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https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 13:13:28 +08:00
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110
components/login.js
Normal file
110
components/login.js
Normal file
@@ -0,0 +1,110 @@
|
||||
const {chrome} = require('@doctormckay/user-agents');
|
||||
|
||||
const SteamCommunity = require('../index.js');
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||||
|
||||
/**
|
||||
* @typedef LogOnDetails
|
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* @property {string} accountName
|
||||
* @property {string} password
|
||||
* @property {string} [steamguard]
|
||||
* @property {string} [authCode]
|
||||
* @property {string} [twoFactorCode]
|
||||
* @property {boolean} disableMobile
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef LogOnResponse
|
||||
* @property {string} sessionID
|
||||
* @property {string[]} cookies
|
||||
* @property {string} steamguard
|
||||
* @property {string} [mobileAccessToken]
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {LogOnDetails} logOnDetails
|
||||
* @returns {Promise<LogOnResponse>}
|
||||
* @private
|
||||
*/
|
||||
SteamCommunity.prototype._modernLogin = function(logOnDetails) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
if (!isNodeVersionNewEnough()) {
|
||||
return reject(new Error(`Node.js version is too old! Need >=12.22.0 or later, got ${process.versions.node}.`));
|
||||
}
|
||||
|
||||
if (this._options.request) {
|
||||
return reject(new Error('SteamCommunity.login() is incompatible with node-steamcommunity v3\'s usage of \'request\'. If you need to specify a custom \'request\' instance (e.g. when using a proxy), use https://www.npmjs.com/package/steam-session directly to log onto Steam.'));
|
||||
}
|
||||
|
||||
// Import this here so we don't cause problems on old Node versions if this code path isn't taken.
|
||||
const {LoginSession, EAuthTokenPlatformType, EAuthSessionGuardType} = require('steam-session');
|
||||
|
||||
let session = new LoginSession(
|
||||
logOnDetails.disableMobile
|
||||
? EAuthTokenPlatformType.WebBrowser
|
||||
: EAuthTokenPlatformType.MobileApp,
|
||||
{
|
||||
localAddress: this._options.localAddress,
|
||||
userAgent: this._options.userAgent || chrome()
|
||||
}
|
||||
);
|
||||
|
||||
session.on('authenticated', async () => {
|
||||
try {
|
||||
let webCookies = await session.getWebCookies();
|
||||
let sessionIdCookie = webCookies.find(c => c.startsWith('sessionid='));
|
||||
resolve({
|
||||
sessionID: sessionIdCookie.split('=')[1],
|
||||
cookies: webCookies,
|
||||
steamguard: session.steamGuardMachineToken,
|
||||
mobileAccessToken: logOnDetails.disableMobile ? null : session.accessToken
|
||||
});
|
||||
} catch (ex) {
|
||||
reject(ex);
|
||||
}
|
||||
});
|
||||
|
||||
session.on('error', (err) => {
|
||||
reject(err);
|
||||
});
|
||||
|
||||
try {
|
||||
let startResult = await session.startWithCredentials({
|
||||
accountName: logOnDetails.accountName,
|
||||
password: logOnDetails.password,
|
||||
steamGuardMachineToken: logOnDetails.steamguard,
|
||||
steamGuardCode: logOnDetails.authCode || logOnDetails.twoFactorCode
|
||||
});
|
||||
|
||||
if (startResult.actionRequired) {
|
||||
// Cannot continue with login, need something from the user
|
||||
session.cancelLoginAttempt();
|
||||
|
||||
let emailMfaAction = startResult.validActions.find(action => action.type == EAuthSessionGuardType.EmailCode);
|
||||
if (emailMfaAction) {
|
||||
let err = new Error('SteamGuard');
|
||||
err.emaildomain = emailMfaAction.detail;
|
||||
return reject(err);
|
||||
}
|
||||
|
||||
return reject(new Error('SteamGuardMobile'));
|
||||
}
|
||||
} catch (ex) {
|
||||
return reject(ex);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
function isNodeVersionNewEnough() {
|
||||
let [major, minor] = process.versions.node.split('.');
|
||||
|
||||
if (major < 12) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (major == 12 && minor < 22) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -20,10 +20,10 @@ SteamCommunity.prototype.enableTwoFactor = function(callback) {
|
||||
// TODO: Send this as protobuf to more closely mimic official app behavior
|
||||
form: {
|
||||
steamid: this.steamID.getSteamID64(),
|
||||
authenticator_time: Math.floor(Date.now() / 1000),
|
||||
authenticator_type: ETwoFactorTokenType.ValveMobileApp,
|
||||
device_identifier: SteamTotp.getDeviceID(this.steamID),
|
||||
sms_phone_id: '1'
|
||||
sms_phone_id: '1',
|
||||
version: 2
|
||||
},
|
||||
json: true
|
||||
}, (err, response, body) => {
|
||||
|
||||
@@ -590,7 +590,7 @@ SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, cont
|
||||
},
|
||||
"qs": {
|
||||
"l": language, // Default language
|
||||
"count": 2000, // Max items per 'page'
|
||||
"count": 5000, // Max items per 'page'
|
||||
"start_assetid": start
|
||||
},
|
||||
"json": true
|
||||
|
||||
@@ -1,49 +1,152 @@
|
||||
var SteamCommunity = require('../index.js');
|
||||
const SteamCommunity = require('../index.js');
|
||||
|
||||
const Helpers = require('./helpers.js');
|
||||
|
||||
SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
|
||||
var self = this;
|
||||
/**
|
||||
* Retrieves your account's Steam Web API key, if you already have one. If you don't yet have one, this will fail.
|
||||
* To create a Web API key, use `createWebApiKey()`.
|
||||
*
|
||||
* @param {null|function} unused - No longer used, kept for backward compatibility. You can omit this parameter and pass
|
||||
* your callback directly as the first parameter if you want.
|
||||
* @param {function} callback
|
||||
*/
|
||||
SteamCommunity.prototype.getWebApiKey = function(unused, callback) {
|
||||
if (typeof unused == 'function') {
|
||||
callback = unused;
|
||||
}
|
||||
|
||||
this.httpRequest({
|
||||
"uri": "https://steamcommunity.com/dev/apikey?l=english",
|
||||
"followRedirect": false
|
||||
}, function(err, response, body) {
|
||||
uri: 'https://steamcommunity.com/dev/apikey?l=english',
|
||||
followRedirect: false
|
||||
}, (err, response, body) => {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
if(body.match(/<h2>Access Denied<\/h2>/)) {
|
||||
return callback(new Error("Access Denied"));
|
||||
if (body.match(/You must have a validated email address to create a Steam Web API key./)) {
|
||||
return callback(new Error('You must have a validated email address to create a Steam Web API key.'));
|
||||
}
|
||||
|
||||
if(body.match(/You must have a validated email address to create a Steam Web API key./)) {
|
||||
return callback(new Error("You must have a validated email address to create a Steam Web API key."));
|
||||
if (body.match(/Your account requires (<a [^>]+>)?Steam Guard Mobile Authenticator/)) {
|
||||
return callback(new Error('Steam Guard Mobile Authenticator required to create a Steam Web API key'));
|
||||
}
|
||||
|
||||
var match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
|
||||
if(match) {
|
||||
if (body.match(/<h2>Access Denied<\/h2>/)) {
|
||||
return callback(new Error('Access Denied'));
|
||||
}
|
||||
|
||||
let match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
|
||||
if (match) {
|
||||
// We already have an API key registered
|
||||
callback(null, match[1]);
|
||||
} else {
|
||||
// We need to register a new API key
|
||||
self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
|
||||
"form": {
|
||||
"domain": domain,
|
||||
"agreeToTerms": "agreed",
|
||||
"sessionid": self.getSessionID(),
|
||||
"Submit": "Register"
|
||||
}
|
||||
}, function(err, response, body) {
|
||||
if (err) {
|
||||
callback(err);
|
||||
callback(new Error('No API key created for this account'));
|
||||
}
|
||||
}, "steamcommunity");
|
||||
};
|
||||
|
||||
/**
|
||||
* @typedef CreateApiKeyOptions
|
||||
* @property {string} domain - The domain to associate with your API key
|
||||
* @property {string} [requestID] - If finalizing an existing create request, include the request ID
|
||||
* @property {string|Buffer} [identitySecret] - If you pass your identity_secret here, then steamcommunity will
|
||||
* internally handle accepting any confirmations.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef CreateApiKeyResponse
|
||||
* @property {boolean} confirmationRequired
|
||||
* @property {string} [apiKey] - If creating your API key succeeded, this is the new key
|
||||
* @property {CreateApiKeyOptions} [finalizeOptions] - If confirmation is required to create a key, then accept the
|
||||
* confirmation, then call createWebApiKey again and pass this whole object for the `options` parameter.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @callback createWebApiKeyCallback
|
||||
* @param {Error|null} err
|
||||
* @param {CreateApiKeyResponse} [result]
|
||||
*/
|
||||
|
||||
/**
|
||||
* Starts the process to create a Steam Web API key. When the callback is fired, you will need to approve a mobile
|
||||
* confirmation in your app or using getConfirmations().
|
||||
*
|
||||
* @param {CreateApiKeyOptions} options
|
||||
* @param {createWebApiKeyCallback} callback
|
||||
*/
|
||||
SteamCommunity.prototype.createWebApiKey = function(options, callback) {
|
||||
if (!options.domain) {
|
||||
callback(new Error('Passing a domain is required to register an API key'));
|
||||
return;
|
||||
}
|
||||
|
||||
this.httpRequestPost({
|
||||
uri: 'https://steamcommunity.com/dev/requestkey',
|
||||
form: {
|
||||
domain: options.domain,
|
||||
request_id: options.requestID || '0',
|
||||
sessionid: this.getSessionID(),
|
||||
agreeToTerms: 'true'
|
||||
},
|
||||
json: true
|
||||
}, (err, res, body) => {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
// body.requires_confirmation is 1/0, but the Steam website doesn't check this value and instead only checks the
|
||||
// value of `success`. So let's just do that.
|
||||
|
||||
// This is a mess. I'm glad we have promises and await now.
|
||||
|
||||
switch (body.success) {
|
||||
case SteamCommunity.EResult.OK:
|
||||
if (body.api_key) {
|
||||
callback(null, {confirmationRequired: false, apiKey: body.api_key});
|
||||
return;
|
||||
}
|
||||
|
||||
self.getWebApiKey(domain, callback);
|
||||
}, "steamcommunity");
|
||||
// It's not been observed that we get result OK without api_key included, but the Steam website doesn't
|
||||
// use this value so let's be safe just in case it disappears in the future.
|
||||
this.getWebApiKey((err, key) => {
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
callback(null, {confirmationRequired: false, apiKey: key});
|
||||
});
|
||||
return;
|
||||
|
||||
case SteamCommunity.EResult.Pending:
|
||||
let finalizeOptions = {
|
||||
domain: options.domain,
|
||||
requestID: body.request_id || options.requestID
|
||||
}
|
||||
|
||||
if (options.identitySecret) {
|
||||
this.acceptConfirmationForObject(options.identitySecret, finalizeOptions.requestID, (err) => {
|
||||
if (err) {
|
||||
callback(err);
|
||||
} else {
|
||||
this.createWebApiKey(finalizeOptions, callback);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
callback(null, {
|
||||
confirmationRequired: true,
|
||||
finalizeOptions: finalizeOptions
|
||||
});
|
||||
return;
|
||||
|
||||
default:
|
||||
callback(Helpers.eresultError(body.success));
|
||||
}
|
||||
}, "steamcommunity");
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// If you aren't running this script inside of the repository, replace the following line with:
|
||||
// const SteamCommunity = require('steamcommunity');
|
||||
const SteamCommunity = require('../index.js');
|
||||
const SteamSession = require('steam-session');
|
||||
const SteamTotp = require('steam-totp');
|
||||
const ReadLine = require('readline');
|
||||
|
||||
let g_AbortPromptFunc = null;
|
||||
@@ -13,69 +13,32 @@ async function main() {
|
||||
let accountName = await promptAsync('Username: ');
|
||||
let password = await promptAsync('Password (hidden): ', true);
|
||||
|
||||
// Create a LoginSession for us to use to attempt to log into steam
|
||||
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
|
||||
attemptLogin(accountName, password);
|
||||
}
|
||||
|
||||
// Go ahead and attach our event handlers before we do anything else.
|
||||
session.on('authenticated', async () => {
|
||||
abortPrompt();
|
||||
function attemptLogin(accountName, password, twoFactorCode) {
|
||||
community.login({
|
||||
accountName,
|
||||
password,
|
||||
twoFactorCode,
|
||||
disableMobile: false
|
||||
}, async (err) => {
|
||||
if (err && err.message == 'SteamGuardMobile') {
|
||||
let code = await promptAsync('Steam Guard App Code OR Shared Secret: ');
|
||||
if (code.length > 5) {
|
||||
// If we were provided a shared secret, turn it into a code.
|
||||
code = SteamTotp.getAuthCode(code);
|
||||
}
|
||||
attemptLogin(accountName, password, code);
|
||||
return;
|
||||
}
|
||||
|
||||
let accessToken = session.accessToken;
|
||||
let cookies = await session.getWebCookies();
|
||||
|
||||
community.setCookies(cookies);
|
||||
community.setMobileAppAccessToken(accessToken);
|
||||
|
||||
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
|
||||
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
|
||||
// although there's never any harm in setting a mobile app access token.
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
|
||||
doRevoke();
|
||||
});
|
||||
|
||||
session.on('timeout', () => {
|
||||
abortPrompt();
|
||||
console.log('This login attempt has timed out.');
|
||||
});
|
||||
|
||||
session.on('error', (err) => {
|
||||
abortPrompt();
|
||||
|
||||
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
|
||||
// polling, e.g. the network connection goes down or Steam chokes on something.
|
||||
|
||||
console.log(`ERROR: This login attempt has failed! ${err.message}`);
|
||||
});
|
||||
|
||||
// Start our login attempt
|
||||
let startResult = await session.startWithCredentials({accountName, password});
|
||||
if (startResult.actionRequired) {
|
||||
// Some Steam Guard action is required. We only care about email and device codes; in theory an
|
||||
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
|
||||
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
|
||||
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
|
||||
// could accept an email or device confirmation.
|
||||
|
||||
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
|
||||
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
|
||||
if (codeAction) {
|
||||
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
|
||||
// We wouldn't expect this to happen since we're trying to disable 2FA, but just in case...
|
||||
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
|
||||
} else {
|
||||
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
|
||||
}
|
||||
|
||||
let code = await promptAsync('Code: ');
|
||||
if (code) {
|
||||
await session.submitSteamGuardCode(code);
|
||||
}
|
||||
|
||||
// If we fall through here without submitting a Steam Guard code, that means one of two things:
|
||||
// 1. The user pressed enter without providing a code, in which case the script will simply exit
|
||||
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function doRevoke() {
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// If you aren't running this script inside of the repository, replace the following line with:
|
||||
// const SteamCommunity = require('steamcommunity');
|
||||
const SteamCommunity = require('../index.js');
|
||||
const SteamSession = require('steam-session');
|
||||
const ReadLine = require('readline');
|
||||
const FS = require('fs');
|
||||
|
||||
@@ -16,69 +15,28 @@ async function main() {
|
||||
let accountName = await promptAsync('Username: ');
|
||||
let password = await promptAsync('Password (hidden): ', true);
|
||||
|
||||
// Create a LoginSession for us to use to attempt to log into steam
|
||||
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
|
||||
attemptLogin(accountName, password);
|
||||
}
|
||||
|
||||
// Go ahead and attach our event handlers before we do anything else.
|
||||
session.on('authenticated', async () => {
|
||||
abortPrompt();
|
||||
function attemptLogin(accountName, password, authCode) {
|
||||
community.login({
|
||||
accountName,
|
||||
password,
|
||||
authCode,
|
||||
disableMobile: false
|
||||
}, async (err) => {
|
||||
if (err && err.message == 'SteamGuard') {
|
||||
let code = await promptAsync('Steam Guard Email Code: ');
|
||||
attemptLogin(accountName, password, code);
|
||||
return;
|
||||
}
|
||||
|
||||
let accessToken = session.accessToken;
|
||||
let cookies = await session.getWebCookies();
|
||||
|
||||
community.setCookies(cookies);
|
||||
community.setMobileAppAccessToken(accessToken);
|
||||
|
||||
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
|
||||
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
|
||||
// although there's never any harm in setting a mobile app access token.
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
|
||||
doSetup();
|
||||
});
|
||||
|
||||
session.on('timeout', () => {
|
||||
abortPrompt();
|
||||
console.log('This login attempt has timed out.');
|
||||
});
|
||||
|
||||
session.on('error', (err) => {
|
||||
abortPrompt();
|
||||
|
||||
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
|
||||
// polling, e.g. the network connection goes down or Steam chokes on something.
|
||||
|
||||
console.log(`ERROR: This login attempt has failed! ${err.message}`);
|
||||
});
|
||||
|
||||
// Start our login attempt
|
||||
let startResult = await session.startWithCredentials({accountName, password});
|
||||
if (startResult.actionRequired) {
|
||||
// Some Steam Guard action is required. We only care about email and device codes; in theory an
|
||||
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
|
||||
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
|
||||
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
|
||||
// could accept an email or device confirmation.
|
||||
|
||||
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
|
||||
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
|
||||
if (codeAction) {
|
||||
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
|
||||
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
|
||||
} else {
|
||||
// We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
|
||||
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
|
||||
}
|
||||
|
||||
let code = await promptAsync('Code: ');
|
||||
if (code) {
|
||||
await session.submitSteamGuardCode(code);
|
||||
}
|
||||
|
||||
// If we fall through here without submitting a Steam Guard code, that means one of two things:
|
||||
// 1. The user pressed enter without providing a code, in which case the script will simply exit
|
||||
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function doSetup() {
|
||||
@@ -118,10 +76,13 @@ function doSetup() {
|
||||
|
||||
async function promptActivationCode(response) {
|
||||
if (response.phone_number_hint) {
|
||||
console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
|
||||
console.log(`An activation code has been sent to your phone ending in ${response.phone_number_hint}.`);
|
||||
} else if (response.confirm_type == 3) {
|
||||
// Exact meaning of confirm_type is unknown, but 3 appears to be email code
|
||||
console.log('An activation code has been sent to your email.');
|
||||
}
|
||||
|
||||
let smsCode = await promptAsync('SMS Code: ');
|
||||
let smsCode = await promptAsync('Activation Code: ');
|
||||
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
|
||||
if (err) {
|
||||
if (err.message == 'Invalid activation code') {
|
||||
|
||||
178
index.js
178
index.js
@@ -1,12 +1,9 @@
|
||||
const hex2b64 = require('node-bignumber').hex2b64;
|
||||
const {chrome} = require('@doctormckay/user-agents');
|
||||
const Request = require('request');
|
||||
const RSA = require('node-bignumber').Key;
|
||||
const SteamID = require('steamid');
|
||||
|
||||
const Helpers = require('./components/helpers.js');
|
||||
|
||||
const USER_AGENT = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36";
|
||||
|
||||
require('util').inherits(SteamCommunity, require('events').EventEmitter);
|
||||
|
||||
module.exports = SteamCommunity;
|
||||
@@ -31,7 +28,7 @@ function SteamCommunity(options) {
|
||||
"timeout": options.timeout || 50000,
|
||||
"gzip": true,
|
||||
"headers": {
|
||||
"User-Agent": options.userAgent || USER_AGENT
|
||||
"User-Agent": options.userAgent || chrome()
|
||||
}
|
||||
};
|
||||
|
||||
@@ -61,158 +58,22 @@ SteamCommunity.prototype.login = function(details, callback) {
|
||||
throw new Error("Missing either accountName or password to login; both are needed");
|
||||
}
|
||||
|
||||
if (details.steamguard) {
|
||||
var parts = details.steamguard.split('||');
|
||||
this._setCookie(Request.cookie('steamMachineAuth' + parts[0] + '=' + encodeURIComponent(parts[1])), true);
|
||||
}
|
||||
|
||||
var disableMobile = typeof details.disableMobile == 'undefined' ? true : details.disableMobile;
|
||||
|
||||
var self = this;
|
||||
|
||||
// Delete the cache
|
||||
delete self._profileURL;
|
||||
delete this._profileURL;
|
||||
|
||||
// headers required to convince steam that we're logging in from a mobile device so that we can get the oAuth data
|
||||
var mobileHeaders = {};
|
||||
if (!disableMobile) {
|
||||
mobileHeaders = {
|
||||
"X-Requested-With": "com.valvesoftware.android.steam.community",
|
||||
"Referer": "https://steamcommunity.com/mobilelogin?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client",
|
||||
"User-Agent": this._options.mobileUserAgent || details.mobileUserAgent || "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30",
|
||||
"Accept": "text/javascript, text/html, application/xml, text/xml, */*"
|
||||
};
|
||||
// default disableMobile to true
|
||||
let logOnOptions = Object.assign({}, details);
|
||||
logOnOptions.disableMobile = details.disableMobile !== false;
|
||||
|
||||
this._setCookie(Request.cookie("mobileClientVersion=0 (2.1.3)"));
|
||||
this._setCookie(Request.cookie("mobileClient=android"));
|
||||
} else {
|
||||
mobileHeaders = {"Referer": "https://steamcommunity.com/login"};
|
||||
}
|
||||
this._modernLogin(logOnOptions).then(({sessionID, cookies, steamguard, mobileAccessToken}) => {
|
||||
this.setCookies(cookies);
|
||||
|
||||
this.httpRequestPost("https://steamcommunity.com/login/getrsakey/", {
|
||||
"form": {"username": details.accountName},
|
||||
"headers": mobileHeaders,
|
||||
"json": true
|
||||
}, function(err, response, body) {
|
||||
// Remove the mobile cookies
|
||||
if (err) {
|
||||
deleteMobileCookies();
|
||||
callback(err);
|
||||
return;
|
||||
if (mobileAccessToken) {
|
||||
this.setMobileAppAccessToken(mobileAccessToken);
|
||||
}
|
||||
|
||||
if (!body.publickey_mod || !body.publickey_exp) {
|
||||
deleteMobileCookies();
|
||||
callback(new Error("Invalid RSA key received"));
|
||||
return;
|
||||
}
|
||||
|
||||
var key = new RSA();
|
||||
key.setPublic(body.publickey_mod, body.publickey_exp);
|
||||
|
||||
var formObj = {
|
||||
"captcha_text": details.captcha || "",
|
||||
"captchagid": self._captchaGid,
|
||||
"emailauth": details.authCode || "",
|
||||
"emailsteamid": "",
|
||||
"password": hex2b64(key.encrypt(details.password)),
|
||||
"remember_login": "true",
|
||||
"rsatimestamp": body.timestamp,
|
||||
"twofactorcode": details.twoFactorCode || "",
|
||||
"username": details.accountName,
|
||||
"loginfriendlyname": "",
|
||||
"donotcache": Date.now()
|
||||
};
|
||||
|
||||
if (!disableMobile) {
|
||||
formObj.oauth_client_id = "DE45CD61";
|
||||
formObj.oauth_scope = "read_profile write_profile read_client write_client";
|
||||
formObj.loginfriendlyname = "#login_emailauth_friendlyname_mobile";
|
||||
}
|
||||
|
||||
self.httpRequestPost({
|
||||
"uri": "https://steamcommunity.com/login/dologin/",
|
||||
"json": true,
|
||||
"form": formObj,
|
||||
"headers": mobileHeaders
|
||||
}, function(err, response, body) {
|
||||
deleteMobileCookies();
|
||||
|
||||
if (err) {
|
||||
callback(err);
|
||||
return;
|
||||
}
|
||||
|
||||
var error;
|
||||
if (!body.success && body.emailauth_needed) {
|
||||
// Steam Guard (email)
|
||||
error = new Error("SteamGuard");
|
||||
error.emaildomain = body.emaildomain;
|
||||
|
||||
callback(error);
|
||||
} else if (!body.success && body.requires_twofactor) {
|
||||
// Steam Guard (app)
|
||||
callback(new Error("SteamGuardMobile"));
|
||||
} else if (!body.success && body.captcha_needed && body.message.match(/Please verify your humanity/)) {
|
||||
error = new Error("CAPTCHA");
|
||||
error.captchaurl = "https://steamcommunity.com/login/rendercaptcha/?gid=" + body.captcha_gid;
|
||||
|
||||
self._captchaGid = body.captcha_gid;
|
||||
|
||||
callback(error);
|
||||
} else if (!body.success) {
|
||||
callback(new Error(body.message || "Unknown error"));
|
||||
} else {
|
||||
var sessionID = generateSessionID();
|
||||
var oAuth = {};
|
||||
self._setCookie(Request.cookie('sessionid=' + sessionID));
|
||||
|
||||
var cookies = self._jar.getCookieString("https://steamcommunity.com").split(';').map(function(cookie) {
|
||||
return cookie.trim();
|
||||
});
|
||||
|
||||
if (!disableMobile && body.oauth) {
|
||||
oAuth = JSON.parse(body.oauth);
|
||||
self.steamID = new SteamID(oAuth.steamid);
|
||||
self.oAuthToken = oAuth.oauth_token;
|
||||
} else {
|
||||
for(var i = 0; i < cookies.length; i++) {
|
||||
var parts = cookies[i].split('=');
|
||||
if(parts[0] == 'steamLogin') {
|
||||
self.steamID = new SteamID(decodeURIComponent(parts[1]).split('||')[0])
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
self.oAuthToken = null;
|
||||
}
|
||||
|
||||
// Find the Steam Guard cookie
|
||||
var steamguard = null;
|
||||
for (var i = 0; i < cookies.length; i++) {
|
||||
var parts = cookies[i].split('=');
|
||||
if(parts[0] == 'steamMachineAuth' + self.steamID) {
|
||||
steamguard = self.steamID.toString() + '||' + decodeURIComponent(parts[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
self.setCookies(cookies);
|
||||
|
||||
callback(null, sessionID, cookies, steamguard, disableMobile ? null : oAuth.oauth_token);
|
||||
}
|
||||
}, "steamcommunity");
|
||||
}, "steamcommunity");
|
||||
|
||||
function deleteMobileCookies() {
|
||||
var cookie = Request.cookie('mobileClientVersion=');
|
||||
cookie.expires = new Date(0);
|
||||
self._setCookie(cookie);
|
||||
|
||||
cookie = Request.cookie('mobileClient=');
|
||||
cookie.expires = new Date(0);
|
||||
self._setCookie(cookie);
|
||||
}
|
||||
callback(null, sessionID, cookies, steamguard, null);
|
||||
}).catch(err => callback(err));
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -293,16 +154,20 @@ SteamCommunity.prototype._setCookie = function(cookie, secure) {
|
||||
var protocol = secure ? "https" : "http";
|
||||
cookie.secure = !!secure;
|
||||
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://help.steampowered.com");
|
||||
if (cookie.domain) {
|
||||
this._jar.setCookie(cookie.clone(), protocol + '://' + cookie.domain);
|
||||
} else {
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
|
||||
this._jar.setCookie(cookie.clone(), protocol + "://help.steampowered.com");
|
||||
}
|
||||
};
|
||||
|
||||
SteamCommunity.prototype.setCookies = function(cookies) {
|
||||
cookies.forEach((cookie) => {
|
||||
var cookieName = cookie.match(/(.+)=/)[1];
|
||||
var cookieName = cookie.trim().split('=')[0];
|
||||
if (cookieName == 'steamLogin' || cookieName == 'steamLoginSecure') {
|
||||
this.steamID = new SteamID(cookie.match(/=(\d+)/)[1]);
|
||||
this.steamID = new SteamID(cookie.match(/steamLogin(Secure)?=(\d+)/)[2]);
|
||||
}
|
||||
|
||||
this._setCookie(Request.cookie(cookie), !!(cookieName.match(/^steamMachineAuth/) || cookieName.match(/Secure$/)));
|
||||
@@ -576,6 +441,7 @@ SteamCommunity.prototype.getFriendsList = function(callback) {
|
||||
});
|
||||
};
|
||||
|
||||
require('./components/login.js');
|
||||
require('./components/http.js');
|
||||
require('./components/chat.js');
|
||||
require('./components/profile.js');
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "steamcommunity",
|
||||
"version": "3.47.0",
|
||||
"version": "3.48.2",
|
||||
"description": "Provides an interface for logging into and interacting with the Steam Community website",
|
||||
"files": [
|
||||
"/classes",
|
||||
@@ -28,18 +28,16 @@
|
||||
"url": "https://github.com/DoctorMcKay/node-steamcommunity.git"
|
||||
},
|
||||
"dependencies": {
|
||||
"@doctormckay/user-agents": "^1.0.0",
|
||||
"async": "^2.6.3",
|
||||
"cheerio": "0.22.0",
|
||||
"image-size": "^0.8.2",
|
||||
"node-bignumber": "^1.2.1",
|
||||
"request": "^2.88.0",
|
||||
"steam-session": "^1.7.2",
|
||||
"steam-totp": "^1.5.0",
|
||||
"steamid": "^1.1.3",
|
||||
"xml2js": "^0.6.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"steam-session": "^1.2.3"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=4.0.0"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user