mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 21:23:28 +08:00
Compare commits
13 Commits
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0fc62d2966 | ||
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5daf5f712a | ||
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737aa9dc41 | ||
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07fb26047b | ||
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2f9b24c447 | ||
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211c625da0 | ||
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2e61a6ed70 | ||
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f0a3cb27f8 | ||
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58516d4ed1 |
2
.idea/codeStyles/codeStyleConfig.xml
generated
2
.idea/codeStyles/codeStyleConfig.xml
generated
@@ -1,5 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default (1)" />
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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@@ -86,7 +86,11 @@ function CEconItem(item, description, contextID) {
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this.actions = [];
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}
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delete this.currency;
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// One wouldn't think that we need this if statement, but apparently v8 has a weird bug/quirk where deleting a
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// property results in greatly increased memory usage. Because that makes sense.
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if (this.currency) {
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delete this.currency;
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}
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}
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CEconItem.prototype.getImageURL = function() {
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@@ -183,10 +183,11 @@ CSteamUser.prototype.getInventory = function(appID, contextID, tradableOnly, cal
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* @param {int} appID - The Steam application ID of the game for which you want an inventory
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* @param {int} contextID - The ID of the "context" within the game you want to retrieve
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* @param {boolean} tradableOnly - true to get only tradable items and currencies
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* @param {string} [language] - The language of item descriptions to return. Omit for default (which may either be English or your account's chosen language)
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* @param callback
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*/
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CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, callback) {
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this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, callback);
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CSteamUser.prototype.getInventoryContents = function(appID, contextID, tradableOnly, language, callback) {
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this._community.getUserInventoryContents(this.steamID, appID, contextID, tradableOnly, language, callback);
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};
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/**
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@@ -109,6 +109,43 @@ SteamCommunity.prototype.turnItemIntoGems = function(appid, assetid, expectedGem
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})
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};
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/**
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* Open a booster pack.
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* @param {int} appid
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* @param {int|string} assetid
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* @param {function} callback
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*/
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SteamCommunity.prototype.openBoosterPack = function(appid, assetid, callback) {
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this._myProfile({
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"endpoint": "ajaxunpackbooster/",
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"json": true,
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"checkHttpError": false
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}, {
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"appid": appid,
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"communityitemid": assetid,
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"sessionid": this.getSessionID()
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}, (err, res, body) => {
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if (err) {
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callback(err);
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return;
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}
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if (body.success && body.success != SteamCommunity.EResult.OK) {
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let err = new Error(body.message || SteamCommunity.EResult[body.success]);
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err.eresult = err.code = body.success;
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callback(err);
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return;
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}
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if (!body.rgItems) {
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callback(new Error("Malformed response"));
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return;
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}
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callback(null, body.rgItems);
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})
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};
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/**
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* Get details about a gift in your inventory.
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* @param {string} giftID
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@@ -34,31 +34,45 @@ SteamCommunity.prototype.setupProfile = function(callback) {
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SteamCommunity.prototype.editProfile = function(settings, callback) {
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var self = this;
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this._myProfile("edit", null, function(err, response, body) {
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if(err || response.statusCode != 200) {
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if(callback) {
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callback(err || new Error("HTTP error " + response.statusCode));
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this._myProfile('edit/info', null, function(err, response, body) {
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if (err || response.statusCode != 200) {
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if (callback) {
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callback(err || new Error('HTTP error ' + response.statusCode));
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}
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return;
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}
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var $ = Cheerio.load(body);
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var form = $('#editForm');
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if(!form) {
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if(callback) {
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callback(new Error("Malformed response"));
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var existingSettings = $('#profile_edit_config').data('profile-edit');
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if (!existingSettings || !existingSettings.strPersonaName) {
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if (callback) {
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callback(new Error('Malformed response'));
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}
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return;
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}
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var values = {};
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form.serializeArray().forEach(function(item) {
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values[item.name] = item.value;
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});
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var values = {
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sessionID: self.getSessionID(),
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type: 'profileSave',
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weblink_1_title: '',
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weblink_1_url: '',
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weblink_2_title: '',
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weblink_2_url: '',
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weblink_3_title: '',
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weblink_3_url: '',
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personaName: existingSettings.strPersonaName,
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real_name: existingSettings.strRealName,
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summary: existingSettings.strSummary,
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country: existingSettings.LocationData.locCountryCode,
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state: existingSettings.LocationData.locStateCode,
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city: existingSettings.LocationData.locCityCode,
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customURL: existingSettings.strCustomURL,
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json: 1
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};
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for(var i in settings) {
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for (var i in settings) {
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if(!settings.hasOwnProperty(i)) {
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continue;
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}
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@@ -92,6 +106,8 @@ SteamCommunity.prototype.editProfile = function(settings, callback) {
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values.customURL = settings[i];
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break;
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// These don't work right now
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/*
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case 'background':
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// The assetid of our desired profile background
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values.profile_background = settings[i];
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@@ -110,60 +126,55 @@ SteamCommunity.prototype.editProfile = function(settings, callback) {
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}
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break;
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*/
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// TODO: profile showcases
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}
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}
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self._myProfile("edit", values, function(err, response, body) {
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self._myProfile('edit', values, function(err, response, body) {
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if (settings.customURL) {
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delete self._profileURL;
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}
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if(err || response.statusCode != 200) {
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if(callback) {
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callback(err || new Error("HTTP error " + response.statusCode));
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}
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if (!callback) {
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return;
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}
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// Check for an error
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var $ = Cheerio.load(body);
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var error = $('#errorText .formRowFields');
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if(error) {
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error = error.text().trim();
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if(error) {
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if(callback) {
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callback(new Error(error));
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}
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return;
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}
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if (err || response.statusCode != 200) {
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callback(err || new Error('HTTP error ' + response.statusCode));
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return;
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}
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if(callback) {
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try {
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var json = JSON.parse(body);
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if (!json.success || json.success != 1) {
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callback(new Error(json.errmsg || 'Request was not successful'));
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return;
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}
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callback(null);
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} catch (ex) {
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callback(ex);
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}
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});
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});
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};
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SteamCommunity.prototype.profileSettings = function(settings, callback) {
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this._myProfile("edit/settings", null, (err, response, body) => {
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this._myProfile('edit/settings', null, (err, response, body) => {
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if (err || response.statusCode != 200) {
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if (callback) {
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callback(err || new Error("HTTP error " + response.statusCode));
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callback(err || new Error('HTTP error ' + response.statusCode));
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}
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return;
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}
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var $ = Cheerio.load(body);
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var existingSettings = $('.ProfileReactRoot[data-privacysettings]').data('privacysettings');
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if (!existingSettings) {
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if(callback) {
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callback(new Error("Malformed response"));
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var existingSettings = $('#profile_edit_config').data('profile-edit');
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if (!existingSettings || !existingSettings.Privacy) {
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if (callback) {
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callback(new Error('Malformed response'));
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}
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return;
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@@ -171,8 +182,8 @@ SteamCommunity.prototype.profileSettings = function(settings, callback) {
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// PrivacySettings => {PrivacyProfile, PrivacyInventory, PrivacyInventoryGifts, PrivacyOwnedGames, PrivacyPlaytime}
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// eCommentPermission
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var privacy = existingSettings.PrivacySettings;
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var commentPermission = existingSettings.eCommentPermission;
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var privacy = existingSettings.Privacy.PrivacySettings;
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var commentPermission = existingSettings.Privacy.eCommentPermission;
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for (var i in settings) {
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if (!settings.hasOwnProperty(i)) {
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@@ -211,18 +222,18 @@ SteamCommunity.prototype.profileSettings = function(settings, callback) {
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}
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this._myProfile({
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"method": "POST",
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"endpoint": "ajaxsetprivacy/",
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"json": true,
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"formData": { // it's multipart because lolvalve
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"sessionid": this.getSessionID(),
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"Privacy": JSON.stringify(privacy),
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"eCommentPermission": commentPermission
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method: 'POST',
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endpoint: 'ajaxsetprivacy/',
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json: true,
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formData: { // it's multipart because lolvalve
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sessionid: this.getSessionID(),
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Privacy: JSON.stringify(privacy),
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eCommentPermission: commentPermission
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}
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}, null, function(err, response, body) {
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if (err || response.statusCode != 200) {
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if (callback) {
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callback(err || new Error("HTTP error " + response.statusCode));
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callback(err || new Error('HTTP error ' + response.statusCode));
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}
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return;
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@@ -230,7 +241,7 @@ SteamCommunity.prototype.profileSettings = function(settings, callback) {
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if (body.success != 1) {
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if (callback) {
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callback(new Error(body.success ? "Error " + body.success : "Request was not successful"));
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callback(new Error(body.success ? 'Error ' + body.success : 'Request was not successful'));
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}
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return;
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4
index.js
4
index.js
@@ -323,11 +323,13 @@ function generateSessionID() {
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SteamCommunity.prototype.parentalUnlock = function(pin, callback) {
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var self = this;
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var sessionID = self.getSessionID();
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this.httpRequestPost("https://steamcommunity.com/parental/ajaxunlock", {
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"json": true,
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"form": {
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"pin": pin
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"pin": pin,
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"sessionid": sessionID
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}
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}, function(err, response, body) {
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if(!callback) {
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@@ -1,6 +1,6 @@
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{
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"name": "steamcommunity",
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"version": "3.41.4",
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"version": "3.41.8",
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"description": "Provides an interface for logging into and interacting with the Steam Community website",
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"keywords": [
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"steam",
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Reference in New Issue
Block a user