Compare commits

...

22 Commits

Author SHA1 Message Date
Alex Corn
c52533ea06 3.48.6 2025-02-12 03:16:04 -05:00
Alex Corn
67774f86f7 Handle "empty" CS2 inventories that aren't actually empty 2025-02-12 03:15:54 -05:00
Alex Corn
2f03e09f50 Require steam-session 1.9.1 2025-02-12 03:05:15 -05:00
Alex Corn
2868b1f45f Fixed malformed sessionid returned in login callback 2025-02-12 03:05:07 -05:00
Alex Corn
ac222ef8c3 Add origin header to all non-GET requests 2025-02-12 03:04:45 -05:00
Alex Corn
1c1ff82543 3.48.4 2024-10-05 18:50:47 -04:00
Alex Corn
63015259af Updated readme 2024-10-05 18:47:05 -04:00
Alex Corn
ad67805ad9 Prevent committing twofactor files to git 2024-10-05 18:45:26 -04:00
DoctorMcKay
3347d87f29 Merge pull request #347 from benschool/master
Fixes cache_expiration restore for CS2 Items
2024-10-05 18:41:48 -04:00
Benjamin Tyler
c97351543a Fixes cache_expiration restore for CS2 Items
As of Oct 2024, CS2 Item owner_description has changed from "Tradable After" to "Tradable/Marketable After".
2024-10-04 16:04:47 +01:00
DoctorMcKay
1067d4572e Merge pull request #341 from makss/reduce_redirects
Reduce Steam redirects
2024-04-29 10:21:41 -04:00
makss
49a7165052 Reduce Steam redirects 2024-04-29 16:40:01 +03:00
DoctorMcKay
e16136866c Merge pull request #340 from nolddor/patch-1
fix: getUserInventoryContents() make unnecesary calls
2024-04-18 06:04:06 -04:00
Jack Nolddor
cae85433f9 fix: getUserInventoryContents() make unnecesary calls
Steam inventory limits are back to normal there is no reason to just gather 2k items instead 5k max allowed by API
2024-04-18 08:14:14 +02:00
Alex Corn
ba6e29c935 3.48.2 2024-01-18 06:12:30 -05:00
Alex Corn
de95e25867 Fixed steamID not being properly set when cookies have a domain attribute 2024-01-18 06:12:18 -05:00
Alex Corn
e1820efeca 3.48.1 2024-01-18 05:38:41 -05:00
Alex Corn
7cee24199f Fixed login issue caused by differing tokens on different domains 2024-01-18 05:38:06 -05:00
Alex Corn
90eb4d38eb 3.48.0 2023-12-02 21:23:47 -05:00
Alex Corn
b58745c8b7 Added createWebApiKey method 2023-12-02 20:26:52 -05:00
Alex Corn
53154043a3 Use updated AddAuthenticator parameters
The old way still seems to work, but this is what the official mobile app sends now
2023-11-10 20:50:12 -05:00
Alex Corn
6c77c5231c Updated enable and disable_twofactor examples to not use steam-session 2023-11-10 20:49:48 -05:00
14 changed files with 216 additions and 166 deletions

View File

@@ -4,9 +4,8 @@
[![license](https://img.shields.io/npm/l/steamcommunity.svg)](https://github.com/DoctorMcKay/node-steamcommunity/blob/master/LICENSE)
[![paypal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=N36YVAT42CZ4G&item_name=node%2dsteamcommunity&currency_code=USD)
This module provides an easy interface for the Steam Community website. This module can be used to simply login to steamcommunity.com for use with other libraries, or to interact with steamcommunity.com.
It supports Steam Guard and CAPTCHAs.
This module provides an easy interface for the Steam Community website. This module can be used to simply login to
steamcommunity.com for use with other libraries, or to interact with steamcommunity.com.
**Have a question about the module or coding in general? *Do not create a GitHub issue.* GitHub issues are for feature
requests and bug reports. Instead, post in the [dedicated forum](https://dev.doctormckay.com/forum/8-node-steamcommunity/).

View File

@@ -68,9 +68,9 @@ function CEconItem(item, description, contextID) {
// Restore cache_expiration, if we can (for CS:GO items)
if (this.appid == 730 && this.contextid == 2 && this.owner_descriptions) {
let description = this.owner_descriptions.find(d => d.value && d.value.indexOf('Tradable After ') == 0);
let description = this.owner_descriptions.find(d => d.value && d.value.indexOf('Tradable/Marketable After ') == 0);
if (description) {
let date = new Date(description.value.substring(15).replace(/[,()]/g, ''));
let date = new Date(description.value.substring(26).replace(/[,()]/g, ''));
if (date) {
this.cache_expiration = date.toISOString();
}

View File

@@ -13,7 +13,7 @@ SteamCommunity.prototype.getSteamUser = function(id, callback) {
}
var self = this;
this.httpRequest("http://steamcommunity.com/" + (typeof id === 'string' ? "id/" + id : "profiles/" + id.toString()) + "/?xml=1", function(err, response, body) {
this.httpRequest("https://steamcommunity.com/" + (typeof id === 'string' ? "id/" + id : "profiles/" + id.toString()) + "/?xml=1", function(err, response, body) {
if (err) {
callback(err);
return;

View File

@@ -11,17 +11,17 @@ SteamCommunity.prototype.getGroupMembers = function(gid, callback, members, link
if (!link) {
if (typeof gid !== 'string') {
// It's a SteamID object
link = "http://steamcommunity.com/gid/" + gid.toString() + "/memberslistxml/?xml=1";
link = "https://steamcommunity.com/gid/" + gid.toString() + "/memberslistxml/?xml=1";
} else {
try {
var sid = new SteamID(gid);
if (sid.type == SteamID.Type.CLAN && sid.isValid()) {
link = "http://steamcommunity.com/gid/" + sid.getSteamID64() + "/memberslistxml/?xml=1";
link = "https://steamcommunity.com/gid/" + sid.getSteamID64() + "/memberslistxml/?xml=1";
} else {
throw new Error("Doesn't particularly matter what this message is");
}
} catch (e) {
link = "http://steamcommunity.com/groups/" + gid + "/memberslistxml/?xml=1";
link = "https://steamcommunity.com/groups/" + gid + "/memberslistxml/?xml=1";
}
}
}

View File

@@ -1,3 +1,5 @@
var URL = require('url');
var SteamCommunity = require('../index.js');
SteamCommunity.prototype.httpRequest = function(uri, options, callback, source) {
@@ -19,6 +21,16 @@ SteamCommunity.prototype.httpRequest = function(uri, options, callback, source)
delete this._httpRequestConvenienceMethod;
}
// Add origin header if necessary
// https://github.com/DoctorMcKay/node-steamcommunity/issues/351
if ((options.method || 'GET').toUpperCase() != 'GET') {
options.headers = options.headers || {};
if (!options.headers.origin) {
var parsedUrl = URL.parse(options.url);
options.headers.origin = parsedUrl.protocol + '//' + parsedUrl.host;
}
}
var requestID = ++this._httpRequestID;
source = source || "";

View File

@@ -54,7 +54,7 @@ SteamCommunity.prototype._modernLogin = function(logOnDetails) {
let webCookies = await session.getWebCookies();
let sessionIdCookie = webCookies.find(c => c.startsWith('sessionid='));
resolve({
sessionID: sessionIdCookie.split('=')[1],
sessionID: sessionIdCookie.split('=')[1].split(';')[0].trim(),
cookies: webCookies,
steamguard: session.steamGuardMachineToken,
mobileAccessToken: logOnDetails.disableMobile ? null : session.accessToken

View File

@@ -20,10 +20,10 @@ SteamCommunity.prototype.enableTwoFactor = function(callback) {
// TODO: Send this as protobuf to more closely mimic official app behavior
form: {
steamid: this.steamID.getSteamID64(),
authenticator_time: Math.floor(Date.now() / 1000),
authenticator_type: ETwoFactorTokenType.ValveMobileApp,
device_identifier: SteamTotp.getDeviceID(this.steamID),
sms_phone_id: '1'
sms_phone_id: '1',
version: 2
},
json: true
}, (err, response, body) => {

View File

@@ -590,7 +590,7 @@ SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, cont
},
"qs": {
"l": language, // Default language
"count": 2000, // Max items per 'page'
"count": 5000, // Max items per 'page'
"start_assetid": start
},
"json": true
@@ -629,6 +629,13 @@ SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, cont
return;
}
if (appID == 730 && body && body.success && !body.assets) {
// CS inventory has no visible items. We need a special case for this because Valve is incapable of
// doing anything not dumb.
callback(null, [], [], body.total_inventory_count);
return;
}
if (!body || !body.success || !body.assets || !body.descriptions) {
if (body) {
// Dunno if the error/Error property even exists on this new endpoint

View File

@@ -1,49 +1,152 @@
var SteamCommunity = require('../index.js');
const SteamCommunity = require('../index.js');
const Helpers = require('./helpers.js');
SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
var self = this;
/**
* Retrieves your account's Steam Web API key, if you already have one. If you don't yet have one, this will fail.
* To create a Web API key, use `createWebApiKey()`.
*
* @param {null|function} unused - No longer used, kept for backward compatibility. You can omit this parameter and pass
* your callback directly as the first parameter if you want.
* @param {function} callback
*/
SteamCommunity.prototype.getWebApiKey = function(unused, callback) {
if (typeof unused == 'function') {
callback = unused;
}
this.httpRequest({
"uri": "https://steamcommunity.com/dev/apikey?l=english",
"followRedirect": false
}, function(err, response, body) {
uri: 'https://steamcommunity.com/dev/apikey?l=english',
followRedirect: false
}, (err, response, body) => {
if (err) {
callback(err);
return;
}
if(body.match(/<h2>Access Denied<\/h2>/)) {
return callback(new Error("Access Denied"));
if (body.match(/You must have a validated email address to create a Steam Web API key./)) {
return callback(new Error('You must have a validated email address to create a Steam Web API key.'));
}
if(body.match(/You must have a validated email address to create a Steam Web API key./)) {
return callback(new Error("You must have a validated email address to create a Steam Web API key."));
if (body.match(/Your account requires (<a [^>]+>)?Steam Guard Mobile Authenticator/)) {
return callback(new Error('Steam Guard Mobile Authenticator required to create a Steam Web API key'));
}
var match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
if(match) {
if (body.match(/<h2>Access Denied<\/h2>/)) {
return callback(new Error('Access Denied'));
}
let match = body.match(/<p>Key: ([0-9A-F]+)<\/p>/);
if (match) {
// We already have an API key registered
callback(null, match[1]);
} else {
// We need to register a new API key
self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
"form": {
"domain": domain,
"agreeToTerms": "agreed",
"sessionid": self.getSessionID(),
"Submit": "Register"
}
}, function(err, response, body) {
if (err) {
callback(err);
callback(new Error('No API key created for this account'));
}
}, "steamcommunity");
};
/**
* @typedef CreateApiKeyOptions
* @property {string} domain - The domain to associate with your API key
* @property {string} [requestID] - If finalizing an existing create request, include the request ID
* @property {string|Buffer} [identitySecret] - If you pass your identity_secret here, then steamcommunity will
* internally handle accepting any confirmations.
*/
/**
* @typedef CreateApiKeyResponse
* @property {boolean} confirmationRequired
* @property {string} [apiKey] - If creating your API key succeeded, this is the new key
* @property {CreateApiKeyOptions} [finalizeOptions] - If confirmation is required to create a key, then accept the
* confirmation, then call createWebApiKey again and pass this whole object for the `options` parameter.
*/
/**
* @callback createWebApiKeyCallback
* @param {Error|null} err
* @param {CreateApiKeyResponse} [result]
*/
/**
* Starts the process to create a Steam Web API key. When the callback is fired, you will need to approve a mobile
* confirmation in your app or using getConfirmations().
*
* @param {CreateApiKeyOptions} options
* @param {createWebApiKeyCallback} callback
*/
SteamCommunity.prototype.createWebApiKey = function(options, callback) {
if (!options.domain) {
callback(new Error('Passing a domain is required to register an API key'));
return;
}
this.httpRequestPost({
uri: 'https://steamcommunity.com/dev/requestkey',
form: {
domain: options.domain,
request_id: options.requestID || '0',
sessionid: this.getSessionID(),
agreeToTerms: 'true'
},
json: true
}, (err, res, body) => {
if (err) {
callback(err);
return;
}
// body.requires_confirmation is 1/0, but the Steam website doesn't check this value and instead only checks the
// value of `success`. So let's just do that.
// This is a mess. I'm glad we have promises and await now.
switch (body.success) {
case SteamCommunity.EResult.OK:
if (body.api_key) {
callback(null, {confirmationRequired: false, apiKey: body.api_key});
return;
}
self.getWebApiKey(domain, callback);
}, "steamcommunity");
// It's not been observed that we get result OK without api_key included, but the Steam website doesn't
// use this value so let's be safe just in case it disappears in the future.
this.getWebApiKey((err, key) => {
if (err) {
callback(err);
return;
}
callback(null, {confirmationRequired: false, apiKey: key});
});
return;
case SteamCommunity.EResult.Pending:
let finalizeOptions = {
domain: options.domain,
requestID: body.request_id || options.requestID
}
if (options.identitySecret) {
this.acceptConfirmationForObject(options.identitySecret, finalizeOptions.requestID, (err) => {
if (err) {
callback(err);
} else {
this.createWebApiKey(finalizeOptions, callback);
}
});
return;
}
callback(null, {
confirmationRequired: true,
finalizeOptions: finalizeOptions
});
return;
default:
callback(Helpers.eresultError(body.success));
}
}, "steamcommunity");
});
};
/**

1
examples/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
twofactor_*.json

View File

@@ -1,7 +1,7 @@
// If you aren't running this script inside of the repository, replace the following line with:
// const SteamCommunity = require('steamcommunity');
const SteamCommunity = require('../index.js');
const SteamSession = require('steam-session');
const SteamTotp = require('steam-totp');
const ReadLine = require('readline');
let g_AbortPromptFunc = null;
@@ -13,69 +13,32 @@ async function main() {
let accountName = await promptAsync('Username: ');
let password = await promptAsync('Password (hidden): ', true);
// Create a LoginSession for us to use to attempt to log into steam
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
attemptLogin(accountName, password);
}
// Go ahead and attach our event handlers before we do anything else.
session.on('authenticated', async () => {
abortPrompt();
function attemptLogin(accountName, password, twoFactorCode) {
community.login({
accountName,
password,
twoFactorCode,
disableMobile: false
}, async (err) => {
if (err && err.message == 'SteamGuardMobile') {
let code = await promptAsync('Steam Guard App Code OR Shared Secret: ');
if (code.length > 5) {
// If we were provided a shared secret, turn it into a code.
code = SteamTotp.getAuthCode(code);
}
attemptLogin(accountName, password, code);
return;
}
let accessToken = session.accessToken;
let cookies = await session.getWebCookies();
community.setCookies(cookies);
community.setMobileAppAccessToken(accessToken);
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
// although there's never any harm in setting a mobile app access token.
if (err) {
throw err;
}
doRevoke();
});
session.on('timeout', () => {
abortPrompt();
console.log('This login attempt has timed out.');
});
session.on('error', (err) => {
abortPrompt();
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
// polling, e.g. the network connection goes down or Steam chokes on something.
console.log(`ERROR: This login attempt has failed! ${err.message}`);
});
// Start our login attempt
let startResult = await session.startWithCredentials({accountName, password});
if (startResult.actionRequired) {
// Some Steam Guard action is required. We only care about email and device codes; in theory an
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
// could accept an email or device confirmation.
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
if (codeAction) {
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
// We wouldn't expect this to happen since we're trying to disable 2FA, but just in case...
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
} else {
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
}
let code = await promptAsync('Code: ');
if (code) {
await session.submitSteamGuardCode(code);
}
// If we fall through here without submitting a Steam Guard code, that means one of two things:
// 1. The user pressed enter without providing a code, in which case the script will simply exit
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
}
}
}
async function doRevoke() {

View File

@@ -1,7 +1,6 @@
// If you aren't running this script inside of the repository, replace the following line with:
// const SteamCommunity = require('steamcommunity');
const SteamCommunity = require('../index.js');
const SteamSession = require('steam-session');
const ReadLine = require('readline');
const FS = require('fs');
@@ -16,69 +15,28 @@ async function main() {
let accountName = await promptAsync('Username: ');
let password = await promptAsync('Password (hidden): ', true);
// Create a LoginSession for us to use to attempt to log into steam
let session = new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.MobileApp);
attemptLogin(accountName, password);
}
// Go ahead and attach our event handlers before we do anything else.
session.on('authenticated', async () => {
abortPrompt();
function attemptLogin(accountName, password, authCode) {
community.login({
accountName,
password,
authCode,
disableMobile: false
}, async (err) => {
if (err && err.message == 'SteamGuard') {
let code = await promptAsync('Steam Guard Email Code: ');
attemptLogin(accountName, password, code);
return;
}
let accessToken = session.accessToken;
let cookies = await session.getWebCookies();
community.setCookies(cookies);
community.setMobileAppAccessToken(accessToken);
// Enabling or disabling 2FA is presently the only action in node-steamcommunity which requires an access token.
// In all other cases, using `community.setCookies(cookies)` is all you need to do in order to be logged in,
// although there's never any harm in setting a mobile app access token.
if (err) {
throw err;
}
doSetup();
});
session.on('timeout', () => {
abortPrompt();
console.log('This login attempt has timed out.');
});
session.on('error', (err) => {
abortPrompt();
// This should ordinarily not happen. This only happens in case there's some kind of unexpected error while
// polling, e.g. the network connection goes down or Steam chokes on something.
console.log(`ERROR: This login attempt has failed! ${err.message}`);
});
// Start our login attempt
let startResult = await session.startWithCredentials({accountName, password});
if (startResult.actionRequired) {
// Some Steam Guard action is required. We only care about email and device codes; in theory an
// EmailConfirmation and/or DeviceConfirmation action could be possible, but we're just going to ignore those.
// If the user does receive a confirmation and accepts it, LoginSession will detect and handle that automatically.
// The only consequence of ignoring it here is that we don't print a message to the user indicating that they
// could accept an email or device confirmation.
let codeActionTypes = [SteamSession.EAuthSessionGuardType.EmailCode, SteamSession.EAuthSessionGuardType.DeviceCode];
let codeAction = startResult.validActions.find(action => codeActionTypes.includes(action.type));
if (codeAction) {
if (codeAction.type == SteamSession.EAuthSessionGuardType.EmailCode) {
console.log(`A code has been sent to your email address at ${codeAction.detail}.`);
} else {
// We wouldn't expect this to happen since we're trying to enable 2FA, but just in case...
console.log('You need to provide a Steam Guard Mobile Authenticator code.');
}
let code = await promptAsync('Code: ');
if (code) {
await session.submitSteamGuardCode(code);
}
// If we fall through here without submitting a Steam Guard code, that means one of two things:
// 1. The user pressed enter without providing a code, in which case the script will simply exit
// 2. The user approved a device/email confirmation, in which case 'authenticated' was emitted and the prompt was canceled
}
}
}
function doSetup() {
@@ -118,10 +76,13 @@ function doSetup() {
async function promptActivationCode(response) {
if (response.phone_number_hint) {
console.log(`A code has been sent to your phone ending in ${response.phone_number_hint}.`);
console.log(`An activation code has been sent to your phone ending in ${response.phone_number_hint}.`);
} else if (response.confirm_type == 3) {
// Exact meaning of confirm_type is unknown, but 3 appears to be email code
console.log('An activation code has been sent to your email.');
}
let smsCode = await promptAsync('SMS Code: ');
let smsCode = await promptAsync('Activation Code: ');
community.finalizeTwoFactor(response.shared_secret, smsCode, (err) => {
if (err) {
if (err.message == 'Invalid activation code') {

View File

@@ -154,16 +154,20 @@ SteamCommunity.prototype._setCookie = function(cookie, secure) {
var protocol = secure ? "https" : "http";
cookie.secure = !!secure;
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
this._jar.setCookie(cookie.clone(), protocol + "://help.steampowered.com");
if (cookie.domain) {
this._jar.setCookie(cookie.clone(), protocol + '://' + cookie.domain);
} else {
this._jar.setCookie(cookie.clone(), protocol + "://steamcommunity.com");
this._jar.setCookie(cookie.clone(), protocol + "://store.steampowered.com");
this._jar.setCookie(cookie.clone(), protocol + "://help.steampowered.com");
}
};
SteamCommunity.prototype.setCookies = function(cookies) {
cookies.forEach((cookie) => {
var cookieName = cookie.match(/(.+)=/)[1];
var cookieName = cookie.trim().split('=')[0];
if (cookieName == 'steamLogin' || cookieName == 'steamLoginSecure') {
this.steamID = new SteamID(cookie.match(/=(\d+)/)[1]);
this.steamID = new SteamID(cookie.match(/steamLogin(Secure)?=(\d+)/)[2]);
}
this._setCookie(Request.cookie(cookie), !!(cookieName.match(/^steamMachineAuth/) || cookieName.match(/Secure$/)));

View File

@@ -1,6 +1,6 @@
{
"name": "steamcommunity",
"version": "3.47.1",
"version": "3.48.6",
"description": "Provides an interface for logging into and interacting with the Steam Community website",
"files": [
"/classes",
@@ -33,7 +33,7 @@
"cheerio": "0.22.0",
"image-size": "^0.8.2",
"request": "^2.88.0",
"steam-session": "^1.6.0",
"steam-session": "^1.9.1",
"steam-totp": "^1.5.0",
"steamid": "^1.1.3",
"xml2js": "^0.6.2"