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https://github.com/DoctorMcKay/node-steamcommunity.git
synced 2026-08-19 13:13:28 +08:00
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10 Commits
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b863377c87 |
@@ -113,7 +113,7 @@ SteamCommunity.prototype.getConfirmationOfferID = function(confID, time, key, ca
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* @param {int|int[]} confID - The ID of the confirmation in question, or an array of confirmation IDs
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* @param {string|string[]} confKey - The confirmation key associated with the confirmation in question (or an array of them) (not a TOTP key, the `key` property of CConfirmation)
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* @param {int} time - The unix timestamp with which the following key was generated
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* @param {string} key - The confirmation key that was generated using the preceeding time and the tag "allow" (if accepting) or "cancel" (if not accepting)
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* @param {string} key - The confirmation key that was generated using the preceding time and the tag "allow" (if accepting) or "cancel" (if not accepting)
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* @param {boolean} accept - true if you want to accept the confirmation, false if you want to cancel it
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* @param {SteamCommunity~genericErrorCallback} callback - Called when the request is complete
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*/
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@@ -146,6 +146,61 @@ SteamCommunity.prototype.respondToConfirmation = function(confID, confKey, time,
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});
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};
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/**
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* Accept a confirmation for a given object (trade offer or market listing) automatically.
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* @param {string} identitySecret
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* @param {number|string} objectID
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* @param {SteamCommunity~genericErrorCallback} callback
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*/
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SteamCommunity.prototype.acceptConfirmationForObject = function(identitySecret, objectID, callback) {
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var self = this;
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this._usedConfTimes = this._usedConfTimes || [];
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SteamTotp.getTimeOffset(function(err, offset) {
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if (err) {
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callback(err);
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return;
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}
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var time = SteamTotp.time(offset);
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self.getConfirmations(time, SteamTotp.getConfirmationKey(identitySecret, time, "conf"), function(err, confs) {
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if (err) {
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callback(err);
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return;
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}
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var conf = confs.filter(function(conf) { return conf.creator == objectID; });
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if (conf.length == 0) {
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callback(new Error("Could not find confirmation for object " + objectID));
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return;
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}
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conf = conf[0];
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// make sure we don't reuse the same time
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var localOffset = 0;
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do {
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time = SteamTotp.time(offset) + localOffset++;
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} while (self._usedConfTimes.indexOf(time) != -1);
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self._usedConfTimes.push(time);
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if (self._usedConfTimes.length > 60) {
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self._usedConfTimes.splice(0, self._usedConfTimes.length - 60); // we don't need to save more than 60 entries
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}
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conf.respond(time, SteamTotp.getConfirmationKey(identitySecret, time, "allow"), true, callback);
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});
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});
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};
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/**
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* Send a single request to Steam to accept all outstanding confirmations (after loading the list). If one fails, the
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* entire request will fail and there will be no way to know which failed without loading the list again.
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* @param {number} time
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* @param {string} confKey
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* @param {string} allowKey
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* @param {function} callback
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*/
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SteamCommunity.prototype.acceptAllConfirmations = function(time, confKey, allowKey, callback) {
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var self = this;
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@@ -50,7 +50,7 @@ SteamCommunity.prototype.httpRequest = function(uri, options, callback, source)
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var httpError = options.checkHttpError !== false && self._checkHttpError(err, response, callback);
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var communityError = !options.json && options.checkCommunityError !== false && self._checkCommunityError(body, httpError ? function () {} : callback); // don't fire the callback if hasHttpError did it already
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var tradeError = !options.json && options.checkTradeError !== false && self._checkTradeError(body, httpError || communityError ? function () {} : callback); // don't fire the callback if either of the previous already did
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var jsonError = options.json && !body ? new Error("Malformed JSON response") : null;
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var jsonError = options.json && options.checkJsonError !== false && !body ? new Error("Malformed JSON response") : null;
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self.emit('postHttpRequest', requestID, source, options, httpError || communityError || tradeError || jsonError || null, response, body, {
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"hasCallback": hasCallback,
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@@ -3,7 +3,7 @@ var SteamCommunity = require('../index.js');
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SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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var self = this;
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this.httpRequest({
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"uri": "https://steamcommunity.com/dev/apikey",
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"uri": "https://steamcommunity.com/dev/apikey?l=english",
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"followRedirect": false
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}, function(err, response, body) {
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if (err) {
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@@ -21,7 +21,7 @@ SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
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callback(null, match[1]);
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} else {
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// We need to register a new API key
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self.httpRequestPost('https://steamcommunity.com/dev/registerkey', {
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self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
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"form": {
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"domain": domain,
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"agreeToTerms": "agreed",
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7
index.js
7
index.js
@@ -63,6 +63,9 @@ SteamCommunity.prototype.login = function(details, callback) {
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var self = this;
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// Delete the cache
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delete self._profileURL;
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// headers required to convince steam that we're logging in from a mobile device so that we can get the oAuth data
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var mobileHeaders = {
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"X-Requested-With": "com.valvesoftware.android.steam.community",
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@@ -314,8 +317,8 @@ SteamCommunity.prototype.getNotifications = function(callback) {
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// dunno about 7
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"gifts": body.notifications[8] || 0,
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"chat": body.notifications[9] || 0,
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"helpRequestReplies": body.notifications[10] || 0
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// dunno about 11
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"helpRequestReplies": body.notifications[10] || 0,
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"accountAlerts": body.notifications[11] || 0
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};
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callback(null, notifications);
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@@ -1,6 +1,6 @@
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{
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"name": "steamcommunity",
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"version": "3.26.1",
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"version": "3.27.2",
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"description": "Provides an interface for logging into and interacting with the Steam Community website",
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"keywords": ["steam", "steam community"],
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"homepage": "https://github.com/DoctorMcKay/node-steamcommunity",
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