Compare commits

...

14 Commits

Author SHA1 Message Date
Alexander Corn
41c87501c4 3.28.0 2016-10-28 19:24:05 -04:00
Alexander Corn
4f3ddcc787 Merge pull request #134 from Aareksio/confirmations
Emit `confirmationAccepted` after accepting the confirmation using `confirmationChecker`
2016-10-27 17:07:41 -04:00
Arkadiusz Sygulski
d10fa9983d Emit confirmationAccepted after accepting the confirmation 2016-10-27 22:30:58 +02:00
Arkadiusz Sygulski
666226731e Remove unused function: handleNewConfirmation 2016-10-27 22:18:31 +02:00
Alexander Corn
d096f47cac 3.27.2 2016-10-10 00:55:36 -04:00
Alexander Corn
a8eedb3067 Make it possible to skip json error check 2016-10-10 00:55:19 -04:00
Alexander Corn
ed12a54e81 3.27.1 2016-10-04 09:16:08 -04:00
Alexander Corn
eb341314ef Merge pull request #130 from Pavelas/master
Delete the profile URL cache after log in.
2016-10-04 09:15:03 -04:00
Pavelas
33cd9474ab Delete the profile URL cache after log in. 2016-10-04 10:26:20 +02:00
Alexander Corn
e8a43734be 3.27.0 2016-09-16 19:30:32 -04:00
Alexander Corn
8a27147f5c Added accountAlerts to getNotifications 2016-09-16 19:30:19 -04:00
Alexander Corn
d00d07f828 Added acceptConfirmationForObject convenience method 2016-09-16 19:03:49 -04:00
Alexander Corn
471c11d406 Merge pull request #128 from SzymonLisowiec/patch-1
Problem when search "Key:" in polish language.
2016-09-16 18:21:17 -04:00
Kysune
b863377c87 Problem when search "Key:" in polish language. 2016-09-01 21:05:46 +02:00
5 changed files with 67 additions and 30 deletions

View File

@@ -113,7 +113,7 @@ SteamCommunity.prototype.getConfirmationOfferID = function(confID, time, key, ca
* @param {int|int[]} confID - The ID of the confirmation in question, or an array of confirmation IDs
* @param {string|string[]} confKey - The confirmation key associated with the confirmation in question (or an array of them) (not a TOTP key, the `key` property of CConfirmation)
* @param {int} time - The unix timestamp with which the following key was generated
* @param {string} key - The confirmation key that was generated using the preceeding time and the tag "allow" (if accepting) or "cancel" (if not accepting)
* @param {string} key - The confirmation key that was generated using the preceding time and the tag "allow" (if accepting) or "cancel" (if not accepting)
* @param {boolean} accept - true if you want to accept the confirmation, false if you want to cancel it
* @param {SteamCommunity~genericErrorCallback} callback - Called when the request is complete
*/
@@ -146,6 +146,61 @@ SteamCommunity.prototype.respondToConfirmation = function(confID, confKey, time,
});
};
/**
* Accept a confirmation for a given object (trade offer or market listing) automatically.
* @param {string} identitySecret
* @param {number|string} objectID
* @param {SteamCommunity~genericErrorCallback} callback
*/
SteamCommunity.prototype.acceptConfirmationForObject = function(identitySecret, objectID, callback) {
var self = this;
this._usedConfTimes = this._usedConfTimes || [];
SteamTotp.getTimeOffset(function(err, offset) {
if (err) {
callback(err);
return;
}
var time = SteamTotp.time(offset);
self.getConfirmations(time, SteamTotp.getConfirmationKey(identitySecret, time, "conf"), function(err, confs) {
if (err) {
callback(err);
return;
}
var conf = confs.filter(function(conf) { return conf.creator == objectID; });
if (conf.length == 0) {
callback(new Error("Could not find confirmation for object " + objectID));
return;
}
conf = conf[0];
// make sure we don't reuse the same time
var localOffset = 0;
do {
time = SteamTotp.time(offset) + localOffset++;
} while (self._usedConfTimes.indexOf(time) != -1);
self._usedConfTimes.push(time);
if (self._usedConfTimes.length > 60) {
self._usedConfTimes.splice(0, self._usedConfTimes.length - 60); // we don't need to save more than 60 entries
}
conf.respond(time, SteamTotp.getConfirmationKey(identitySecret, time, "allow"), true, callback);
});
});
};
/**
* Send a single request to Steam to accept all outstanding confirmations (after loading the list). If one fails, the
* entire request will fail and there will be no way to know which failed without loading the list again.
* @param {number} time
* @param {string} confKey
* @param {string} allowKey
* @param {function} callback
*/
SteamCommunity.prototype.acceptAllConfirmations = function(time, confKey, allowKey, callback) {
var self = this;
@@ -258,8 +313,9 @@ SteamCommunity.prototype.checkConfirmations = function() {
// We should accept this
self.emit('debug', "Accepting confirmation #" + conf.id);
var time = Math.floor(Date.now() / 1000);
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function() {
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
// If there was an error and it wasn't actually accepted, we'll pick it up again
if (!err) self.emit('confirmationAccepted', conf);
delete self._knownConfirmations[conf.id];
setTimeout(callback, 1000); // Call the callback in 1 second, to make sure the time changes
});
@@ -311,28 +367,6 @@ SteamCommunity.prototype.checkConfirmations = function() {
self._confirmationTimer = setTimeout(self.checkConfirmations.bind(self), self._confirmationPollInterval);
}
}
function handleNewConfirmation(conf, handleNumber) {
self._knownConfirmations[conf.id] = conf;
// Delay them by 1 second per new confirmation that we see, so that keys won't be the same.
setTimeout(function() {
if(self._identitySecret) {
self.emit('debug', 'Accepting confirmation #' + conf.id);
var time = Math.floor(Date.now() / 1000);
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
if (err) {
self.emit('debug', "Can't accept confirmation #" + conf.id + ": " + err.message);
}
// We'll just retry next time we poll
delete self._knownConfirmations[conf.id];
});
} else {
self.emit('newConfirmation', conf);
}
}, handleNumber * 1000);
}
};
SteamCommunity.prototype._confirmationCheckerGetKey = function(tag, callback) {

View File

@@ -50,7 +50,7 @@ SteamCommunity.prototype.httpRequest = function(uri, options, callback, source)
var httpError = options.checkHttpError !== false && self._checkHttpError(err, response, callback);
var communityError = !options.json && options.checkCommunityError !== false && self._checkCommunityError(body, httpError ? function () {} : callback); // don't fire the callback if hasHttpError did it already
var tradeError = !options.json && options.checkTradeError !== false && self._checkTradeError(body, httpError || communityError ? function () {} : callback); // don't fire the callback if either of the previous already did
var jsonError = options.json && !body ? new Error("Malformed JSON response") : null;
var jsonError = options.json && options.checkJsonError !== false && !body ? new Error("Malformed JSON response") : null;
self.emit('postHttpRequest', requestID, source, options, httpError || communityError || tradeError || jsonError || null, response, body, {
"hasCallback": hasCallback,

View File

@@ -3,7 +3,7 @@ var SteamCommunity = require('../index.js');
SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
var self = this;
this.httpRequest({
"uri": "https://steamcommunity.com/dev/apikey",
"uri": "https://steamcommunity.com/dev/apikey?l=english",
"followRedirect": false
}, function(err, response, body) {
if (err) {
@@ -21,7 +21,7 @@ SteamCommunity.prototype.getWebApiKey = function(domain, callback) {
callback(null, match[1]);
} else {
// We need to register a new API key
self.httpRequestPost('https://steamcommunity.com/dev/registerkey', {
self.httpRequestPost('https://steamcommunity.com/dev/registerkey?l=english', {
"form": {
"domain": domain,
"agreeToTerms": "agreed",

View File

@@ -63,6 +63,9 @@ SteamCommunity.prototype.login = function(details, callback) {
var self = this;
// Delete the cache
delete self._profileURL;
// headers required to convince steam that we're logging in from a mobile device so that we can get the oAuth data
var mobileHeaders = {
"X-Requested-With": "com.valvesoftware.android.steam.community",
@@ -314,8 +317,8 @@ SteamCommunity.prototype.getNotifications = function(callback) {
// dunno about 7
"gifts": body.notifications[8] || 0,
"chat": body.notifications[9] || 0,
"helpRequestReplies": body.notifications[10] || 0
// dunno about 11
"helpRequestReplies": body.notifications[10] || 0,
"accountAlerts": body.notifications[11] || 0
};
callback(null, notifications);

View File

@@ -1,6 +1,6 @@
{
"name": "steamcommunity",
"version": "3.26.1",
"version": "3.28.0",
"description": "Provides an interface for logging into and interacting with the Steam Community website",
"keywords": ["steam", "steam community"],
"homepage": "https://github.com/DoctorMcKay/node-steamcommunity",