mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-21 14:13:28 +08:00
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16 Commits
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2a1d244114 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,5 +1,6 @@
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node_modules/*
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node_modules/
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test.js
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dev/
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
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# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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@@ -166,6 +166,14 @@ CSteamUser.prototype.inviteToGroup = function(groupID, callback) {
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this._community.inviteUserToGroup(this.steamID, groupID, callback);
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};
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CSteamUser.prototype.follow = function(callback) {
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this._community.followUser(this.steamID, callback);
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};
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CSteamUser.prototype.unfollow = function(callback) {
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this._community.unfollowUser(this.steamID, callback);
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};
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CSteamUser.prototype.getAliases = function(callback) {
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this._community.getUserAliases(this.steamID, callback);
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};
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@@ -175,11 +175,11 @@ SteamCommunity.prototype.postGroupAnnouncement = function(gid, headline, content
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"languages[0][headline]": headline,
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"languages[0][body]": content
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};
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if(hidden) {
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form.is_hidden = "is_hidden"
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}
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this.httpRequestPost({
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"uri": "https://steamcommunity.com/gid/" + gid.getSteamID64() + "/announcements",
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form
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@@ -669,7 +669,7 @@ SteamCommunity.prototype.respondToGroupJoinRequests = function(gid, steamIDs, ap
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if (typeof gid === 'string') {
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gid = new SteamID(gid);
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}
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var rgAccounts = (!Array.isArray(steamIDs) ? [steamIDs] : steamIDs).map(sid => sid.toString());
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this.httpRequestPost({
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@@ -730,3 +730,69 @@ SteamCommunity.prototype.respondToAllGroupJoinRequests = function(gid, approve,
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}
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}, "steamcommunity");
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};
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/**
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* Follows a curator page
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* @param {string|number} curatorId - ID of the curator (not a SteamID)
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* @param {function} callback - Takes only an Error object/null as the first argument
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*/
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SteamCommunity.prototype.followCurator = function(curatorId, callback) {
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this.httpRequestPost({
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"uri": "https://store.steampowered.com/curators/ajaxfollow",
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"form": {
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"clanid": curatorId,
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"sessionid": this.getSessionID(),
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"follow": 1
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},
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"json": true
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}, (err, res, body) => {
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if (!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if (body.success && body.success.success != SteamCommunity.EResult.OK) {
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callback(Helpers.eresultError(body.success.success));
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return;
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}
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callback(null);
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}, "steamcommunity");
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};
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/**
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* Unfollows a curator page
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* @param {string|number} curatorId - ID of the curator (not a SteamID)
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* @param {function} callback - Takes only an Error object/null as the first argument
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*/
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SteamCommunity.prototype.unfollowCurator = function(curatorId, callback) {
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this.httpRequestPost({
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"uri": "https://store.steampowered.com/curators/ajaxfollow",
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"form": {
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"clanid": curatorId,
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"sessionid": this.getSessionID(),
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"follow": 0
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},
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"json": true
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}, (err, res, body) => {
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if (!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if (body.success && body.success.success != SteamCommunity.EResult.OK) {
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callback(Helpers.eresultError(body.success.success));
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return;
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}
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callback(null);
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}, "steamcommunity");
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};
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@@ -1,7 +1,9 @@
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const EResult = require('../resources/EResult.js');
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const request = require('request');
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const SteamID = require('steamid');
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const xml2js = require('xml2js');
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const EResult = require('../resources/EResult.js');
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exports.isSteamID = function(input) {
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var keys = Object.keys(input);
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if (keys.length != 4) {
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@@ -99,10 +101,28 @@ exports.resolveVanityURL = function(url, callback) {
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return;
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}
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let steamID64 = parsed.profile.steamID64;
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let vanityURL = parsed.profile.customURL;
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let steamID64 = parsed.profile.steamID64[0];
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let vanityURL = parsed.profile.customURL[0];
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callback(null, {"vanityURL": vanityURL, "steamID": steamID64});
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});
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});
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};
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};
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/**
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* Converts `input` into a SteamID object, if it's a parseable string.
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* @param {SteamID|string} input
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* @return {SteamID}
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*/
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exports.steamID = function(input) {
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if (exports.isSteamID(input)) {
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return input;
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}
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if (typeof input != 'string') {
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throw new Error(`Input SteamID value "${input}" is not a string`);
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}
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// This will throw if the input is not a well-formed SteamID
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return new SteamID(input);
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};
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@@ -106,6 +106,15 @@ SteamCommunity.prototype.editProfile = function(settings, callback) {
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values.customURL = settings[i];
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break;
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case 'primaryGroup':
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if(typeof settings[i] === 'object' && settings[i].getSteamID64) {
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values.primary_group_steamid = settings[i].getSteamID64();
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} else {
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values.primary_group_steamid = new SteamID(settings[i]).getSteamID64();
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}
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break;
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// These don't work right now
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/*
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case 'background':
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@@ -117,15 +126,6 @@ SteamCommunity.prototype.editProfile = function(settings, callback) {
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// Currently, game badges aren't supported
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values.favorite_badge_badgeid = settings[i];
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break;
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case 'primaryGroup':
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if(typeof settings[i] === 'object' && settings[i].getSteamID64) {
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values.primary_group_steamid = settings[i].getSteamID64();
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} else {
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values.primary_group_steamid = new SteamID(settings[i]).getSteamID64();
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}
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break;
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*/
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// TODO: profile showcases
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}
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@@ -296,6 +296,66 @@ SteamCommunity.prototype.inviteUserToGroup = function(userID, groupID, callback)
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}, "steamcommunity");
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};
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SteamCommunity.prototype.followUser = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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this.httpRequestPost({
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"uri": `https://steamcommunity.com/profiles/${userID.toString()}/followuser/`,
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"form": {
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"sessionid": this.getSessionID(),
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},
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"json": true
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}, function(err, response, body) {
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if (!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if (body.success && body.success != SteamCommunity.EResult.OK) {
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callback(Helpers.eresultError(body.success));
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return;
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}
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callback(null);
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}, "steamcommunity");
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};
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SteamCommunity.prototype.unfollowUser = function(userID, callback) {
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if(typeof userID === 'string') {
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userID = new SteamID(userID);
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}
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this.httpRequestPost({
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"uri": `https://steamcommunity.com/profiles/${userID.toString()}/unfollowuser/`,
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"form": {
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"sessionid": this.getSessionID(),
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},
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"json": true
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}, function(err, response, body) {
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if (!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if (body.success && body.success != SteamCommunity.EResult.OK) {
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callback(Helpers.eresultError(body.success));
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return;
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}
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callback(null);
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}, "steamcommunity");
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};
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SteamCommunity.prototype.getUserAliases = function(userID, callback) {
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if (typeof userID === 'string') {
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userID = new SteamID(userID);
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@@ -385,18 +445,7 @@ SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
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var match = body.match(/var g_rgAppContextData = ([^\n]+);\r?\n/);
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if (!match) {
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var errorMessage = "Malformed response";
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if(body.match(/0 items in their inventory\./)){
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callback(null, {});
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return;
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}else if(body.match(/inventory is currently private\./)){
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errorMessage = "Private inventory";
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}else if(body.match(/profile\_private\_info/)){
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errorMessage = "Private profile";
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}
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callback(new Error(errorMessage));
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callback(new Error('Malformed response'));
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return;
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}
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@@ -408,6 +457,21 @@ SteamCommunity.prototype.getUserInventoryContexts = function(userID, callback) {
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return;
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}
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if (Object.keys(data).length == 0) {
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if (body.match(/inventory is currently private\./)) {
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callback(new Error('Private inventory'));
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return;
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}
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if (body.match(/profile_private_info/)) {
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callback(new Error('Private profile'));
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return;
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}
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// If they truly have no items in their inventory, Steam will send g_rgAppContextData as [] instead of {}.
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data = {};
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}
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callback(null, data);
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}, "steamcommunity");
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};
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@@ -472,7 +536,7 @@ SteamCommunity.prototype.getUserInventory = function(userID, appID, contextID, t
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continue;
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}
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currency.push(new CEconItem(body.rgInventory[i], body.rgDescriptions, contextID));
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currency.push(new CEconItem(body.rgCurrency[i], body.rgDescriptions, contextID));
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}
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if (body.more) {
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@@ -56,9 +56,9 @@ async function main() {
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let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
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if (codeAction) {
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if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
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// We wouldn't expect this to happen since mobile confirmations are only possible with 2FA enabled, but just in case...
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console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
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} else {
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// We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
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console.log('You need to provide a Steam Guard Mobile Authenticator code.');
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}
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11
package.json
11
package.json
@@ -1,7 +1,14 @@
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{
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"name": "steamcommunity",
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"version": "3.46.0",
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"version": "3.47.0",
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"description": "Provides an interface for logging into and interacting with the Steam Community website",
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"files": [
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"/classes",
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"/components",
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"/examples",
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"/resources",
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"/index.js"
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],
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"keywords": [
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"steam",
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"steam community"
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@@ -28,7 +35,7 @@
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"request": "^2.88.0",
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"steam-totp": "^1.5.0",
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"steamid": "^1.1.3",
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"xml2js": "^0.4.22"
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"xml2js": "^0.6.2"
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},
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"devDependencies": {
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"steam-session": "^1.2.3"
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Reference in New Issue
Block a user