mirror of
https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-09-06 07:14:54 +08:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
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ba6e29c935 | ||
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de95e25867 | ||
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e1820efeca | ||
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7cee24199f | ||
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90eb4d38eb | ||
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b58745c8b7 | ||
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53154043a3 | ||
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6c77c5231c |
@@ -20,10 +20,10 @@ SteamCommunity.prototype.enableTwoFactor = function(callback) {
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// TODO: Send this as protobuf to more closely mimic official app behavior
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// TODO: Send this as protobuf to more closely mimic official app behavior
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form: {
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form: {
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steamid: this.steamID.getSteamID64(),
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steamid: this.steamID.getSteamID64(),
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authenticator_time: Math.floor(Date.now() / 1000),
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authenticator_type: ETwoFactorTokenType.ValveMobileApp,
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authenticator_type: ETwoFactorTokenType.ValveMobileApp,
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device_identifier: SteamTotp.getDeviceID(this.steamID),
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device_identifier: SteamTotp.getDeviceID(this.steamID),
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sms_phone_id: '1'
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sms_phone_id: '1',
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version: 2
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},
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},
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json: true
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json: true
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}, (err, response, body) => {
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}, (err, response, body) => {
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@@ -1,49 +1,152 @@
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var SteamCommunity = require('../index.js');
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const SteamCommunity = require('../index.js');
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const Helpers = require('./helpers.js');
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const Helpers = require('./helpers.js');
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SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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/**
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var self = this;
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* Retrieves your account's Steam Web API key, if you already have one. If you don't yet have one, this will fail.
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* To create a Web API key, use `createWebApiKey()`.
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*
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||||||
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* @param {null|function} unused - No longer used, kept for backward compatibility. You can omit this parameter and pass
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* your callback directly as the first parameter if you want.
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* @param {function} callback
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||||||
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*/
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SteamCommunity.prototype.getWebApiKey = function(unused, callback) {
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if (typeof unused == 'function') {
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callback = unused;
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}
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this.httpRequest({
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this.httpRequest({
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"uri": "https://steamcommunity.com/dev/apikey?l=english",
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uri: 'https://steamcommunity.com/dev/apikey?l=english',
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"followRedirect": false
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followRedirect: false
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}, function(err, response, body) {
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}, (err, response, body) => {
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||||||
if (err) {
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if (err) {
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callback(err);
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callback(err);
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return;
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return;
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}
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}
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if(body.match(/<h2>Access Denied<\/h2>/)) {
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if (body.match(/You must have a validated email address to create a Steam Web API key./)) {
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return callback(new Error("Access Denied"));
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return callback(new Error('You must have a validated email address to create a Steam Web API key.'));
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}
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}
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if(body.match(/You must have a validated email address to create a Steam Web API key./)) {
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if (body.match(/Your account requires (<a [^>]+>)?Steam Guard Mobile Authenticator/)) {
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return callback(new Error("You must have a validated email address to create a Steam Web API key."));
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return callback(new Error('Steam Guard Mobile Authenticator required to create a Steam Web API key'));
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}
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}
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var match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
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if (body.match(/<h2>Access Denied<\/h2>/)) {
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if(match) {
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return callback(new Error('Access Denied'));
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}
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let match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
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if (match) {
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// We already have an API key registered
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// We already have an API key registered
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callback(null, match[1]);
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callback(null, match[1]);
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} else {
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} else {
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// We need to register a new API key
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callback(new Error('No API key created for this account'));
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self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
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}
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"form": {
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}, "steamcommunity");
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"domain": domain,
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};
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"agreeToTerms": "agreed",
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"sessionid": self.getSessionID(),
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/**
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"Submit": "Register"
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* @typedef CreateApiKeyOptions
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}
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* @property {string} domain - The domain to associate with your API key
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}, function(err, response, body) {
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* @property {string} [requestID] - If finalizing an existing create request, include the request ID
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if (err) {
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* @property {string|Buffer} [identitySecret] - If you pass your identity_secret here, then steamcommunity will
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callback(err);
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* internally handle accepting any confirmations.
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*/
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/**
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* @typedef CreateApiKeyResponse
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* @property {boolean} confirmationRequired
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* @property {string} [apiKey] - If creating your API key succeeded, this is the new key
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||||||
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* @property {CreateApiKeyOptions} [finalizeOptions] - If confirmation is required to create a key, then accept the
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* confirmation, then call createWebApiKey again and pass this whole object for the `options` parameter.
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||||||
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*/
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/**
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* @callback createWebApiKeyCallback
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* @param {Error|null} err
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||||||
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* @param {CreateApiKeyResponse} [result]
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||||||
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*/
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||||||
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/**
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* Starts the process to create a Steam Web API key. When the callback is fired, you will need to approve a mobile
|
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* confirmation in your app or using getConfirmations().
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*
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* @param {CreateApiKeyOptions} options
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* @param {createWebApiKeyCallback} callback
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*/
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SteamCommunity.prototype.createWebApiKey = function(options, callback) {
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if (!options.domain) {
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callback(new Error('Passing a domain is required to register an API key'));
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return;
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}
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this.httpRequestPost({
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uri: 'https://steamcommunity.com/dev/requestkey',
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form: {
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domain: options.domain,
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request_id: options.requestID || '0',
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sessionid: this.getSessionID(),
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||||||
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agreeToTerms: 'true'
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||||||
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},
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||||||
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json: true
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||||||
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}, (err, res, body) => {
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||||||
|
if (err) {
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||||||
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callback(err);
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||||||
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return;
|
||||||
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}
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||||||
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|
||||||
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// body.requires_confirmation is 1/0, but the Steam website doesn't check this value and instead only checks the
|
||||||
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// value of `success`. So let's just do that.
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||||||
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||||||
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// This is a mess. I'm glad we have promises and await now.
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||||||
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|
||||||
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switch (body.success) {
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case SteamCommunity.EResult.OK:
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if (body.api_key) {
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callback(null, {confirmationRequired: false, apiKey: body.api_key});
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return;
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return;
|
||||||
}
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}
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||||||
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|
||||||
self.getWebApiKey(domain, callback);
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// It's not been observed that we get result OK without api_key included, but the Steam website doesn't
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}, "steamcommunity");
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// use this value so let's be safe just in case it disappears in the future.
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this.getWebApiKey((err, key) => {
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if (err) {
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callback(err);
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return;
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||||||
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}
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||||||
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|
||||||
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callback(null, {confirmationRequired: false, apiKey: key});
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||||||
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});
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||||||
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return;
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||||||
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||||||
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case SteamCommunity.EResult.Pending:
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||||||
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let finalizeOptions = {
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||||||
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domain: options.domain,
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||||||
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requestID: body.request_id || options.requestID
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||||||
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}
|
||||||
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||||||
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if (options.identitySecret) {
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||||||
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this.acceptConfirmationForObject(options.identitySecret, finalizeOptions.requestID, (err) => {
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||||||
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if (err) {
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||||||
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callback(err);
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||||||
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} else {
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||||||
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this.createWebApiKey(finalizeOptions, callback);
|
||||||
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}
|
||||||
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});
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||||||
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return;
|
||||||
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}
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||||||
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|
||||||
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callback(null, {
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||||||
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confirmationRequired: true,
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||||||
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finalizeOptions: finalizeOptions
|
||||||
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});
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||||||
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return;
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||||||
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||||||
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default:
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||||||
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callback(Helpers.eresultError(body.success));
|
||||||
}
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}
|
||||||
}, "steamcommunity");
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});
|
||||||
};
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};
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||||||
|
|
||||||
/**
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/**
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
// If you aren't running this script inside of the repository, replace the following line with:
|
// If you aren't running this script inside of the repository, replace the following line with:
|
||||||
// const SteamCommunity = require('steamcommunity');
|
// const SteamCommunity = require('steamcommunity');
|
||||||
const SteamCommunity = require('../index.js');
|
const SteamCommunity = require('../index.js');
|
||||||
const SteamSession = require('steam-session');
|
const SteamTotp = require('steam-totp');
|
||||||
const ReadLine = require('readline');
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const ReadLine = require('readline');
|
||||||
|
|
||||||
let g_AbortPromptFunc = null;
|
let g_AbortPromptFunc = null;
|
||||||
@@ -13,69 +13,32 @@ async function main() {
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|||||||
let accountName = await promptAsync('Username: ');
|
let accountName = await promptAsync('Username: ');
|
||||||
let password = await promptAsync('Password (hidden): ', true);
|
let password = await promptAsync('Password (hidden): ', true);
|
||||||
|
|
||||||
// Create a LoginSession for us to use to attempt to log into steam
|
attemptLogin(accountName, password);
|
||||||
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
|
}
|
||||||
|
|
||||||
// Go ahead and attach our event handlers before we do anything else.
|
function attemptLogin(accountName, password, twoFactorCode) {
|
||||||
session.on('authenticated', async () => {
|
community.login({
|
||||||
abortPrompt();
|
accountName,
|
||||||
|
password,
|
||||||
|
twoFactorCode,
|
||||||
|
disableMobile: false
|
||||||
|
}, async (err) => {
|
||||||
|
if (err && err.message == 'SteamGuardMobile') {
|
||||||
|
let code = await promptAsync('Steam Guard App Code OR Shared Secret: ');
|
||||||
|
if (code.length > 5) {
|
||||||
|
// If we were provided a shared secret, turn it into a code.
|
||||||
|
code = SteamTotp.getAuthCode(code);
|
||||||
|
}
|
||||||
|
attemptLogin(accountName, password, code);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let accessToken = session.accessToken;
|
if (err) {
|
||||||
let cookies = await session.getWebCookies();
|
throw err;
|
||||||
|
}
|
||||||
community.setCookies(cookies);
|
|
||||||
community.setMobileAppAccessToken(accessToken);
|
|
||||||
|
|
||||||
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
|
|
||||||
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
|
|
||||||
// although there's never any harm in setting a mobile app access token.
|
|
||||||
|
|
||||||
doRevoke();
|
doRevoke();
|
||||||
});
|
});
|
||||||
|
|
||||||
session.on('timeout', () => {
|
|
||||||
abortPrompt();
|
|
||||||
console.log('This login attempt has timed out.');
|
|
||||||
});
|
|
||||||
|
|
||||||
session.on('error', (err) => {
|
|
||||||
abortPrompt();
|
|
||||||
|
|
||||||
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
|
|
||||||
// polling, e.g. the network connection goes down or Steam chokes on something.
|
|
||||||
|
|
||||||
console.log(`ERROR: This login attempt has failed! ${err.message}`);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Start our login attempt
|
|
||||||
let startResult = await session.startWithCredentials({accountName, password});
|
|
||||||
if (startResult.actionRequired) {
|
|
||||||
// Some Steam Guard action is required. We only care about email and device codes; in theory an
|
|
||||||
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
|
|
||||||
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
|
|
||||||
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
|
|
||||||
// could accept an email or device confirmation.
|
|
||||||
|
|
||||||
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
|
|
||||||
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
|
|
||||||
if (codeAction) {
|
|
||||||
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
|
|
||||||
// We wouldn't expect this to happen since we're trying to disable 2FA, but just in case...
|
|
||||||
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
|
|
||||||
} else {
|
|
||||||
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
|
|
||||||
}
|
|
||||||
|
|
||||||
let code = await promptAsync('Code: ');
|
|
||||||
if (code) {
|
|
||||||
await session.submitSteamGuardCode(code);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we fall through here without submitting a Steam Guard code, that means one of two things:
|
|
||||||
// 1. The user pressed enter without providing a code, in which case the script will simply exit
|
|
||||||
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async function doRevoke() {
|
async function doRevoke() {
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
// If you aren't running this script inside of the repository, replace the following line with:
|
// If you aren't running this script inside of the repository, replace the following line with:
|
||||||
// const SteamCommunity = require('steamcommunity');
|
// const SteamCommunity = require('steamcommunity');
|
||||||
const SteamCommunity = require('../index.js');
|
const SteamCommunity = require('../index.js');
|
||||||
const SteamSession = require('steam-session');
|
|
||||||
const ReadLine = require('readline');
|
const ReadLine = require('readline');
|
||||||
const FS = require('fs');
|
const FS = require('fs');
|
||||||
|
|
||||||
@@ -16,69 +15,28 @@ async function main() {
|
|||||||
let accountName = await promptAsync('Username: ');
|
let accountName = await promptAsync('Username: ');
|
||||||
let password = await promptAsync('Password (hidden): ', true);
|
let password = await promptAsync('Password (hidden): ', true);
|
||||||
|
|
||||||
// Create a LoginSession for us to use to attempt to log into steam
|
attemptLogin(accountName, password);
|
||||||
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
|
}
|
||||||
|
|
||||||
// Go ahead and attach our event handlers before we do anything else.
|
function attemptLogin(accountName, password, authCode) {
|
||||||
session.on('authenticated', async () => {
|
community.login({
|
||||||
abortPrompt();
|
accountName,
|
||||||
|
password,
|
||||||
|
authCode,
|
||||||
|
disableMobile: false
|
||||||
|
}, async (err) => {
|
||||||
|
if (err && err.message == 'SteamGuard') {
|
||||||
|
let code = await promptAsync('Steam Guard Email Code: ');
|
||||||
|
attemptLogin(accountName, password, code);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let accessToken = session.accessToken;
|
if (err) {
|
||||||
let cookies = await session.getWebCookies();
|
throw err;
|
||||||
|
}
|
||||||
community.setCookies(cookies);
|
|
||||||
community.setMobileAppAccessToken(accessToken);
|
|
||||||
|
|
||||||
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
|
|
||||||
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
|
|
||||||
// although there's never any harm in setting a mobile app access token.
|
|
||||||
|
|
||||||
doSetup();
|
doSetup();
|
||||||
});
|
});
|
||||||
|
|
||||||
session.on('timeout', () => {
|
|
||||||
abortPrompt();
|
|
||||||
console.log('This login attempt has timed out.');
|
|
||||||
});
|
|
||||||
|
|
||||||
session.on('error', (err) => {
|
|
||||||
abortPrompt();
|
|
||||||
|
|
||||||
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
|
|
||||||
// polling, e.g. the network connection goes down or Steam chokes on something.
|
|
||||||
|
|
||||||
console.log(`ERROR: This login attempt has failed! ${err.message}`);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Start our login attempt
|
|
||||||
let startResult = await session.startWithCredentials({accountName, password});
|
|
||||||
if (startResult.actionRequired) {
|
|
||||||
// Some Steam Guard action is required. We only care about email and device codes; in theory an
|
|
||||||
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
|
|
||||||
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
|
|
||||||
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
|
|
||||||
// could accept an email or device confirmation.
|
|
||||||
|
|
||||||
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
|
|
||||||
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
|
|
||||||
if (codeAction) {
|
|
||||||
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
|
|
||||||
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
|
|
||||||
} else {
|
|
||||||
// We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
|
|
||||||
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
|
|
||||||
}
|
|
||||||
|
|
||||||
let code = await promptAsync('Code: ');
|
|
||||||
if (code) {
|
|
||||||
await session.submitSteamGuardCode(code);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we fall through here without submitting a Steam Guard code, that means one of two things:
|
|
||||||
// 1. The user pressed enter without providing a code, in which case the script will simply exit
|
|
||||||
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function doSetup() {
|
function doSetup() {
|
||||||
@@ -118,10 +76,13 @@ function doSetup() {
|
|||||||
|
|
||||||
async function promptActivationCode(response) {
|
async function promptActivationCode(response) {
|
||||||
if (response.phone_number_hint) {
|
if (response.phone_number_hint) {
|
||||||
console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
|
console.log(`An activation code has been sent to your phone ending in ${response.phone_number_hint}.`);
|
||||||
|
} else if (response.confirm_type == 3) {
|
||||||
|
// Exact meaning of confirm_type is unknown, but 3 appears to be email code
|
||||||
|
console.log('An activation code has been sent to your email.');
|
||||||
}
|
}
|
||||||
|
|
||||||
let smsCode = await promptAsync('SMS Code: ');
|
let smsCode = await promptAsync('Activation Code: ');
|
||||||
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
|
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
|
||||||
if (err) {
|
if (err) {
|
||||||
if (err.message == 'Invalid activation code') {
|
if (err.message == 'Invalid activation code') {
|
||||||
|
|||||||
14
index.js
14
index.js
@@ -154,16 +154,20 @@ SteamCommunity.prototype._setCookie = function(cookie, secure) {
|
|||||||
var protocol = secure ? "https" : "http";
|
var protocol = secure ? "https" : "http";
|
||||||
cookie.secure = !!secure;
|
cookie.secure = !!secure;
|
||||||
|
|
||||||
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
|
if (cookie.domain) {
|
||||||
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
|
this._jar.setCookie(cookie.clone(), protocol + '://' + cookie.domain);
|
||||||
this._jar.setCookie(cookie.clone(), protocol + "://help.steampowered.com");
|
} else {
|
||||||
|
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
|
||||||
|
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
|
||||||
|
this._jar.setCookie(cookie.clone(), protocol + "://help.steampowered.com");
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
SteamCommunity.prototype.setCookies = function(cookies) {
|
SteamCommunity.prototype.setCookies = function(cookies) {
|
||||||
cookies.forEach((cookie) => {
|
cookies.forEach((cookie) => {
|
||||||
var cookieName = cookie.match(/(.+)=/)[1];
|
var cookieName = cookie.trim().split('=')[0];
|
||||||
if (cookieName == 'steamLogin' || cookieName == 'steamLoginSecure') {
|
if (cookieName == 'steamLogin' || cookieName == 'steamLoginSecure') {
|
||||||
this.steamID = new SteamID(cookie.match(/=(\d+)/)[1]);
|
this.steamID = new SteamID(cookie.match(/steamLogin(Secure)?=(\d+)/)[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
this._setCookie(Request.cookie(cookie), !!(cookieName.match(/^steamMachineAuth/) || cookieName.match(/Secure$/)));
|
this._setCookie(Request.cookie(cookie), !!(cookieName.match(/^steamMachineAuth/) || cookieName.match(/Secure$/)));
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "steamcommunity",
|
"name": "steamcommunity",
|
||||||
"version": "3.47.1",
|
"version": "3.48.2",
|
||||||
"description": "Provides an interface for logging into and interacting with the Steam Community website",
|
"description": "Provides an interface for logging into and interacting with the Steam Community website",
|
||||||
"files": [
|
"files": [
|
||||||
"/classes",
|
"/classes",
|
||||||
@@ -33,7 +33,7 @@
|
|||||||
"cheerio": "0.22.0",
|
"cheerio": "0.22.0",
|
||||||
"image-size": "^0.8.2",
|
"image-size": "^0.8.2",
|
||||||
"request": "^2.88.0",
|
"request": "^2.88.0",
|
||||||
"steam-session": "^1.6.0",
|
"steam-session": "^1.7.2",
|
||||||
"steam-totp": "^1.5.0",
|
"steam-totp": "^1.5.0",
|
||||||
"steamid": "^1.1.3",
|
"steamid": "^1.1.3",
|
||||||
"xml2js": "^0.6.2"
|
"xml2js": "^0.6.2"
|
||||||
|
|||||||
Reference in New Issue
Block a user