25 @@ CSteamUser.prototype.getInventoryContexts = function(callback) {
this._community.getUserInventoryContexts(this.steamID, callback);
};
/**
* Get the contents of a user's inventory context.
* @deprecated Use CSteamUser#getInventoryContents instead
* @param {int} appID - The Steam application ID of the game for which you want an inventory
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
* @param {boolean} tradableOnly - true to get only tradable items and currencies
* @param callback
*/
CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, callback) {
this._community.getUserInventory(this.steamID, appID, contextID, tradableOnly, callback);
};
/**
* Get the contents of a user's inventory context.
* @param {int} appID - The Steam application ID of the game for which you want an inventory
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
* @param {boolean} tradableOnly - true to get only tradable items and currencies
* @param callback
*/
CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, callback) {
this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, callback);
};

View File

@@ -257,18 +257,107 @@ SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
}, "steamcommunity");
};
/**
* Get the contents of a user's inventory context.
* @deprecated Use getUserInventoryContents instead
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
* @param {int} appID - The Steam application ID of the game for which you want an inventory
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
* @param {boolean} tradableOnly - true to get only tradable items and currencies
* @param {function} callback
*/
SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, tradableOnly, callback) {
var self = this;
if (typeof userID === 'string') {
userID = new SteamID(userID);
}
var endpoint = "/profiles/" + userID.getSteamID64();
get([], []);
function get(inventory, currency, start) {
self.httpRequest({
"uri": "https://steamcommunity.com" + endpoint + "/inventory/json/" + appID + "/" + contextID,
"headers": {
"Referer": "https://steamcommunity.com" + endpoint + "/inventory"
},
"qs": {
"start": start,
"trading": tradableOnly ? 1 : undefined
},
"json": true
}, function(err, response, body) {
if (err) {
callback(err);
return;
}
if (!body || !body.success || !body.rgInventory || !body.rgDescriptions || !body.rgCurrency) {
if (body) {
callback(new Error(body.Error || "Malformed response"));
} else {
callback(new Error("Malformed response"));
}
return;
}
var i;
for (i in body.rgInventory) {
if (!body.rgInventory.hasOwnProperty(i)) {
continue;
}
inventory.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
}
for (i in body.rgCurrency) {
if (!body.rgCurrency.hasOwnProperty(i)) {
continue;
}
currency.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
}
if (body.more) {
var match = response.request.uri.href.match(/\/(profiles|id)\/([^\/]+)\//);
if(match) {
endpoint = "/" + match[1] + "/" + match[2];
}
get(inventory, currency, body.more_start);
} else {
callback(null, inventory, currency);
}
}, "steamcommunity");
}
};
/**
* Get the contents of a user's inventory context.
* @param {SteamID|string} userID - The user's SteamID as a SteamID object or a string which can parse into one
* @param {int} appID - The Steam application ID of the game for which you want an inventory
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
* @param {boolean} tradableOnly - true to get only tradable items and currencies
* @param {function} callback
*/
SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, contextID, tradableOnly, callback) {
var self = this;
if(typeof userID === 'string') {
userID = new SteamID(userID);
}
get([], [], 1);
function get(inventory, currency, step, start) {
var pos = 1;
get([], []);
function get(inventory, currency, start) {
self.httpRequest({
"uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID,
"headers": {
"Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory"
},
"qs": {
"l": "english", // Default language
"count": 5000, // Max items per 'page'
@@ -279,6 +368,11 @@ SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, t
if (err) {
if (err.message == "HTTP error 403" && body === null) {
// 403 with a body of "null" means the inventory/profile is private.
if(userID.getSteamID64() == self.steamID.getSteamID64()) {
// We can never get private profile error for our own inventory!
self._notifySessionExpired(err);
}
callback(new Error("This profile is private."));
return;
}
@@ -302,12 +396,13 @@ SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, t
var description = getDescription(body.descriptions, body.assets[i].classid, body.assets[i].instanceid);
if (!tradableOnly || (description && description.tradable)) {
body.assets[i].pos = pos++;
(body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID));
}
}
if(body.total_inventory_count > 5000 * step) {
get(inventory, currency, step + 1, body.assets[body.assets.length - 1].assetid);
if (body.more_items) {
get(inventory, currency, body.last_assetid);
} else {
callback(null, inventory, currency, body.total_inventory_count);
}

View File

@@ -1,6 +1,6 @@
{
"name": "steamcommunity",
"version": "3.29.0",
"version": "3.30.2",
"description": "Provides an interface for logging into and interacting with the Steam Community website",
"keywords": ["steam", "steam community"],
"homepage": "https://github.com/DoctorMcKay/node-steamcommunity",