mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 21:23:28 +08:00
Compare commits
17 Commits
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2
.github/FUNDING.yml
vendored
Normal file
2
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
github: DoctorMcKay
|
||||
custom: 'https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=N36YVAT42CZ4G&item_name=node%2dsteamcommunity¤cy_code=USD'
|
||||
2
.idea/codeStyles/codeStyleConfig.xml
generated
2
.idea/codeStyles/codeStyleConfig.xml
generated
@@ -1,5 +1,5 @@
|
||||
<component name="ProjectCodeStyleConfiguration">
|
||||
<state>
|
||||
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default (1)" />
|
||||
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
|
||||
</state>
|
||||
</component>
|
||||
@@ -86,7 +86,11 @@ function CEconItem(item, description, contextID) {
|
||||
this.actions = [];
|
||||
}
|
||||
|
||||
delete this.currency;
|
||||
// One wouldn't think that we need this if statement, but apparently v8 has a weird bug/quirk where deleting a
|
||||
// property results in greatly increased memory usage. Because that makes sense.
|
||||
if (this.currency) {
|
||||
delete this.currency;
|
||||
}
|
||||
}
|
||||
|
||||
CEconItem.prototype.getImageURL = function() {
|
||||
|
||||
@@ -78,8 +78,8 @@ CSteamGroup.prototype.getAllAnnouncements = function(time, callback) {
|
||||
this._community.getAllGroupAnnouncements(this.steamID, time, callback);
|
||||
};
|
||||
|
||||
CSteamGroup.prototype.postAnnouncement = function(headline, content, callback) {
|
||||
this._community.postGroupAnnouncement(this.steamID, headline, content, callback);
|
||||
CSteamGroup.prototype.postAnnouncement = function(headline, content, hidden, callback) {
|
||||
this._community.postGroupAnnouncement(this.steamID, headline, content, hidden, callback);
|
||||
};
|
||||
|
||||
CSteamGroup.prototype.editAnnouncement = function(annoucementID, headline, content, callback) {
|
||||
|
||||
@@ -183,10 +183,11 @@ CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, cal
|
||||
* @param {int} appID - The Steam application ID of the game for which you want an inventory
|
||||
* @param {int} contextID - The ID of the "context" within the game you want to retrieve
|
||||
* @param {boolean} tradableOnly - true to get only tradable items and currencies
|
||||
* @param {string} [language] - The language of item descriptions to return. Omit for default (which may either be English or your account's chosen language)
|
||||
* @param callback
|
||||
*/
|
||||
CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, callback) {
|
||||
this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, callback);
|
||||
CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, language, callback) {
|
||||
this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, language, callback);
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -172,7 +172,7 @@ SteamCommunity.prototype.acceptConfirmationForObject = function(identitySecret,
|
||||
setTimeout(function() {
|
||||
// Delete the saved time offset after 12 hours because why not
|
||||
delete self._timeOffset;
|
||||
}, 1000 * 60 * 60 * 12);
|
||||
}, 1000 * 60 * 60 * 12).unref();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -109,6 +109,43 @@ SteamCommunity.prototype.turnItemIntoGems = function(appid, assetid, expectedGem
|
||||
})
|
||||
};
|
||||
|
||||
/**
|
||||
* Open a booster pack.
|
||||
* @param {int} appid
|
||||
* @param {int|string} assetid
|
||||
* @param {function} callback
|
||||
*/
|
||||
SteamCommunity.prototype.openBoosterPack = function(appid, assetid, callback) {
|
||||
this._myProfile({
|
||||
"endpoint": "ajaxunpackbooster/",
|
||||
"json": true,
|
||||
"checkHttpError": false
|
||||
}, {
|
||||
"appid": appid,
|
||||
"communityitemid": assetid,
|
||||
"sessionid": this.getSessionID()
|
||||
}, (err, res, body) => {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.success && body.success != SteamCommunity.EResult.OK) {
|
||||
let err = new Error(body.message || SteamCommunity.EResult[body.success]);
|
||||
err.eresult = err.code = body.success;
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!body.rgItems) {
|
||||
callback(new Error("Malformed response"));
|
||||
return;
|
||||
}
|
||||
|
||||
callback(null, body.rgItems);
|
||||
})
|
||||
};
|
||||
|
||||
/**
|
||||
* Get details about a gift in your inventory.
|
||||
* @param {string} giftID
|
||||
|
||||
@@ -34,31 +34,45 @@ SteamCommunity.prototype.setupProfile = function(callback) {
|
||||
|
||||
SteamCommunity.prototype.editProfile = function(settings, callback) {
|
||||
var self = this;
|
||||
this._myProfile("edit", null, function(err, response, body) {
|
||||
if(err || response.statusCode != 200) {
|
||||
if(callback) {
|
||||
callback(err || new Error("HTTP error " + response.statusCode));
|
||||
this._myProfile('edit/info', null, function(err, response, body) {
|
||||
if (err || response.statusCode != 200) {
|
||||
if (callback) {
|
||||
callback(err || new Error('HTTP error ' + response.statusCode));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var $ = Cheerio.load(body);
|
||||
var form = $('#editForm');
|
||||
if(!form) {
|
||||
if(callback) {
|
||||
callback(new Error("Malformed response"));
|
||||
var existingSettings = $('#profile_edit_config').data('profile-edit');
|
||||
if (!existingSettings || !existingSettings.strPersonaName) {
|
||||
if (callback) {
|
||||
callback(new Error('Malformed response'));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var values = {};
|
||||
form.serializeArray().forEach(function(item) {
|
||||
values[item.name] = item.value;
|
||||
});
|
||||
var values = {
|
||||
sessionID: self.getSessionID(),
|
||||
type: 'profileSave',
|
||||
weblink_1_title: '',
|
||||
weblink_1_url: '',
|
||||
weblink_2_title: '',
|
||||
weblink_2_url: '',
|
||||
weblink_3_title: '',
|
||||
weblink_3_url: '',
|
||||
personaName: existingSettings.strPersonaName,
|
||||
real_name: existingSettings.strRealName,
|
||||
summary: existingSettings.strSummary,
|
||||
country: existingSettings.LocationData.locCountryCode,
|
||||
state: existingSettings.LocationData.locStateCode,
|
||||
city: existingSettings.LocationData.locCityCode,
|
||||
customURL: existingSettings.strCustomURL,
|
||||
json: 1
|
||||
};
|
||||
|
||||
for(var i in settings) {
|
||||
for (var i in settings) {
|
||||
if(!settings.hasOwnProperty(i)) {
|
||||
continue;
|
||||
}
|
||||
@@ -92,6 +106,8 @@ SteamCommunity.prototype.editProfile = function(settings, callback) {
|
||||
values.customURL = settings[i];
|
||||
break;
|
||||
|
||||
// These don't work right now
|
||||
/*
|
||||
case 'background':
|
||||
// The assetid of our desired profile background
|
||||
values.profile_background = settings[i];
|
||||
@@ -110,60 +126,55 @@ SteamCommunity.prototype.editProfile = function(settings, callback) {
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
*/
|
||||
// TODO: profile showcases
|
||||
}
|
||||
}
|
||||
|
||||
self._myProfile("edit", values, function(err, response, body) {
|
||||
self._myProfile('edit', values, function(err, response, body) {
|
||||
if (settings.customURL) {
|
||||
delete self._profileURL;
|
||||
}
|
||||
|
||||
if(err || response.statusCode != 200) {
|
||||
if(callback) {
|
||||
callback(err || new Error("HTTP error " + response.statusCode));
|
||||
}
|
||||
|
||||
if (!callback) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for an error
|
||||
var $ = Cheerio.load(body);
|
||||
var error = $('#errorText .formRowFields');
|
||||
if(error) {
|
||||
error = error.text().trim();
|
||||
if(error) {
|
||||
if(callback) {
|
||||
callback(new Error(error));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
if (err || response.statusCode != 200) {
|
||||
callback(err || new Error('HTTP error ' + response.statusCode));
|
||||
return;
|
||||
}
|
||||
|
||||
if(callback) {
|
||||
try {
|
||||
var json = JSON.parse(body);
|
||||
if (!json.success || json.success != 1) {
|
||||
callback(new Error(json.errmsg || 'Request was not successful'));
|
||||
return;
|
||||
}
|
||||
|
||||
callback(null);
|
||||
} catch (ex) {
|
||||
callback(ex);
|
||||
}
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
SteamCommunity.prototype.profileSettings = function(settings, callback) {
|
||||
this._myProfile("edit/settings", null, (err, response, body) => {
|
||||
this._myProfile('edit/settings', null, (err, response, body) => {
|
||||
if (err || response.statusCode != 200) {
|
||||
if (callback) {
|
||||
callback(err || new Error("HTTP error " + response.statusCode));
|
||||
callback(err || new Error('HTTP error ' + response.statusCode));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var $ = Cheerio.load(body);
|
||||
var existingSettings = $('.ProfileReactRoot[data-privacysettings]').data('privacysettings');
|
||||
if (!existingSettings) {
|
||||
if(callback) {
|
||||
callback(new Error("Malformed response"));
|
||||
var existingSettings = $('#profile_edit_config').data('profile-edit');
|
||||
if (!existingSettings || !existingSettings.Privacy) {
|
||||
if (callback) {
|
||||
callback(new Error('Malformed response'));
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -171,8 +182,8 @@ SteamCommunity.prototype.profileSettings = function(settings, callback) {
|
||||
|
||||
// PrivacySettings => {PrivacyProfile, PrivacyInventory, PrivacyInventoryGifts, PrivacyOwnedGames, PrivacyPlaytime}
|
||||
// eCommentPermission
|
||||
var privacy = existingSettings.PrivacySettings;
|
||||
var commentPermission = existingSettings.eCommentPermission;
|
||||
var privacy = existingSettings.Privacy.PrivacySettings;
|
||||
var commentPermission = existingSettings.Privacy.eCommentPermission;
|
||||
|
||||
for (var i in settings) {
|
||||
if (!settings.hasOwnProperty(i)) {
|
||||
@@ -211,18 +222,18 @@ SteamCommunity.prototype.profileSettings = function(settings, callback) {
|
||||
}
|
||||
|
||||
this._myProfile({
|
||||
"method": "POST",
|
||||
"endpoint": "ajaxsetprivacy/",
|
||||
"json": true,
|
||||
"formData": { // it's multipart because lolvalve
|
||||
"sessionid": this.getSessionID(),
|
||||
"Privacy": JSON.stringify(privacy),
|
||||
"eCommentPermission": commentPermission
|
||||
method: 'POST',
|
||||
endpoint: 'ajaxsetprivacy/',
|
||||
json: true,
|
||||
formData: { // it's multipart because lolvalve
|
||||
sessionid: this.getSessionID(),
|
||||
Privacy: JSON.stringify(privacy),
|
||||
eCommentPermission: commentPermission
|
||||
}
|
||||
}, null, function(err, response, body) {
|
||||
if (err || response.statusCode != 200) {
|
||||
if (callback) {
|
||||
callback(err || new Error("HTTP error " + response.statusCode));
|
||||
callback(err || new Error('HTTP error ' + response.statusCode));
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -230,7 +241,7 @@ SteamCommunity.prototype.profileSettings = function(settings, callback) {
|
||||
|
||||
if (body.success != 1) {
|
||||
if (callback) {
|
||||
callback(new Error(body.success ? "Error " + body.success : "Request was not successful"));
|
||||
callback(new Error(body.success ? 'Error ' + body.success : 'Request was not successful'));
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
var SteamCommunity = require('../index.js');
|
||||
var ReadLine = require('readline');
|
||||
var fs = require('fs');
|
||||
// If you aren't running this script inside of the repository, replace the following line with:
|
||||
// const SteamCommunity = require('steamcommunity');
|
||||
const SteamCommunity = require('../index.js');
|
||||
const ReadLine = require('readline');
|
||||
|
||||
var community = new SteamCommunity();
|
||||
var rl = ReadLine.createInterface({
|
||||
"input": process.stdin,
|
||||
"output": process.stdout
|
||||
let community = new SteamCommunity();
|
||||
let rl = ReadLine.createInterface({
|
||||
input: process.stdin,
|
||||
output: process.stdout
|
||||
});
|
||||
|
||||
rl.question("Username: ", function(accountName) {
|
||||
rl.question("Password: ", function(password) {
|
||||
rl.question("Two-Factor Auth Code: ", function(authCode) {
|
||||
rl.question("Revocation Code: R", function(rCode) {
|
||||
doLogin(accountName, password, authCode, "", rCode);
|
||||
rl.question('Username: ', (accountName) => {
|
||||
rl.question('Password: ', (password) => {
|
||||
rl.question('Two-Factor Auth Code: ', (authCode) =>{
|
||||
rl.question('Revocation Code: R', (rCode) => {
|
||||
doLogin(accountName, password, authCode, '', rCode);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -20,21 +21,21 @@ rl.question("Username: ", function(accountName) {
|
||||
|
||||
function doLogin(accountName, password, authCode, captcha, rCode) {
|
||||
community.login({
|
||||
"accountName": accountName,
|
||||
"password": password,
|
||||
"twoFactorCode": authCode,
|
||||
"captcha": captcha
|
||||
}, function(err, sessionID, cookies, steamguard) {
|
||||
if(err) {
|
||||
if(err.message == 'SteamGuard') {
|
||||
console.log("This account does not have two-factor authentication enabled.");
|
||||
accountName: accountName,
|
||||
password: password,
|
||||
twoFactorCode: authCode,
|
||||
captcha: captcha
|
||||
}, (err, sessionID, cookies, steamguard) => {
|
||||
if (err) {
|
||||
if (err.message == 'SteamGuard') {
|
||||
console.log('This account does not have two-factor authentication enabled.');
|
||||
process.exit();
|
||||
return;
|
||||
}
|
||||
|
||||
if(err.message == 'CAPTCHA') {
|
||||
if (err.message == 'CAPTCHA') {
|
||||
console.log(err.captchaurl);
|
||||
rl.question("CAPTCHA: ", function(captchaInput) {
|
||||
rl.question('CAPTCHA: ', (captchaInput) => {
|
||||
doLogin(accountName, password, authCode, captchaInput);
|
||||
});
|
||||
|
||||
@@ -46,15 +47,15 @@ function doLogin(accountName, password, authCode, captcha, rCode) {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Logged on!");
|
||||
community.disableTwoFactor("R" + rCode, function(err) {
|
||||
if(err) {
|
||||
console.log('Logged on!');
|
||||
community.disableTwoFactor('R' + rCode, (err) => {
|
||||
if (err) {
|
||||
console.log(err);
|
||||
process.exit();
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Two-factor authentication disabled!");
|
||||
console.log('Two-factor authentication disabled!');
|
||||
process.exit();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,45 +1,49 @@
|
||||
var SteamCommunity = require('../index.js');
|
||||
var ReadLine = require('readline');
|
||||
var fs = require('fs');
|
||||
// If you aren't running this script inside of the repository, replace the following line with:
|
||||
// const SteamCommunity = require('steamcommunity');
|
||||
const SteamCommunity = require('../index.js');
|
||||
const ReadLine = require('readline');
|
||||
const FS = require('fs');
|
||||
|
||||
var community = new SteamCommunity();
|
||||
var rl = ReadLine.createInterface({
|
||||
"input": process.stdin,
|
||||
"output": process.stdout
|
||||
const EResult = SteamCommunity.EResult;
|
||||
|
||||
let community = new SteamCommunity();
|
||||
let rl = ReadLine.createInterface({
|
||||
input: process.stdin,
|
||||
output: process.stdout
|
||||
});
|
||||
|
||||
rl.question("Username: ", function(accountName) {
|
||||
rl.question("Password: ", function(password) {
|
||||
rl.question('Username: ', (accountName) => {
|
||||
rl.question('Password: ', (password) => {
|
||||
doLogin(accountName, password);
|
||||
});
|
||||
});
|
||||
|
||||
function doLogin(accountName, password, authCode, captcha) {
|
||||
community.login({
|
||||
"accountName": accountName,
|
||||
"password": password,
|
||||
"authCode": authCode,
|
||||
"captcha": captcha
|
||||
}, function(err, sessionID, cookies, steamguard) {
|
||||
if(err) {
|
||||
if(err.message == 'SteamGuardMobile') {
|
||||
console.log("This account already has two-factor authentication enabled.");
|
||||
accountName: accountName,
|
||||
password: password,
|
||||
authCode: authCode,
|
||||
captcha: captcha
|
||||
}, (err, sessionID, cookies, steamguard) => {
|
||||
if (err) {
|
||||
if (err.message == 'SteamGuardMobile') {
|
||||
console.log('This account already has two-factor authentication enabled.');
|
||||
process.exit();
|
||||
return;
|
||||
}
|
||||
|
||||
if(err.message == 'SteamGuard') {
|
||||
console.log("An email has been sent to your address at " + err.emaildomain);
|
||||
rl.question("Steam Guard Code: ", function (code) {
|
||||
if (err.message == 'SteamGuard') {
|
||||
console.log(`An email has been sent to your address at ${err.emaildomain}`);
|
||||
rl.question('Steam Guard Code: ', (code) => {
|
||||
doLogin(accountName, password, code);
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(err.message == 'CAPTCHA') {
|
||||
if (err.message == 'CAPTCHA') {
|
||||
console.log(err.captchaurl);
|
||||
rl.question("CAPTCHA: ", function(captchaInput) {
|
||||
rl.question('CAPTCHA: ', (captchaInput) => {
|
||||
doLogin(accountName, password, authCode, captchaInput);
|
||||
});
|
||||
|
||||
@@ -51,17 +55,17 @@ function doLogin(accountName, password, authCode, captcha) {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Logged on!");
|
||||
community.enableTwoFactor(function(err, response) {
|
||||
if(err) {
|
||||
if(err.eresult == 2) {
|
||||
console.log("Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?");
|
||||
console.log('Logged on!');
|
||||
community.enableTwoFactor((err, response) => {
|
||||
if (err) {
|
||||
if (err.eresult == EResult.Fail) {
|
||||
console.log('Error: Failed to enable two-factor authentication. Do you have a phone number attached to your account?');
|
||||
process.exit();
|
||||
return;
|
||||
}
|
||||
|
||||
if(err.eresult == 84) {
|
||||
console.log("Error: RateLimitExceeded. Try again later.");
|
||||
if (err.eresult == EResult.RateLimitExceeded) {
|
||||
console.log('Error: RateLimitExceeded. Try again later.');
|
||||
process.exit();
|
||||
return;
|
||||
}
|
||||
@@ -71,15 +75,16 @@ function doLogin(accountName, password, authCode, captcha) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(response.status != 1) {
|
||||
console.log("Error: Status " + response.status);
|
||||
if (response.status != EResult.OK) {
|
||||
console.log(`Error: Status ${response.status}`);
|
||||
process.exit();
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Writing secrets to twofactor_" + community.steamID.getSteamID64() + ".json");
|
||||
console.log("Revocation code: " + response.revocation_code);
|
||||
fs.writeFileSync("twofactor_" + community.steamID.getSteamID64() + ".json", JSON.stringify(response, null, "\t"));
|
||||
let filename = `twofactor_${community.steamID.getSteamID64()}.json`;
|
||||
console.log(`Writing secrets to ${filename}`);
|
||||
console.log(`Revocation code: ${response.revocation_code}`);
|
||||
FS.writeFileSync(filename, JSON.stringify(response, null, '\t'));
|
||||
|
||||
promptActivationCode(response);
|
||||
});
|
||||
@@ -87,10 +92,10 @@ function doLogin(accountName, password, authCode, captcha) {
|
||||
}
|
||||
|
||||
function promptActivationCode(response) {
|
||||
rl.question("SMS Code: ", function(smsCode) {
|
||||
community.finalizeTwoFactor(response.shared_secret, smsCode, function(err) {
|
||||
if(err) {
|
||||
if(err.message == "Invalid activation code") {
|
||||
rl.question('SMS Code: ', (smsCode) => {
|
||||
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
|
||||
if (err) {
|
||||
if (err.message == 'Invalid activation code') {
|
||||
console.log(err);
|
||||
promptActivationCode(response);
|
||||
return;
|
||||
@@ -98,7 +103,7 @@ function promptActivationCode(response) {
|
||||
|
||||
console.log(err);
|
||||
} else {
|
||||
console.log("Two-factor authentication enabled!");
|
||||
console.log('Two-factor authentication enabled!');
|
||||
}
|
||||
|
||||
process.exit();
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "steamcommunity",
|
||||
"version": "3.41.2",
|
||||
"version": "3.41.7",
|
||||
"description": "Provides an interface for logging into and interacting with the Steam Community website",
|
||||
"keywords": [
|
||||
"steam",
|
||||
|
||||
Reference in New Issue
Block a user