Update chat UI and documentation
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,3 +4,4 @@ config.js
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logs/
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session.json
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refresh.token
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.codex
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5
AGENTS.md
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5
AGENTS.md
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@@ -0,0 +1,5 @@
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# Project Notes
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- WebSocket payloads with `type: "message"` must set `data.name` to the sender's nickname.
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- For incoming friend messages, `data.name` is the friend's nickname.
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- For self-sent echo messages, `data.name` is the current Steam account nickname.
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4
API.md
4
API.md
@@ -89,7 +89,7 @@ chat: {
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- `date`: 格式通常为 `yyyy-mm-dd HH:MM:ss.l`
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- `echo`: 是否为自己发送的消息
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- `id`: 会话对象 SteamID
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- `name`: 显示名称
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- `name`: 发送方昵称;收到好友消息时为好友昵称,自己发出的回显消息时为当前账号昵称
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- `message`: 文本消息内容;图片记录通常为空字符串
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- `imageUrl`: 图片消息的远程地址,没有则为 `null`
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- `ordinal`: Steam 消息序号;图片记录通常为 `null`
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@@ -552,6 +552,8 @@ ws://127.0.0.1:3000/ws
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}
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```
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其中 `data.name` 始终表示这条文本消息的发送方昵称。
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#### 图片发送广播
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当通过服务成功发送图片后,会广播:
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674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
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||||
GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
289
README.md
Normal file
289
README.md
Normal file
@@ -0,0 +1,289 @@
|
||||
# Steam Chat
|
||||
|
||||
[中文](./README.zh-CN.md)
|
||||
|
||||
A real-time chat service based on Steam API, supporting sending and receiving messages via HTTP/WebSocket interfaces, with a built-in web chat UI.
|
||||
|
||||
## Features
|
||||
|
||||
- **Real-time Messaging**: Receive Steam friend messages in real-time via WebSocket
|
||||
- **Multimedia Support**: Send/receive images, emoticons, and stickers
|
||||
- **Message History**: Local JSONL file storage for chat logs
|
||||
- **HTTP API**: Complete RESTful API interface
|
||||
- **Built-in Web UI**: Responsive design for desktop and mobile
|
||||
- **Image Proxy**: Automatic caching of remote images, sticker and image proxy support
|
||||
- **Authentication**: Optional HTTP Basic Auth protection
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
steam-chat/
|
||||
├── public/ # Frontend resources
|
||||
│ ├── index.html # Main page
|
||||
│ ├── style.css # Style entry point
|
||||
│ ├── app.js # Frontend main script
|
||||
│ ├── app/ # Modular frontend code
|
||||
│ │ ├── bootstrap.js # Page initialization & event binding
|
||||
│ │ ├── composer.js # Message composer component
|
||||
│ │ ├── dom.js # DOM reference collection
|
||||
│ │ ├── layout.js # Responsive layout control
|
||||
│ │ ├── lightbox.js # Image preview modal
|
||||
│ │ ├── managed-images.js # Image management
|
||||
│ │ ├── messages.js # Message list rendering
|
||||
│ │ ├── message-bubble.js # Message bubble rendering
|
||||
│ │ ├── notifications.js # Desktop notifications
|
||||
│ │ ├── preferences.js # Local preferences
|
||||
│ │ ├── rich-content.js # Rich content rendering
|
||||
│ │ ├── session.js # Session state management
|
||||
│ │ ├── sidebar.js # Sidebar rendering
|
||||
│ │ ├── status.js # Connection status display
|
||||
│ │ ├── utils.js # Utility functions
|
||||
│ │ └── websocket.js # WebSocket communication
|
||||
│ └── styles/ # Modular CSS files
|
||||
│ ├── base.css # Base styles
|
||||
│ ├── composer.css # Composer styles
|
||||
│ ├── messages.css # Message area styles
|
||||
│ ├── overlays.css # Overlay styles
|
||||
│ ├── responsive.css # Responsive styles
|
||||
│ └── sidebar.css # Sidebar styles
|
||||
├── logs/ # Log directory
|
||||
│ ├── chat.jsonl # Chat history
|
||||
│ ├── images/ # Image cache
|
||||
│ └── stickers/ # Sticker cache
|
||||
├── test/ # Test files
|
||||
├── client.js # Steam client wrapper
|
||||
├── chat.js # Chat service core
|
||||
├── config.js # Configuration file
|
||||
├── config.example.js # Configuration example
|
||||
├── logger.js # Logger
|
||||
└── package.json # Dependencies
|
||||
```
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Requirements
|
||||
|
||||
- Node.js 18+
|
||||
- Steam account
|
||||
|
||||
### Installation
|
||||
|
||||
```bash
|
||||
npm install
|
||||
```
|
||||
|
||||
### Configuration
|
||||
|
||||
Copy and edit the configuration file:
|
||||
|
||||
```bash
|
||||
cp config.example.js config.js
|
||||
```
|
||||
|
||||
Edit `config.js`:
|
||||
|
||||
```javascript
|
||||
module.exports = {
|
||||
accountName: 'your_steam_username',
|
||||
password: 'your_steam_password',
|
||||
steamID: "your_steam_id64",
|
||||
// Optional: Two-factor authentication
|
||||
// identitySecret: 'your_identity_secret',
|
||||
|
||||
chat: {
|
||||
enabled: true,
|
||||
host: '0.0.0.0',
|
||||
port: 3000,
|
||||
wsPath: '/ws',
|
||||
auth: {
|
||||
username: 'admin',
|
||||
password: 'change-me',
|
||||
realm: 'Steam Chat',
|
||||
trustProxy: false,
|
||||
},
|
||||
},
|
||||
};
|
||||
```
|
||||
|
||||
### Running
|
||||
|
||||
```bash
|
||||
node client.js
|
||||
```
|
||||
|
||||
After starting, access `http://localhost:3000` to open the chat interface.
|
||||
|
||||
### Testing
|
||||
|
||||
```bash
|
||||
npm test
|
||||
```
|
||||
|
||||
## API Documentation
|
||||
|
||||
For detailed API documentation, see [API.md](./API.md).
|
||||
|
||||
### Basic Info
|
||||
|
||||
- Default listen address: `0.0.0.0:3000`
|
||||
- WebSocket path: `/ws`
|
||||
- Root page: `GET /` returns the built-in chat page
|
||||
|
||||
### HTTP API
|
||||
|
||||
#### Send Text Message
|
||||
|
||||
```bash
|
||||
POST /message
|
||||
# or
|
||||
POST /
|
||||
|
||||
{
|
||||
"id": "7656119xxxxxxxxxx", # Recipient's SteamID
|
||||
"msg": "Hello"
|
||||
}
|
||||
```
|
||||
|
||||
#### Send Image
|
||||
|
||||
```bash
|
||||
POST /image
|
||||
# or
|
||||
POST /img
|
||||
|
||||
# Method A: Base64 encoded
|
||||
{
|
||||
"id": "7656119xxxxxxxxxx",
|
||||
"img": "iVBORw0KGgoAAAANSUhEUg..."
|
||||
}
|
||||
|
||||
# Method B: Remote URL
|
||||
{
|
||||
"id": "7656119xxxxxxxxxx",
|
||||
"url": "https://example.com/image.png"
|
||||
}
|
||||
```
|
||||
|
||||
#### Get Message History
|
||||
|
||||
```bash
|
||||
GET /history?id=7656119xxxxxxxxxx&limit=100
|
||||
```
|
||||
|
||||
#### Get Conversation List
|
||||
|
||||
```bash
|
||||
GET /conversations?limit=200
|
||||
```
|
||||
|
||||
### WebSocket API
|
||||
|
||||
Connection address: `ws://localhost:3000/ws`
|
||||
|
||||
#### Send Message
|
||||
|
||||
```javascript
|
||||
ws.send(JSON.stringify({
|
||||
type: 'send_message',
|
||||
requestId: 'req-1',
|
||||
id: '7656119xxxxxxxxxx',
|
||||
msg: 'hello'
|
||||
}));
|
||||
```
|
||||
|
||||
#### Get History
|
||||
|
||||
```javascript
|
||||
ws.send(JSON.stringify({
|
||||
type: 'get_history',
|
||||
requestId: 'req-2',
|
||||
id: '7656119xxxxxxxxxx',
|
||||
limit: 50
|
||||
}));
|
||||
```
|
||||
|
||||
## Configuration Options
|
||||
|
||||
### Chat Service Configuration (`config.chat`)
|
||||
|
||||
| Option | Type | Default | Description |
|
||||
|--------|------|---------|-------------|
|
||||
| `enabled` | boolean | `false` | Enable chat service |
|
||||
| `host` | string | `'0.0.0.0'` | Listen address |
|
||||
| `port` | number | `3000` | Listen port |
|
||||
| `wsPath` | string | `'/ws'` | WebSocket path |
|
||||
| `auth.username` | string | `''` | HTTP Basic Auth username |
|
||||
| `auth.password` | string | `''` | HTTP Basic Auth password |
|
||||
| `auth.realm` | string | `'Steam Chat'` | Authentication realm |
|
||||
| `auth.trustProxy` | boolean | `false` | Trust reverse proxy headers |
|
||||
|
||||
## Frontend Modules
|
||||
|
||||
### Core Modules
|
||||
|
||||
| Module | Responsibility |
|
||||
|--------|----------------|
|
||||
| `bootstrap.js` | Page initialization, event binding, config fetching |
|
||||
| `session.js` | Session state management, current conversation info |
|
||||
| `websocket.js` | WebSocket connection, message sending, request ID management |
|
||||
| `dom.js` | DOM element reference collection |
|
||||
|
||||
### Feature Modules
|
||||
|
||||
| Module | Responsibility |
|
||||
|--------|----------------|
|
||||
| `composer.js` | Message input, attachment upload, emoticon/sticker picker |
|
||||
| `messages.js` | Message list rendering, separators, batch rendering |
|
||||
| `message-bubble.js` | Message bubble rendering, text/image/sticker styles |
|
||||
| `sidebar.js` | Sidebar list rendering (conversations/friends/groups) |
|
||||
| `lightbox.js` | Image preview modal, zoom controls |
|
||||
| `managed-images.js` | Lazy image loading management |
|
||||
| `rich-content.js` | Rich text rendering (emoticons, link cards) |
|
||||
| `notifications.js` | Desktop notifications, new message alerts |
|
||||
| `preferences.js` | Local preference storage (target ID, history limit) |
|
||||
| `layout.js` | Responsive layout, sidebar toggle |
|
||||
| `status.js` | Connection status display |
|
||||
|
||||
### Style Modules
|
||||
|
||||
| File | Coverage |
|
||||
|------|----------|
|
||||
| `base.css` | Base layout, buttons, forms, empty states |
|
||||
| `sidebar.css` | Sidebar, tabs, list items |
|
||||
| `messages.css` | Message area, bubbles, separators |
|
||||
| `composer.css` | Composer area, input, picker |
|
||||
| `overlays.css` | Modals, image preview, drag hints |
|
||||
| `responsive.css` | Mobile adaptation, breakpoint styles |
|
||||
|
||||
## Environment Variables
|
||||
|
||||
| Variable | Description |
|
||||
|----------|-------------|
|
||||
| `STEAM_CHAT_DISABLE_AUTOSTART` | Set to `1` to disable auto-start of chat service |
|
||||
|
||||
## Security Notes
|
||||
|
||||
- Always change the default HTTP Basic Auth password in production
|
||||
- Recommended to enable HTTPS via reverse proxy (e.g., Nginx)
|
||||
- Image proxy feature automatically caches remote resources
|
||||
|
||||
## Dependencies
|
||||
|
||||
### Main Dependencies
|
||||
|
||||
- `steam-user` - Steam login and API
|
||||
- `steamcommunity` - Steam community features
|
||||
- `steam-totp` - Steam two-factor authentication
|
||||
- `ws` - WebSocket server
|
||||
- `winston` - Logging
|
||||
- `axios` - HTTP requests
|
||||
|
||||
### Dev Dependencies
|
||||
|
||||
- `@types/steam-user`
|
||||
- `@types/steamcommunity`
|
||||
- `@types/steam-totp`
|
||||
|
||||
## License
|
||||
|
||||
[GPL-3.0](./LICENSE)
|
||||
289
README.zh-CN.md
Normal file
289
README.zh-CN.md
Normal file
@@ -0,0 +1,289 @@
|
||||
# Steam Chat
|
||||
|
||||
[English](./README.md)
|
||||
|
||||
一个基于 Steam API 的实时聊天服务,支持通过 HTTP/WebSocket 接口发送和接收消息,并提供内置的 Web 聊天界面。
|
||||
|
||||
## 功能特性
|
||||
|
||||
- **实时消息收发**:支持通过 WebSocket 实时接收 Steam 好友消息
|
||||
- **多媒体支持**:发送/接收图片、表情、贴纸
|
||||
- **历史记录**:本地 JSONL 文件存储聊天记录
|
||||
- **HTTP API**:提供完整的 RESTful API 接口
|
||||
- **内置 Web UI**:响应式设计,支持桌面端和移动端
|
||||
- **图片代理**:自动缓存远程图片,支持贴纸和图片代理
|
||||
- **身份验证**:可选的 HTTP Basic Auth 保护
|
||||
|
||||
## 项目结构
|
||||
|
||||
```
|
||||
steam-chat/
|
||||
├── public/ # 前端资源
|
||||
│ ├── index.html # 主页面
|
||||
│ ├── style.css # 样式入口
|
||||
│ ├── app.js # 前端主脚本
|
||||
│ ├── app/ # 前端模块化代码
|
||||
│ │ ├── bootstrap.js # 页面初始化与事件绑定
|
||||
│ │ ├── composer.js # 消息发送组件
|
||||
│ │ ├── dom.js # DOM 引用收集
|
||||
│ │ ├── layout.js # 响应式布局控制
|
||||
│ │ ├── lightbox.js # 图片预览弹层
|
||||
│ │ ├── managed-images.js # 图片管理
|
||||
│ │ ├── messages.js # 消息列表渲染
|
||||
│ │ ├── message-bubble.js # 消息气泡渲染
|
||||
│ │ ├── notifications.js # 桌面通知
|
||||
│ │ ├── preferences.js # 本地偏好设置
|
||||
│ │ ├── rich-content.js # 富内容渲染
|
||||
│ │ ├── session.js # 会话状态管理
|
||||
│ │ ├── sidebar.js # 侧栏渲染
|
||||
│ │ ├── status.js # 连接状态显示
|
||||
│ │ ├── utils.js # 工具函数
|
||||
│ │ └── websocket.js # WebSocket 通信
|
||||
│ └── styles/ # CSS 模块化文件
|
||||
│ ├── base.css # 基础样式
|
||||
│ ├── composer.css # 发送区样式
|
||||
│ ├── messages.css # 消息区样式
|
||||
│ ├── overlays.css # 弹层样式
|
||||
│ ├── responsive.css # 响应式样式
|
||||
│ └── sidebar.css # 侧栏样式
|
||||
├── logs/ # 日志目录
|
||||
│ ├── chat.jsonl # 聊天记录
|
||||
│ ├── images/ # 图片缓存
|
||||
│ └── stickers/ # 贴纸缓存
|
||||
├── test/ # 测试文件
|
||||
├── client.js # Steam 客户端封装
|
||||
├── chat.js # 聊天服务核心
|
||||
├── config.js # 配置文件
|
||||
├── config.example.js # 配置示例
|
||||
├── logger.js # 日志记录器
|
||||
└── package.json # 项目依赖
|
||||
```
|
||||
|
||||
## 快速开始
|
||||
|
||||
### 环境要求
|
||||
|
||||
- Node.js 18+
|
||||
- Steam 账号
|
||||
|
||||
### 安装
|
||||
|
||||
```bash
|
||||
npm install
|
||||
```
|
||||
|
||||
### 配置
|
||||
|
||||
复制配置文件并编辑:
|
||||
|
||||
```bash
|
||||
cp config.example.js config.js
|
||||
```
|
||||
|
||||
编辑 `config.js`:
|
||||
|
||||
```javascript
|
||||
module.exports = {
|
||||
accountName: 'your_steam_username',
|
||||
password: 'your_steam_password',
|
||||
steamID: "your_steam_id64",
|
||||
// 可选:两步验证
|
||||
// identitySecret: 'your_identity_secret',
|
||||
|
||||
chat: {
|
||||
enabled: true,
|
||||
host: '0.0.0.0',
|
||||
port: 3000,
|
||||
wsPath: '/ws',
|
||||
auth: {
|
||||
username: 'admin',
|
||||
password: 'change-me',
|
||||
realm: 'Steam Chat',
|
||||
trustProxy: false,
|
||||
},
|
||||
},
|
||||
};
|
||||
```
|
||||
|
||||
### 运行
|
||||
|
||||
```bash
|
||||
node client.js
|
||||
```
|
||||
|
||||
服务启动后,访问 `http://localhost:3000` 打开聊天界面。
|
||||
|
||||
### 测试
|
||||
|
||||
```bash
|
||||
npm test
|
||||
```
|
||||
|
||||
## API 文档
|
||||
|
||||
详细 API 文档请参阅 [API.md](./API.md)。
|
||||
|
||||
### 基础信息
|
||||
|
||||
- 默认监听地址:`0.0.0.0:3000`
|
||||
- WebSocket 路径:`/ws`
|
||||
- 根页面:`GET /` 返回内置聊天页面
|
||||
|
||||
### HTTP API
|
||||
|
||||
#### 发送文本消息
|
||||
|
||||
```bash
|
||||
POST /message
|
||||
# 或
|
||||
POST /
|
||||
|
||||
{
|
||||
"id": "7656119xxxxxxxxxx", # 对方 SteamID
|
||||
"msg": "你好"
|
||||
}
|
||||
```
|
||||
|
||||
#### 发送图片
|
||||
|
||||
```bash
|
||||
POST /image
|
||||
# 或
|
||||
POST /img
|
||||
|
||||
# 方式 A:Base64 编码
|
||||
{
|
||||
"id": "7656119xxxxxxxxxx",
|
||||
"img": "iVBORw0KGgoAAAANSUhEUg..."
|
||||
}
|
||||
|
||||
# 方式 B:远程 URL
|
||||
{
|
||||
"id": "7656119xxxxxxxxxx",
|
||||
"url": "https://example.com/image.png"
|
||||
}
|
||||
```
|
||||
|
||||
#### 获取历史记录
|
||||
|
||||
```bash
|
||||
GET /history?id=7656119xxxxxxxxxx&limit=100
|
||||
```
|
||||
|
||||
#### 获取会话列表
|
||||
|
||||
```bash
|
||||
GET /conversations?limit=200
|
||||
```
|
||||
|
||||
### WebSocket API
|
||||
|
||||
连接地址:`ws://localhost:3000/ws`
|
||||
|
||||
#### 发送消息
|
||||
|
||||
```javascript
|
||||
ws.send(JSON.stringify({
|
||||
type: 'send_message',
|
||||
requestId: 'req-1',
|
||||
id: '7656119xxxxxxxxxx',
|
||||
msg: 'hello'
|
||||
}));
|
||||
```
|
||||
|
||||
#### 获取历史
|
||||
|
||||
```javascript
|
||||
ws.send(JSON.stringify({
|
||||
type: 'get_history',
|
||||
requestId: 'req-2',
|
||||
id: '7656119xxxxxxxxxx',
|
||||
limit: 50
|
||||
}));
|
||||
```
|
||||
|
||||
## 配置选项
|
||||
|
||||
### 聊天服务配置 (`config.chat`)
|
||||
|
||||
| 选项 | 类型 | 默认值 | 说明 |
|
||||
|------|------|--------|------|
|
||||
| `enabled` | boolean | `false` | 是否启用聊天服务 |
|
||||
| `host` | string | `'0.0.0.0'` | 监听地址 |
|
||||
| `port` | number | `3000` | 监听端口 |
|
||||
| `wsPath` | string | `'/ws'` | WebSocket 路径 |
|
||||
| `auth.username` | string | `''` | HTTP Basic Auth 用户名 |
|
||||
| `auth.password` | string | `''` | HTTP Basic Auth 密码 |
|
||||
| `auth.realm` | string | `'Steam Chat'` | 认证领域名称 |
|
||||
| `auth.trustProxy` | boolean | `false` | 是否信任反向代理 |
|
||||
|
||||
## 前端模块说明
|
||||
|
||||
### 核心模块
|
||||
|
||||
| 模块 | 职责 |
|
||||
|------|------|
|
||||
| `bootstrap.js` | 页面初始化、事件绑定、配置拉取 |
|
||||
| `session.js` | 会话状态管理、当前会话信息 |
|
||||
| `websocket.js` | WebSocket 连接、消息发送、请求 ID 管理 |
|
||||
| `dom.js` | DOM 元素引用收集 |
|
||||
|
||||
### 功能模块
|
||||
|
||||
| 模块 | 职责 |
|
||||
|------|------|
|
||||
| `composer.js` | 消息输入、附件上传、表情/贴纸选择器 |
|
||||
| `messages.js` | 消息列表渲染、分隔线、批量渲染 |
|
||||
| `message-bubble.js` | 消息气泡渲染、文本/图片/贴纸样式 |
|
||||
| `sidebar.js` | 侧栏列表渲染(会话/好友/群组) |
|
||||
| `lightbox.js` | 图片预览弹层、缩放控制 |
|
||||
| `managed-images.js` | 图片懒加载管理 |
|
||||
| `rich-content.js` | 富文本内容渲染(表情、链接卡片) |
|
||||
| `notifications.js` | 桌面通知、新消息提醒 |
|
||||
| `preferences.js` | 本地偏好存储(目标 ID、历史条数) |
|
||||
| `layout.js` | 响应式布局、侧栏切换 |
|
||||
| `status.js` | 连接状态显示 |
|
||||
|
||||
### 样式模块
|
||||
|
||||
| 文件 | 覆盖范围 |
|
||||
|------|----------|
|
||||
| `base.css` | 基础布局、按钮、表单、空状态 |
|
||||
| `sidebar.css` | 侧栏、标签页、列表项 |
|
||||
| `messages.css` | 消息区、消息气泡、分隔线 |
|
||||
| `composer.css` | 发送区、输入框、选择器 |
|
||||
| `overlays.css` | 弹层、图片预览、拖拽提示 |
|
||||
| `responsive.css` | 移动端适配、断点样式 |
|
||||
|
||||
## 环境变量
|
||||
|
||||
| 变量 | 说明 |
|
||||
|------|------|
|
||||
| `STEAM_CHAT_DISABLE_AUTOSTART` | 设置为 `1` 可禁用自动启动聊天服务 |
|
||||
|
||||
## 安全说明
|
||||
|
||||
- 生产环境请务必修改默认的 HTTP Basic Auth 密码
|
||||
- 建议通过反向代理(如 Nginx)启用 HTTPS
|
||||
- 图片代理功能会自动缓存远程资源
|
||||
|
||||
## 依赖
|
||||
|
||||
### 主要依赖
|
||||
|
||||
- `steam-user` - Steam 登录和 API
|
||||
- `steamcommunity` - Steam 社区功能
|
||||
- `steam-totp` - Steam 两步验证
|
||||
- `ws` - WebSocket 服务器
|
||||
- `winston` - 日志记录
|
||||
- `axios` - HTTP 请求
|
||||
|
||||
### 开发依赖
|
||||
|
||||
- `@types/steam-user`
|
||||
- `@types/steamcommunity`
|
||||
- `@types/steam-totp`
|
||||
|
||||
## 许可证
|
||||
|
||||
[GPL-3.0](./LICENSE)
|
||||
42
chat.js
42
chat.js
@@ -797,14 +797,40 @@ function createChatService(customDeps = {}) {
|
||||
}
|
||||
}
|
||||
|
||||
function normalizeSteamId(steamId) {
|
||||
if (!steamId) {
|
||||
return '';
|
||||
}
|
||||
|
||||
if (typeof steamId === 'string') {
|
||||
return steamId;
|
||||
}
|
||||
|
||||
if (typeof steamId.getSteamID64 === 'function') {
|
||||
return steamId.getSteamID64();
|
||||
}
|
||||
|
||||
return String(steamId);
|
||||
}
|
||||
|
||||
async function getMessageSenderName(friendId, echo) {
|
||||
const senderId = echo ? normalizeSteamId(steamUser.steamID) : normalizeSteamId(friendId);
|
||||
if (!senderId) {
|
||||
return '';
|
||||
}
|
||||
|
||||
const sender = await client.getUserInfo(senderId, () => {});
|
||||
return sender && sender.player_name ? sender.player_name : senderId;
|
||||
}
|
||||
|
||||
function appendOutgoingLog(uid, response) {
|
||||
client.getUserInfo(uid).then((friend) => {
|
||||
getMessageSenderName(uid, true).then((senderName) => {
|
||||
appendLogEntry({
|
||||
type: 'message',
|
||||
date: dateToString(response.server_timestamp),
|
||||
echo: true,
|
||||
id: uid,
|
||||
name: friend.player_name,
|
||||
name: senderName,
|
||||
message: response.modified_message,
|
||||
ordinal: response.ordinal,
|
||||
});
|
||||
@@ -812,13 +838,12 @@ function createChatService(customDeps = {}) {
|
||||
}
|
||||
|
||||
async function appendOutgoingImageLog(uid, imageUrl) {
|
||||
const friend = await client.getUserInfo(uid, () => {});
|
||||
const entry = {
|
||||
type: 'image',
|
||||
date: dateToString(new Date()),
|
||||
echo: true,
|
||||
id: uid,
|
||||
name: friend.player_name,
|
||||
name: await getMessageSenderName(uid, true),
|
||||
imageUrl,
|
||||
ordinal: null,
|
||||
sentAt: new Date().toISOString(),
|
||||
@@ -828,19 +853,14 @@ function createChatService(customDeps = {}) {
|
||||
}
|
||||
|
||||
async function encodeSteamMessage(message, echo) {
|
||||
let friendId = message.steamid_friend;
|
||||
if (typeof friendId !== 'string') {
|
||||
friendId = friendId.getSteamID64();
|
||||
}
|
||||
|
||||
const friend = await client.getUserInfo(friendId, () => {});
|
||||
const friendId = normalizeSteamId(message.steamid_friend);
|
||||
|
||||
return {
|
||||
type: 'message',
|
||||
date: dateToString(message.server_timestamp),
|
||||
echo,
|
||||
id: friendId,
|
||||
name: friend.player_name,
|
||||
name: await getMessageSenderName(friendId, echo),
|
||||
message: message.message,
|
||||
ordinal: message.ordinal,
|
||||
imageUrl: null,
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"license": "GPL-3.0",
|
||||
"dependencies": {
|
||||
"@matteo.collina/dateformat": "^5.0.1",
|
||||
"axios": "^1.7.7",
|
||||
|
||||
@@ -52,8 +52,8 @@ export function createComposerController({
|
||||
let stickerInventory = [];
|
||||
|
||||
function autoResizeMessageInput() {
|
||||
const minHeight = isMobileLayout() ? 30 : 80;
|
||||
const maxHeight = isMobileLayout() ? 72 : 220;
|
||||
const minHeight = isMobileLayout() ? 30 : 44;
|
||||
const maxHeight = isMobileLayout() ? 72 : 160;
|
||||
messageInput.style.height = 'auto';
|
||||
const nextHeight = Math.max(minHeight, Math.min(messageInput.scrollHeight, maxHeight));
|
||||
messageInput.style.height = nextHeight + 'px';
|
||||
|
||||
@@ -31,18 +31,21 @@ export function createMessageBubbleRenderer({
|
||||
return leftoverText === '' ? imageUrls[0] : '';
|
||||
}
|
||||
|
||||
function renderImageBubble(bubble, entry) {
|
||||
function renderImageBubble(bubble, entry, options = {}) {
|
||||
bubble.classList.add('image-bubble');
|
||||
|
||||
const rawImageUrl = entry.imageUrl;
|
||||
const { host, img } = createManagedImageHost('image-loading-host--bubble');
|
||||
img.alt = 'image';
|
||||
makeImageZoomable(host, rawImageUrl, rawImageUrl);
|
||||
loadManagedImage(host, img, buildCachedImageUrl(rawImageUrl));
|
||||
loadManagedImage(host, img, buildCachedImageUrl(rawImageUrl), {
|
||||
onLoad: options.onAsyncLayoutChange,
|
||||
onError: options.onAsyncLayoutChange,
|
||||
});
|
||||
bubble.appendChild(host);
|
||||
}
|
||||
|
||||
function renderStickerBubble(bubble, stickerType) {
|
||||
function renderStickerBubble(bubble, stickerType, options = {}) {
|
||||
bubble.classList.add('sticker-bubble');
|
||||
|
||||
const stickerCandidates = buildSteamStickerCandidateUrls(stickerType);
|
||||
@@ -52,12 +55,18 @@ export function createMessageBubbleRenderer({
|
||||
stickerImage.alt = stickerType;
|
||||
let stickerIndex = 0;
|
||||
stickerImage.src = location.origin + '/proxy/sticker/' + encodeURIComponent(stickerType);
|
||||
if (typeof options.onAsyncLayoutChange === 'function') {
|
||||
stickerImage.addEventListener('load', options.onAsyncLayoutChange, { once: true });
|
||||
}
|
||||
stickerImage.addEventListener('error', () => {
|
||||
stickerIndex += 1;
|
||||
if (stickerIndex < stickerCandidates.length) {
|
||||
stickerImage.src = stickerCandidates[stickerIndex];
|
||||
} else {
|
||||
stickerImage.remove();
|
||||
if (typeof options.onAsyncLayoutChange === 'function') {
|
||||
options.onAsyncLayoutChange();
|
||||
}
|
||||
}
|
||||
});
|
||||
bubble.appendChild(stickerImage);
|
||||
@@ -80,33 +89,33 @@ export function createMessageBubbleRenderer({
|
||||
bubble.appendChild(raw);
|
||||
}
|
||||
|
||||
function renderTextBubble(bubble, entry) {
|
||||
bubble.appendChild(createRichMessageContent(entry.message || ''));
|
||||
function renderTextBubble(bubble, entry, options = {}) {
|
||||
bubble.appendChild(createRichMessageContent(entry.message || '', options));
|
||||
}
|
||||
|
||||
function renderMessageBubble(entry) {
|
||||
function renderMessageBubble(entry, options = {}) {
|
||||
const bubble = document.createElement('div');
|
||||
bubble.className = 'bubble';
|
||||
|
||||
if (entry.type === 'image' || entry.imageUrl) {
|
||||
renderImageBubble(bubble, entry);
|
||||
renderImageBubble(bubble, entry, options);
|
||||
return bubble;
|
||||
}
|
||||
|
||||
const stickerType = extractStickerType(entry.message);
|
||||
if (stickerType) {
|
||||
renderStickerBubble(bubble, stickerType);
|
||||
renderStickerBubble(bubble, stickerType, options);
|
||||
return bubble;
|
||||
}
|
||||
|
||||
// 仅包含单张图片的消息(BBCode / HTML / 纯图片链接)走大图气泡
|
||||
const standaloneImageUrl = extractStandaloneImageUrl(entry.message);
|
||||
if (standaloneImageUrl) {
|
||||
renderImageBubble(bubble, { ...entry, imageUrl: standaloneImageUrl });
|
||||
renderImageBubble(bubble, { ...entry, imageUrl: standaloneImageUrl }, options);
|
||||
return bubble;
|
||||
}
|
||||
|
||||
renderTextBubble(bubble, entry);
|
||||
renderTextBubble(bubble, entry, options);
|
||||
return bubble;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,18 @@ export function createMessagesController({
|
||||
renderMessageBubble,
|
||||
}) {
|
||||
let lastRenderedEntry = null;
|
||||
let pendingScrollFrame = 0;
|
||||
|
||||
function scrollToBottom() {
|
||||
if (pendingScrollFrame) {
|
||||
cancelAnimationFrame(pendingScrollFrame);
|
||||
}
|
||||
|
||||
pendingScrollFrame = requestAnimationFrame(() => {
|
||||
pendingScrollFrame = 0;
|
||||
messagesEl.scrollTop = messagesEl.scrollHeight;
|
||||
});
|
||||
}
|
||||
|
||||
function clearMessages() {
|
||||
cleanupManagedImages(messagesEl);
|
||||
@@ -31,6 +43,7 @@ export function createMessagesController({
|
||||
const {
|
||||
container = messagesEl,
|
||||
autoScroll = true,
|
||||
stickToBottom = autoScroll,
|
||||
} = options;
|
||||
|
||||
const activeId = getActiveConversationId();
|
||||
@@ -54,14 +67,20 @@ export function createMessagesController({
|
||||
meta.className = 'message-meta';
|
||||
meta.textContent = (entry.name || (entry.echo ? '我' : '对方')) + ' · ' + formatTimeLabel(entry.date || entry.sentAt);
|
||||
|
||||
const bubble = renderMessageBubble(entry);
|
||||
const bubble = renderMessageBubble(entry, {
|
||||
onAsyncLayoutChange: stickToBottom
|
||||
? () => {
|
||||
scrollToBottom();
|
||||
}
|
||||
: null,
|
||||
});
|
||||
|
||||
row.appendChild(meta);
|
||||
row.appendChild(bubble);
|
||||
container.appendChild(row);
|
||||
if (autoScroll && container === messagesEl) {
|
||||
lastRenderedEntry = entry;
|
||||
messagesEl.scrollTop = messagesEl.scrollHeight;
|
||||
scrollToBottom();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,17 +97,22 @@ export function createMessagesController({
|
||||
const fragment = document.createDocumentFragment();
|
||||
let previousEntry = null;
|
||||
items.forEach((entry) => {
|
||||
appendEntry(entry, previousEntry, { container: fragment, autoScroll: false });
|
||||
appendEntry(entry, previousEntry, {
|
||||
container: fragment,
|
||||
autoScroll: false,
|
||||
stickToBottom: true,
|
||||
});
|
||||
previousEntry = entry;
|
||||
});
|
||||
messagesEl.appendChild(fragment);
|
||||
lastRenderedEntry = previousEntry;
|
||||
messagesEl.scrollTop = messagesEl.scrollHeight;
|
||||
scrollToBottom();
|
||||
}
|
||||
|
||||
return {
|
||||
appendEntry,
|
||||
clearMessages,
|
||||
renderHistory,
|
||||
scrollToBottom,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ export function createRichContentRenderer({
|
||||
fragment.appendChild(link);
|
||||
}
|
||||
|
||||
function appendInlineImage(fragment, url, altText) {
|
||||
function appendInlineImage(fragment, url, altText, options = {}) {
|
||||
const link = document.createElement('a');
|
||||
link.href = url;
|
||||
link.target = '_blank';
|
||||
@@ -39,13 +39,16 @@ export function createRichContentRenderer({
|
||||
img.alt = altText || '[图片]';
|
||||
img.title = altText || url;
|
||||
makeImageZoomable(host, url, altText || url);
|
||||
loadManagedImage(host, img, buildCachedImageUrl(url));
|
||||
loadManagedImage(host, img, buildCachedImageUrl(url), {
|
||||
onLoad: options.onAsyncLayoutChange,
|
||||
onError: options.onAsyncLayoutChange,
|
||||
});
|
||||
|
||||
link.appendChild(host);
|
||||
fragment.appendChild(link);
|
||||
}
|
||||
|
||||
function appendOpenGraphCard(fragment, embed) {
|
||||
function appendOpenGraphCard(fragment, embed, options = {}) {
|
||||
const wrapper = document.createElement('a');
|
||||
wrapper.href = embed.url;
|
||||
wrapper.target = '_blank';
|
||||
@@ -56,7 +59,10 @@ export function createRichContentRenderer({
|
||||
const { host, img } = createManagedImageHost('image-loading-host--card', 'image-preview');
|
||||
img.alt = embed.title || embed.url;
|
||||
makeImageZoomable(host, embed.img, embed.title || embed.url);
|
||||
loadManagedImage(host, img, buildCachedImageUrl(embed.img));
|
||||
loadManagedImage(host, img, buildCachedImageUrl(embed.img), {
|
||||
onLoad: options.onAsyncLayoutChange,
|
||||
onError: options.onAsyncLayoutChange,
|
||||
});
|
||||
wrapper.appendChild(host);
|
||||
}
|
||||
|
||||
@@ -73,7 +79,7 @@ export function createRichContentRenderer({
|
||||
fragment.appendChild(wrapper);
|
||||
}
|
||||
|
||||
function createRichMessageContent(text) {
|
||||
function createRichMessageContent(text, options = {}) {
|
||||
const fragment = document.createDocumentFragment();
|
||||
const content = String(text || '').replace(/\[img\s+src=(https?:\/\/[^\s\]]+)[^\]]*\][\s\S]*?\[\/img\]/gi, '[img]$1[/img]');
|
||||
const tokenRegex = /(\[emoticon\s+name="([^"]+)"\](?:\[\/emoticon\])?)|(\[emoticon\]([^\[]+)\[\/emoticon\])|(:([a-z0-9_][a-z0-9_\-]*):)|(\[img\](https?:\/\/[^\s\[\]]+?)\[\/img\])|(<img\b[^>]*?\bsrc=["'](https?:\/\/[^"']+)["'][^>]*>)|(\[og\s+([^\]]+)\]([\s\S]*?)\[\/og\])|(\[url=([^\]]+)\]([\s\S]*?)\[\/url\])|(\[url\]([\s\S]*?)\[\/url\])|(https?:\/\/\S+)/gi;
|
||||
@@ -92,9 +98,9 @@ export function createRichContentRenderer({
|
||||
} else if (match[6]) {
|
||||
appendEmoticonImage(fragment, match[6]);
|
||||
} else if (match[8]) {
|
||||
appendInlineImage(fragment, match[8], '[img]');
|
||||
appendInlineImage(fragment, match[8], '[img]', options);
|
||||
} else if (match[10]) {
|
||||
appendInlineImage(fragment, match[10], '<img>');
|
||||
appendInlineImage(fragment, match[10], '<img>', options);
|
||||
} else if (match[11]) {
|
||||
const attrs = parseBbCodeAttributes(match[12] || '');
|
||||
const fallbackUrl = String(match[13] || '').trim();
|
||||
@@ -104,7 +110,7 @@ export function createRichContentRenderer({
|
||||
title: attrs.title || '',
|
||||
};
|
||||
if (embed.url) {
|
||||
appendOpenGraphCard(fragment, embed);
|
||||
appendOpenGraphCard(fragment, embed, options);
|
||||
}
|
||||
} else if (match[14]) {
|
||||
const href = match[15];
|
||||
@@ -126,7 +132,7 @@ export function createRichContentRenderer({
|
||||
} else if (match[19]) {
|
||||
const rawUrl = match[19];
|
||||
if (extractImageUrls(rawUrl).length > 0) {
|
||||
appendInlineImage(fragment, rawUrl, rawUrl);
|
||||
appendInlineImage(fragment, rawUrl, rawUrl, options);
|
||||
} else {
|
||||
const link = document.createElement('a');
|
||||
link.href = rawUrl;
|
||||
|
||||
@@ -146,6 +146,7 @@
|
||||
<span class="field-label">文本消息</span>
|
||||
<textarea
|
||||
id="messageInput"
|
||||
aria-label="输入消息"
|
||||
placeholder="输入消息,Enter 发送,Shift+Enter 换行;也可直接粘贴图片"
|
||||
data-desktop-placeholder="输入消息,Enter 发送,Shift+Enter 换行;也可直接粘贴图片"
|
||||
data-mobile-placeholder="输入消息"
|
||||
|
||||
@@ -166,6 +166,15 @@
|
||||
.composer-field {
|
||||
position: relative;
|
||||
min-width: 0;
|
||||
gap: 0;
|
||||
}
|
||||
.composer-field .field-label {
|
||||
display: none;
|
||||
}
|
||||
#messageInput {
|
||||
min-height: 44px;
|
||||
max-height: 160px;
|
||||
resize: none;
|
||||
}
|
||||
.emoticon-suggestions {
|
||||
position: absolute;
|
||||
|
||||
@@ -560,7 +560,7 @@ test('handleSendMessageRequest broadcasts messages and deduplicates echoed messa
|
||||
});
|
||||
|
||||
assert.equal(data.echo, true);
|
||||
assert.equal(data.name, 'Friend User');
|
||||
assert.equal(data.name, 'Self User');
|
||||
assert.equal(wsClient.messages.length, 1);
|
||||
assert.deepEqual(wsClient.messages[0], {
|
||||
type: 'message',
|
||||
@@ -686,7 +686,7 @@ test('handleHttp returns JSON response for message endpoint', async () => {
|
||||
date: 'formatted-date',
|
||||
echo: true,
|
||||
id: 'friend-id',
|
||||
name: 'Friend User',
|
||||
name: 'Self User',
|
||||
message: 'hello via http',
|
||||
ordinal: 42,
|
||||
imageUrl: null,
|
||||
@@ -976,6 +976,7 @@ test('handleSendImageRequest appends image log and broadcasts image payload', as
|
||||
|
||||
assert.equal(data.type, 'image');
|
||||
assert.equal(data.id, 'friend-id');
|
||||
assert.equal(data.name, 'Self User');
|
||||
assert.equal(data.imageUrl, 'https://image/friend-id/10');
|
||||
assert.equal(wsClient.messages.length, 1);
|
||||
assert.deepEqual(wsClient.messages[0], {
|
||||
|
||||
Reference in New Issue
Block a user