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9 Commits

Author SHA1 Message Date
Alexander Corn
41c87501c4 3.28.0 2016-10-28 19:24:05 -04:00
Alexander Corn
4f3ddcc787 Merge pull request #134 from Aareksio/confirmations
Emit `confirmationAccepted` after accepting the confirmation using `confirmationChecker`
2016-10-27 17:07:41 -04:00
Arkadiusz Sygulski
d10fa9983d Emit confirmationAccepted after accepting the confirmation 2016-10-27 22:30:58 +02:00
Arkadiusz Sygulski
666226731e Remove unused function: handleNewConfirmation 2016-10-27 22:18:31 +02:00
Alexander Corn
d096f47cac 3.27.2 2016-10-10 00:55:36 -04:00
Alexander Corn
a8eedb3067 Make it possible to skip json error check 2016-10-10 00:55:19 -04:00
Alexander Corn
ed12a54e81 3.27.1 2016-10-04 09:16:08 -04:00
Alexander Corn
eb341314ef Merge pull request #130 from Pavelas/master
Delete the profile URL cache after log in.
2016-10-04 09:15:03 -04:00
Pavelas
33cd9474ab Delete the profile URL cache after log in. 2016-10-04 10:26:20 +02:00
4 changed files with 7 additions and 25 deletions

View File

@@ -313,8 +313,9 @@ SteamCommunity.prototype.checkConfirmations = function() {
// We should accept this
self.emit('debug', "Accepting confirmation #" + conf.id);
var time = Math.floor(Date.now() / 1000);
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function() {
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
// If there was an error and it wasn't actually accepted, we'll pick it up again
if (!err) self.emit('confirmationAccepted', conf);
delete self._knownConfirmations[conf.id];
setTimeout(callback, 1000); // Call the callback in 1 second, to make sure the time changes
});
@@ -366,28 +367,6 @@ SteamCommunity.prototype.checkConfirmations = function() {
self._confirmationTimer = setTimeout(self.checkConfirmations.bind(self), self._confirmationPollInterval);
}
}
function handleNewConfirmation(conf, handleNumber) {
self._knownConfirmations[conf.id] = conf;
// Delay them by 1 second per new confirmation that we see, so that keys won't be the same.
setTimeout(function() {
if(self._identitySecret) {
self.emit('debug', 'Accepting confirmation #' + conf.id);
var time = Math.floor(Date.now() / 1000);
conf.respond(time, SteamTotp.getConfirmationKey(self._identitySecret, time, "allow"), true, function(err) {
if (err) {
self.emit('debug', "Can't accept confirmation #" + conf.id + ": " + err.message);
}
// We'll just retry next time we poll
delete self._knownConfirmations[conf.id];
});
} else {
self.emit('newConfirmation', conf);
}
}, handleNumber * 1000);
}
};
SteamCommunity.prototype._confirmationCheckerGetKey = function(tag, callback) {

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@@ -50,7 +50,7 @@ SteamCommunity.prototype.httpRequest = function(uri, options, callback, source)
var httpError = options.checkHttpError !== false && self._checkHttpError(err, response, callback);
var communityError = !options.json && options.checkCommunityError !== false && self._checkCommunityError(body, httpError ? function () {} : callback); // don't fire the callback if hasHttpError did it already
var tradeError = !options.json && options.checkTradeError !== false && self._checkTradeError(body, httpError || communityError ? function () {} : callback); // don't fire the callback if either of the previous already did
var jsonError = options.json && !body ? new Error("Malformed JSON response") : null;
var jsonError = options.json && options.checkJsonError !== false && !body ? new Error("Malformed JSON response") : null;
self.emit('postHttpRequest', requestID, source, options, httpError || communityError || tradeError || jsonError || null, response, body, {
"hasCallback": hasCallback,

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@@ -63,6 +63,9 @@ SteamCommunity.prototype.login = function(details, callback) {
var self = this;
// Delete the cache
delete self._profileURL;
// headers required to convince steam that we're logging in from a mobile device so that we can get the oAuth data
var mobileHeaders = {
"X-Requested-With": "com.valvesoftware.android.steam.community",

View File

@@ -1,6 +1,6 @@
{
"name": "steamcommunity",
"version": "3.27.0",
"version": "3.28.0",
"description": "Provides an interface for logging into and interacting with the Steam Community website",
"keywords": ["steam", "steam community"],
"homepage": "https://github.com/DoctorMcKay/node-steamcommunity",