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https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 21:23:28 +08:00
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15 Commits
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caa76ee84b | ||
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a61b50b7a2 | ||
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39fe4a4106 | ||
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0d991c2655 | ||
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0a307de9b9 | ||
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c0b8dcf3a2 | ||
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dcf00b4ea1 | ||
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4b8799ddd4 | ||
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f02f85a2aa | ||
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4948cbeac0 | ||
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0fb2798424 |
@@ -1,6 +1,6 @@
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module.exports = CEconItem;
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function CEconItem(item, description, contextID) {
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function CEconItem(item, description, contextID, assetProperties) {
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var thing;
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for (thing in item) {
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if (item.hasOwnProperty(thing)) {
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@@ -28,7 +28,7 @@ function CEconItem(item, description, contextID) {
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}
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for (thing in description) {
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if (description.hasOwnProperty(thing)) {
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if (description.hasOwnProperty(thing) && !this.hasOwnProperty(thing)) {
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this[thing] = description[thing];
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}
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}
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@@ -86,6 +86,11 @@ function CEconItem(item, description, contextID) {
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this.actions = [];
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}
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// Assign asset_properties if provided
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if (assetProperties) {
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this.asset_properties = assetProperties;
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}
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// One wouldn't think that we need this if statement, but apparently v8 has a weird bug/quirk where deleting a
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// property results in greatly increased memory usage. Because that makes sense.
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if (this.currency) {
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@@ -392,6 +392,22 @@ SteamCommunity.prototype.checkConfirmations = function() {
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}
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};
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SteamCommunity.prototype.acknowledgeTradeProtection = function(callback) {
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this.httpRequestPost({
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uri: 'https://steamcommunity.com//trade/new/acknowledge',
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form: {
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sessionid: this.getSessionID(),
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message: 1
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}
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}, (err, res, body) => {
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if (err) {
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return callback && callback(err);
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}
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callback && callback(null);
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}, 'steamcommunity');
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}
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SteamCommunity.prototype._confirmationCheckerGetKey = function(tag, callback) {
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if(this._identitySecret) {
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if(tag == 'details') {
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@@ -590,7 +590,7 @@ SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, cont
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},
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"qs": {
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"l": language, // Default language
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"count": 5000, // Max items per 'page'
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"count": 1000, // Max items per 'page'
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"start_assetid": start
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},
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"json": true
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@@ -647,12 +647,21 @@ SteamCommunity.prototype.getUserInventoryContents = function(userID, appID, cont
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return;
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}
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// Build asset_properties lookup by assetid
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var assetPropertiesLookup = {};
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if (body.asset_properties) {
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for (var j = 0; j < body.asset_properties.length; j++) {
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assetPropertiesLookup[body.asset_properties[j].assetid] = body.asset_properties[j].asset_properties;
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}
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}
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for (var i = 0; i < body.assets.length; i++) {
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var description = getDescription(body.descriptions, body.assets[i].classid, body.assets[i].instanceid);
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if (!tradableOnly || (description && description.tradable)) {
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body.assets[i].pos = pos++;
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(body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID));
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var assetProperties = assetPropertiesLookup[body.assets[i].assetid] || null;
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(body.assets[i].currencyid ? currency : inventory).push(new CEconItem(body.assets[i], description, contextID, assetProperties));
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}
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}
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@@ -1,6 +1,6 @@
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{
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"name": "steamcommunity",
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"version": "3.48.6",
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"version": "3.50.0",
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"description": "Provides an interface for logging into and interacting with the Steam Community website",
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"files": [
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"/classes",
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